|ezastro.j2l||The Astrolabe||5.99 kB||07 Apr 2016|
|JJ1 Orbitus.j2t||JJ1 - Orbitus||68.78 kB||14 Mar 2012|
|Blueaura.xm||2732.70 kB||08 Aug 2004|
Designed for 2v2/3v3.
The level runs the rarely used 2 Full NRG setup to great effect, and by forgoing a Seeker PU becomes more fast paced than the BB duo. For this reason I find the level more fun to play than those two. The layout is well constructed and offers a lot of advanced tactical options. Visually, it’s fairly basic but functional and appealing to the eye.
This level has a very original layout, yet it is still fun to play in competitive games. I like the way the bases were implemented especially. The level should be somewhat balanced as well. It contains 2 full energies, but they have a long spawn time, which ensures that players cannot survive too easily. It works well for games of any size too.
One of the most balanced a-symmetrical ctf levels I’ve played. The PU choices and the full cs are well justified in my opinion, but I think bouncer pu may still be more advantageous in certain situations.
after playing this level for a while i realize my rating was a bit harsh. great level, you can get used to the color, and every bit is well made
Eat your lima beans, Johnny.