|xlmhypviol.j2l||Hyperviolence!||27.55 kB||06 Apr 2017|
|xlmhypviolextra.j2l||Extra Layer Stuff||1.46 kB||06 Apr 2017|
|Death Metal.j2t||Death Metal||39.15 kB||22 Feb 2017|
|xlmhypviol.j2as||1.22 kB||06 Apr 2017|
|Quad_Machine.ogg||2416.10 kB||03 Apr 2017|
Rather large battle level that was played in the JDC 26 closing event. Due to its size and high amount of powerups and carrots (12 of each), this level is best suited for game sizes of 12 and up. With so many munitions on offer, a high octane battle game is to be expected!
As always, PJ shows us his skills in making a big battle map using a small tileset, Background and eyecandy are great. Flow is great which makes it easy to travel in. This level is bloody, gorish and intense. If you don’t get super ultra mega extreme insanely hyped when you play this level, I don’t know what will. Download recommended.
This level proves its excellence time and again during JDC events. The gameplay is in no way innovative but it is good and what battle events needed. The weakest point is the visuals – in particular it can probably take a while to learn navigation in the upper parts of the level due to areas looking samey.
This map certainly takes a big turn while it comes to making big maps with a small tileset. Though this might be a downside of this map that you can easily lose track of yourself. The eyecandy is just pleasant to look at, with just a tiny script, though it might confuse you were you are. The map itself has plenty of powerups and carrots well spread throughout the map. It definitely fits the standards of a great JDC Event map and won’t get boring any time while you play here. Download recommended!
Eat your lima beans, Johnny.