|tdctf06.j2l||Fauztinville||18.56 kB||14 Apr 2017|
|Beach.j2t||Beach||201.17 kB||25 Feb 2015|
|tdctf06.j2as||0.59 kB||08 Apr 2017|
|ad_famr.it||Forest at Midnight (RE)||713.42 kB||13 Jan 2017|
A wooden desolate realm.
Quite an enjoyable and good looking level that may have a good chance of making the ladder mappool next season. The carrot area especially is well designed with its multiple ways of attacking and defending it. The layout is solid although the red base seems to be at a favorable position in the level and is easier to defend. Regardless, try it out!
I like balanced asymmetric CTF maps, this level is one of them. The carrot area has many ways of entering and defending.
Though the blue base is kind of too open for bouncers. It would’ve been cool if it wasn’t like that from both sides.
Eat your lima beans, Johnny.