Re-Purposed Offshore Platform

Date uploaded:
31 Dec 2017 at 11:46 (Minor update on 20 Mar 2019)

Download details

Re-upload/Edit Level
FireSworD (More uploads by FireSworD)
Capture the flag
Level: Me and some minimal work by PurpleJazz and cooba. Tileset: "Pekka Kana 2" by Piste Gamez, and the conversion is by Overlord, with alterations by script thanks to PurpleJazz and cooba. Music: "Passage" by Damage Vault (It's legal to use this track), and thanks to Sir Ementaler for suggesting it. Script: PurpleJazz, cooba and I. Thanks to all of the other testers and supporters, and MASSIVE THANKS TO PURPLEJAZZ!
TSF+ (This file requires JJ2+)

File contents

rpop.j2l Re-Purposed Offshore Platform 7.60 kB 12 Sep 2018
pk2.j2t Pekka Kana 2Overlord of J2HG! 139.87 kB 18 Feb 2007
rpop.j2as 5.21 kB 09 Sep 2018
damage-vault_passage.ogg 2354.53 kB 13 Apr 2017
creak08.wav 259.25 kB 09 Apr 2017
metalhit07.wav 170.35 kB 09 Apr 2017
rain.wav 375.16 kB 30 Sep 2015


The theme of Re-Purposed Offshore Platform is an offshore/oil platform that has been extensively re-purposed for capture the flag games.

Expecting something BIG in size? – You’ve got the wrong level. Re-Purposed Offshore platform’s ideal player amount is like 2-6 players (Duels, 2vs2s and 3vs3s), and higher player amounts will probably lead to chaos games.

Along with Complete Pipe Dream, Outgrown and Hyperspace, this concludes my year of jcsing.

If you ever wish to edit this level, please contact me and use a special version of MLLE.

I hope you have fun!

EDIT: Pepper-spray/Fireball power-ups no longer require players to use Electro-blasters to get them, and their locations are changed the bottom corners of the level. Electro-blaster power-up locations are changed to the top corners. Bouncer power-up is easier to get. Blue spring locations are altered. Base areas are more open and functional. Full C area is slightly more open. Some flow adjustments at the top, middle and base areas. Eye-candy has been slightly altered throughout the level. Tubes are easier to access.

EDIT 2: I’ll stop mass editing/re-uploading levels, but it’s honestly hard to get things properly tested sometimes, and I’m pretty sure this is the last update. Anyway, the Bouncer power-up area is significantly altered. A few other minor changes.


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Quick Reviews Average: 8.9

RecommendedShadowGPW rated 8.5

It doesn’t matter what FireSworD spits out, it’s always a magical moment for me. He makes everything I look for in a map and never dissapoints me, he always goes out for making a good and functional level. The scripting is also fab but that’s a shout out to the coders. Sorry for the shortness, Maybe a more indeep review later.

RecommendedPurpleJazz rated 8.6

Despite its small size and relative simplicity, this is a solid CTF level with franatic yet tactical gameplay. The top part is fairly campy, but also quite open which leaves players open to long range Fireball shots. The real star of the show here is the theme and the eyecandy; FS masterfully uses the PK2 tileset to create a convincing environment.

RecommendedRagnarok! rated 9.5

Personally I really like this map and think it should have gotten more recognition.

Great use of a small layout with pretty quirky gameplay.
Uses semi-symmetry in a way that everyone can enjoy!
Great amount of ammo for the level too, although I’ve never liked gun9-ing powerups.

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