Jazz 1 Enemies

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411
Date uploaded:
9 Feb 2018 at 07:23 (Minor update on 15 Jun 2019)

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Author
Violet CLM (More uploads by Violet CLM)
Type
Other
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Jazz1Enemies v05.zip (270.95 kB)

File contents

Jazz1Enemies v05.j2a 87.43 kB 07 Jun 2019
Jazz1Enemies v05.asc 93.17 kB 11 Jun 2019
Resize v11.asc 24.34 kB 03 May 2019
TrueColor v13.asc 45.08 kB 03 May 2019
Jazz1Enemies_Battleships_ArmorDoofi.png 3.52 kB 09 Jun 2019
Jazz1Enemies_Battleships_BounceSpike.png 0.82 kB 09 Jun 2019
Jazz1Enemies_Battleships_Generator.png 2.49 kB 09 Jun 2019
Jazz1Enemies_Battleships_SuperBee.png 1.88 kB 09 Jun 2019
Jazz1Enemies_Crysilis_GoldenBounceSpike.png 0.88 kB 09 Jun 2019
Jazz1Enemies_Crysilis_LooGuard.png 4.32 kB 09 Jun 2019
Jazz1Enemies_Diamondus_BumblingBee.png 1.50 kB 26 May 2019
Jazz1Enemies_Diamondus_TurtleGoon.png 7.71 kB 26 May 2019
Jazz1Enemies_Dreempipes_Minite.png 1.22 kB 09 Jun 2019
Jazz1Enemies_Dreempipes_Overgrown.png 2.32 kB 09 Jun 2019
Jazz1Enemies_Dreempipes_TerrapinSwimmer.png 4.14 kB 09 Jun 2019
Jazz1Enemies_Fanolint_FlyFlower.png 0.70 kB 26 May 2019
Jazz1Enemies_Fanolint_PottedPlant.png 1.59 kB 26 May 2019
Jazz1Enemies_Fanolint_SuperTankety.png 2.01 kB 26 May 2019
Jazz1Enemies_Holidaius_BlueDog.png 9.51 kB 26 May 2019
Jazz1Enemies_Holidaius_Devil.png 1.82 kB 26 May 2019
Jazz1Enemies_Holidaius_HandHorizontal.png 1.90 kB 09 Jun 2019
Jazz1Enemies_Holidaius_HandVertical.png 1.95 kB 26 May 2019
Jazz1Enemies_Holidaius_SkiTurtle.png 5.30 kB 26 May 2019
Jazz1Enemies_Holidaius_SnowMonkey.png 5.02 kB 26 May 2019
Jazz1Enemies_Jungrock_JetSnake.png 1.10 kB 26 May 2019
Jazz1Enemies_Jungrock_RedBuzzer.png 1.91 kB 26 May 2019
Jazz1Enemies_Jungrock_YellowBuzzer.png 2.01 kB 26 May 2019
Jazz1Enemies_Letni_Bug.png 0.64 kB 26 May 2019
Jazz1Enemies_Letni_BugCeiling.png 0.64 kB 26 May 2019
Jazz1Enemies_Letni_ElecBarrier.png 0.48 kB 26 May 2019
Jazz1Enemies_Marbelara_Drageen.png 2.67 kB 26 May 2019
Jazz1Enemies_Marbelara_Firebomb.png 2.57 kB 09 Jun 2019
Jazz1Enemies_Marbelara_Schwarzenguard.png 7.01 kB 09 Jun 2019
Jazz1Enemies_Medivo_GhostRapierHorizontal.png 0.78 kB 26 May 2019
Jazz1Enemies_Medivo_GhostRapierVertical.png 0.76 kB 26 May 2019
Jazz1Enemies_Medivo_Helmut.png 1.72 kB 26 May 2019
Jazz1Enemies_Megairbase_Doofusguard.png 5.22 kB 26 May 2019
Jazz1Enemies_Megairbase_Missile.png 1.75 kB 26 May 2019
Jazz1Enemies_Megairbase_SuperSpark.png 2.86 kB 26 May 2019
Jazz1Enemies_Nippius_SkatePen.png 1.39 kB 26 May 2019
Jazz1Enemies_Nippius_SkiTurtle.png 4.80 kB 26 May 2019
Jazz1Enemies_Nippius_SnowGoon.png 2.77 kB 26 May 2019
Jazz1Enemies_Orbitus_BeholderPurple.png 1.60 kB 26 May 2019
Jazz1Enemies_Orbitus_BeholderSilver.png 1.44 kB 26 May 2019
Jazz1Enemies_Orbitus_SilverSnake.png 0.70 kB 26 May 2019
Jazz1Enemies_Pezrox_ClammyHorizontal.png 0.62 kB 09 Jun 2019
Jazz1Enemies_Pezrox_ClammyVertical.png 0.67 kB 09 Jun 2019
Jazz1Enemies_Pezrox_GreenSnake.png 1.66 kB 09 Jun 2019
Jazz1Enemies_Scraparap_GunnerDrone.png 1.13 kB 26 May 2019
Jazz1Enemies_Scraparap_LaunchCart.png 2.79 kB 26 May 2019
Jazz1Enemies_Scraparap_RoboTurtleDrone.png 1.91 kB 26 May 2019
Jazz1Enemies_Sluggion_Dragoon.png 1.13 kB 27 May 2019
Jazz1Enemies_Sluggion_RedBat.png 1.22 kB 09 Jun 2019
Jazz1Enemies_Sluggion_Sluggi.png 1.33 kB 09 Jun 2019
Jazz1Enemies_Technoir_MiniMine.png 1.23 kB 26 May 2019
Jazz1Enemies_Technoir_Misfire.png 2.22 kB 26 May 2019
Jazz1Enemies_Technoir_TanketyTankTank.png 2.87 kB 26 May 2019
Jazz1Enemies_Tubelectric_BlasterHorizontal.png 0.75 kB 26 May 2019
Jazz1Enemies_Tubelectric_BlasterVertical.png 0.65 kB 26 May 2019
Jazz1Enemies_Tubelectric_Spark.png 1.04 kB 26 May 2019
Jazz1Enemies_Tubelectric_SparkBarrier.png 1.10 kB 26 May 2019
Jazz1Enemies_Turtemple_JeTurtle.png 2.08 kB 26 May 2019
Jazz1Enemies_Turtemple_ScorpWeenie.png 2.19 kB 27 May 2019

Description

An Angelscript Library, for use in single player levels, which allows you to place fifty-nine different enemies from JJ1 in your levels as fully functional enemies with just a single line of code each. JJ1 enemies are generally a lot simpler than JJ2 ones, of course, but there are a lot of them, and adding a few non-standard enemies (with little to no scripting skill required of you) is a good way to make your SP level stand out from the crowd.

Assorted options are provided to play with the enemies’ speeds, directions, etc. You may also choose whether you want to draw any given enemy using its original palette or JJ2’s sprite palette, and you may resize any given enemy to a larger size if its original sprites look too small next to regular JJ2 sprites.

These are not intended to be pixel-perfect recreations of the original enemy code (unlike in PlusOJ). Generally behaviors have been rewritten to move more smoothly, e.g. an enemy that previously moved four pixels every other tick will now move two pixels every tick. This is generally a good thing but I felt obliged to mention it.

The enemies currently available for use are all those from JJ1’s original six episodes and HH94: fifty-seven original JJ1 enemies in total, plus two new minor variants (Tubelectric_BlasterHorizontal and Holidaius_HandHorizontal).

(Discuss in this JCF thread. If you’ve been following there already, this is a more recent version; notably, it fully integrates the latest versions of my TrueColor and Resize libraries.)

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