|Jazz1Enemies v04.asc||62.83 kB||08 Feb 2018|
|Resize v10.asc||23.90 kB||08 Feb 2018|
|TrueColor v12.asc||31.59 kB||08 Feb 2018|
|Jazz1Enemies_Diamondus_BumblingBee.bmp||4.37 kB||08 Dec 2017|
|Jazz1Enemies_Diamondus_TurtleGoon.bmp||57.47 kB||08 Dec 2017|
|Jazz1Enemies_Holidaius_BlueDog.bmp||73.96 kB||10 Dec 2017|
|Jazz1Enemies_Holidaius_Devil.bmp||13.97 kB||08 Dec 2017|
|Jazz1Enemies_Holidaius_HandHorizontal.bmp||10.55 kB||10 Dec 2017|
|Jazz1Enemies_Holidaius_HandVertical.bmp||16.29 kB||10 Dec 2017|
|Jazz1Enemies_Holidaius_SkiTurtle.bmp||31.93 kB||10 Dec 2017|
|Jazz1Enemies_Holidaius_SnowMonkey.bmp||25.48 kB||10 Dec 2017|
|Jazz1Enemies_Letni_Bug.bmp||4.55 kB||08 Dec 2017|
|Jazz1Enemies_Letni_BugCeiling.bmp||4.55 kB||08 Dec 2017|
|Jazz1Enemies_Letni_ElecBarrier.bmp||3.80 kB||08 Dec 2017|
|Jazz1Enemies_Medivo_GhostRapierHorizontal.bmp||10.37 kB||08 Dec 2017|
|Jazz1Enemies_Medivo_GhostRapierVertical.bmp||10.25 kB||08 Dec 2017|
|Jazz1Enemies_Medivo_Helmut.bmp||13.76 kB||08 Dec 2017|
|Jazz1Enemies_Nippius_SkatePen.bmp||9.16 kB||10 Dec 2017|
|Jazz1Enemies_Nippius_SkiTurtle.bmp||31.93 kB||10 Dec 2017|
|Jazz1Enemies_Nippius_SnowGoon.bmp||19.39 kB||10 Dec 2017|
|Jazz1Enemies_Orbitus_BeholderPurple.bmp||18.58 kB||08 Dec 2017|
|Jazz1Enemies_Orbitus_BeholderSilver.bmp||16.75 kB||08 Dec 2017|
|Jazz1Enemies_Orbitus_SilverSnake.bmp||2.35 kB||08 Dec 2017|
|Jazz1Enemies_Technoir_MiniMine.bmp||11.94 kB||08 Dec 2017|
|Jazz1Enemies_Technoir_Misfire.bmp||18.33 kB||08 Dec 2017|
|Jazz1Enemies_Technoir_TanketyTankTank.bmp||26.77 kB||08 Dec 2017|
|Jazz1Enemies_Tubelectric_BlasterHorizontal.bmp||6.24 kB||08 Dec 2017|
|Jazz1Enemies_Tubelectric_BlasterVertical.bmp||5.44 kB||08 Dec 2017|
|Jazz1Enemies_Tubelectric_Spark.bmp||8.17 kB||08 Dec 2017|
|Jazz1Enemies_Tubelectric_SparkBarrier.bmp||9.80 kB||08 Dec 2017|
|Jazz1Enemies v03.j2a||42.34 kB||10 Dec 2017|
An Angelscript Library, for use in single player levels, which allows you to place many different enemies from JJ1 in your levels as fully functional enemies with just a single line of code each. JJ1 enemies are generally a lot simpler than JJ2 ones, of course, but there are a lot of them, and adding a few non-standard enemies (with little to no scripting skill required of you) is a good way to make your SP level stand out from the crowd.
Assorted options are provided to play with the enemies’ speeds, directions, etc. You may also choose whether you want to draw any given enemy using its original palette or JJ2’s sprite palette, and you may resize any given enemy to a larger size if its original sprites look too small next to regular JJ2 sprites.
These are not intended to be pixel-perfect recreations of the original enemy code (unlike in PlusOJ). Generally behaviors have been rewritten to move more smoothly, e.g. an enemy that previously moved four pixels every other tick will now move two pixels every tick. This is generally a good thing but I felt obliged to mention it.
The enemies currently available for use are all those from JJ1’s first two episodes; Nippius; and Holidaius.
Eat your lima beans, Johnny.