Jazz 1 Enemies

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Date uploaded:
9 Feb 2018 at 08:23 (Minor update on 9 Feb 2018)

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Author
Violet CLM (More uploads by Violet CLM)
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File contents

Jazz1Enemies v04.asc 62.83 kB 08 Feb 2018
Resize v10.asc 23.90 kB 08 Feb 2018
TrueColor v12.asc 31.59 kB 08 Feb 2018
Jazz1Enemies_Diamondus_BumblingBee.bmp 4.37 kB 08 Dec 2017
Jazz1Enemies_Diamondus_TurtleGoon.bmp 57.47 kB 08 Dec 2017
Jazz1Enemies_Holidaius_BlueDog.bmp 73.96 kB 10 Dec 2017
Jazz1Enemies_Holidaius_Devil.bmp 13.97 kB 08 Dec 2017
Jazz1Enemies_Holidaius_HandHorizontal.bmp 10.55 kB 10 Dec 2017
Jazz1Enemies_Holidaius_HandVertical.bmp 16.29 kB 10 Dec 2017
Jazz1Enemies_Holidaius_SkiTurtle.bmp 31.93 kB 10 Dec 2017
Jazz1Enemies_Holidaius_SnowMonkey.bmp 25.48 kB 10 Dec 2017
Jazz1Enemies_Letni_Bug.bmp 4.55 kB 08 Dec 2017
Jazz1Enemies_Letni_BugCeiling.bmp 4.55 kB 08 Dec 2017
Jazz1Enemies_Letni_ElecBarrier.bmp 3.80 kB 08 Dec 2017
Jazz1Enemies_Medivo_GhostRapierHorizontal.bmp 10.37 kB 08 Dec 2017
Jazz1Enemies_Medivo_GhostRapierVertical.bmp 10.25 kB 08 Dec 2017
Jazz1Enemies_Medivo_Helmut.bmp 13.76 kB 08 Dec 2017
Jazz1Enemies_Nippius_SkatePen.bmp 9.16 kB 10 Dec 2017
Jazz1Enemies_Nippius_SkiTurtle.bmp 31.93 kB 10 Dec 2017
Jazz1Enemies_Nippius_SnowGoon.bmp 19.39 kB 10 Dec 2017
Jazz1Enemies_Orbitus_BeholderPurple.bmp 18.58 kB 08 Dec 2017
Jazz1Enemies_Orbitus_BeholderSilver.bmp 16.75 kB 08 Dec 2017
Jazz1Enemies_Orbitus_SilverSnake.bmp 2.35 kB 08 Dec 2017
Jazz1Enemies_Technoir_MiniMine.bmp 11.94 kB 08 Dec 2017
Jazz1Enemies_Technoir_Misfire.bmp 18.33 kB 08 Dec 2017
Jazz1Enemies_Technoir_TanketyTankTank.bmp 26.77 kB 08 Dec 2017
Jazz1Enemies_Tubelectric_BlasterHorizontal.bmp 6.24 kB 08 Dec 2017
Jazz1Enemies_Tubelectric_BlasterVertical.bmp 5.44 kB 08 Dec 2017
Jazz1Enemies_Tubelectric_Spark.bmp 8.17 kB 08 Dec 2017
Jazz1Enemies_Tubelectric_SparkBarrier.bmp 9.80 kB 08 Dec 2017
Jazz1Enemies v03.j2a 42.34 kB 10 Dec 2017

Description

An Angelscript Library, for use in single player levels, which allows you to place many different enemies from JJ1 in your levels as fully functional enemies with just a single line of code each. JJ1 enemies are generally a lot simpler than JJ2 ones, of course, but there are a lot of them, and adding a few non-standard enemies (with little to no scripting skill required of you) is a good way to make your SP level stand out from the crowd.

Assorted options are provided to play with the enemies’ speeds, directions, etc. You may also choose whether you want to draw any given enemy using its original palette or JJ2’s sprite palette, and you may resize any given enemy to a larger size if its original sprites look too small next to regular JJ2 sprites.

These are not intended to be pixel-perfect recreations of the original enemy code (unlike in PlusOJ). Generally behaviors have been rewritten to move more smoothly, e.g. an enemy that previously moved four pixels every other tick will now move two pixels every tick. This is generally a good thing but I felt obliged to mention it.

The enemies currently available for use are all those from JJ1’s first two episodes; Nippius; and Holidaius.

(Discuss in this JCF thread. If you’ve been following there already, this is a more recent version; notably, it fully integrates the latest versions of my TrueColor and Resize libraries.)

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