Jazz Jackrabbit 2 - Advance Edition

Rating
7
Reviews:
3
Downloads:
252
Date uploaded:
9 Feb 2018 at 19:42 (Minor update on 6 Jul 2018)

Download details

Re-upload/Edit Level
Author
(SF)-SteFan-BG (More uploads by (SF)-SteFan-BG)
Type
Single player
Credits
SF or SteFan
Version
1.23+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots

No screenshots yet.

File contents

JJ2 - AE.j2l Get Hard or Turbo Mode 1.99 kB 09 Feb 2018
To be continue.j2l To Be Continue? 0.90 kB 13 Feb 2018
Trainer v2-SH.j2l Rabbit In Training 6.72 kB 09 Feb 2018
wl4-hall.s3m Hall of Hieroglyphs 31.86 kB 19 Mar 2016
Hiscore.xm Hiscore 484.69 kB 03 Jun 2009

Description

Hiya mates. As you know we have a Super-Hard my level.

P.S. Make sure you can play as Hard or Turbo Difficult.

Do not play easy and medium.

Game is to Hard? Play Normal levels right here.
https://www.jazz2online.com/downloads/7750/jj2-remake-levels/
https://www.jazz2online.com/downloads/7753/jj2-remake-levels-part-2

We progressing the Super Hard level now.

Castle (Completed) https://www.youtube.com/watch?v=YT0s0okSXeg
Carrotus (Completed) https://www.youtube.com/watch?v=n8Q9fS3bX0I
Labrat (Completed) https://www.youtube.com/watch?v=GghkJ_uNqP0
Colony (Completed) https://www.youtube.com/watch?v=Fj-ikt1Ze8Q
Psych (Completed) https://www.youtube.com/watch?v=kFlXqoJlNc0
Beach (Completed) https://www.youtube.com/watch?v=IunZwRbwgE0
Diamondus (Progress)
Tube electric (Not progress)
Medivo (Not progress)
Jungle (Not progress)
Inferno (Not progress)
Damn (Not progress)

Update:
Completed videos.

If you wanna to see Review my level, well then check out!
https://www.youtube.com/watch?v=nCW3PstuO-A&feature=youtu.be

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7

Review by Bloody_Body

Posted:
16 Mar 2018, 21:04 (edited 16 Mar 18, 23:18)
Bee Boy Swarm (35 Points)
Number of reviews with ratings31 Featured reviews1 Average helpfulness91%
Rating
6.0

Let’s review this!

Cons
I think I should start with cons. Won’t you object?

First of all, all the events work only on hard difficulty. Was it supposed to be like that? Yeah, I’ve noticed your warning, but what’s the point of depricating medium and easy difficulties?

The usage of tiles is decent but far from perfect. There are edgy sides here and there and I also feel a lack of eyecandy – pots, ruined walls, armours, cannons, ect. But it’s not a pity, the more experienced JCSer you will become the better you’ll be in this.

And one more thing. You forgot to upload music files. That’s why the levels are mute.

Pros
The gameplay is fine. There are well-placed secrets and spikes (damned spikes!) Probably the level is easier with Spaz – he is good in avoiding them. You don’t have to solve damned puzzles in order to proceed (many JCSers out there overdo this) you just run and shoot. Or, better to say, ran, fall into spikes and shoot. :D

Conclusion
Well, I sence a potential of a great levelmaker in ya. All you need is practice. And a proper feedback. So, I’m looking forward your future works. Let’s see if you’re mad enough to make all 12 levels!

1 of 1 users found this a good review. Did you? Yes/No

Not recommendedReview by Violet CLM

Posted:
17 May 2018, 01:45 (edited 17 May 18, 01:46)
I might as well work here (515 Points)
Number of reviews with ratings278 Featured reviews23 Average helpfulness89%
Rating
N/A

It’s hard to play this level and not wonder why it exists. That’s not intended as a dig at its quality but merely an observation… on the one hand, its main focus seems to be making Rabbit in Training a harder level by introducing more enemies and spikes, but on the other hand, sometimes this transitions into adding new areas to the level altogether. There’s nothing inherently wrong with those new areas, but what does their inclusion say for the feasibility—or sensibility—of the “Advance Edition” project? Is adding totally new areas to individual levels really within the scope of making them harder, or does it mean the level author should just focus on original works without the odd crutch of the official levels’ old designs? By doing both things, and relying on Rabbit in Training as a hook to bring people in to try all-new details, is the author somehow cheating? I don’t exactly have answers for these questions, but basically, this is a confusing gameplay experience.

Which is kind of unfortunate, because if you pretend for a moment that Rabbit in Training never existed and everything is new to you, this isn’t exactly a bad level. The challenges are not new and original, perhaps, but they’re perfectly functional and enjoyable. And for all the weirdness of passing in and out of the Rabbit in Training layout, it’s never really a problem, except for the text signs, which range anywhere from unintentional humor to complete unhelpfulness.

I don’t think I’ll intentionally come back to this, if only because the weird insistence that people use Hard or Turbo makes it a lot harder to play than the average level. But it’s not a bad start.

P.S. if you’re going to use a bizarre tileset rearrangement of dubious usefulness, at least include it in the zip for people to download.

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by ForthRightMC

Posted:
27 Mar 2018, 11:06
CTF Bug (7 Points)
Number of reviews with ratings7 Featured reviews0 Average helpfulness8%
Rating
8.0

SteFan I really like your super-hard training level, the edgy sides and lack of eyecandy is the main problem, however, the pack doesn’t seem bad. I’ll give you 8 of 10. Also Bloody_body made a mistake – there are 2 main levels in each planet. That means there will be 24 main levels and 3 secret ones – 27 in total, all of them super-hard.

Download recommended

Also, you could use MLLE to insert more layers or tiles from other tilesets. This editor will be useful to you. Also, transitions of level’s colors in boss battles are also useful, because Bloody_Body and I are fond of recolors.

Good luck!

0 of 1 users found this a good review. Did you? Yes/No

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