|elbm.j2l||Easter Madness||1.96 kB||13 May 2018|
This is a short easter course that is made by me.
Note: Turn off low detail or the backround will be glitched.
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I don’t like this level, it’s very short and awful I think it has to be extended. In my opinion, I will use MLLE to fix the errors, insert cool new music and remaster the level with new tiles and backgrounds.
well ehm… the level loads and it doesn’t give you any errors.
You can easily ignore the enemies, the tileset usage is mediocre at best, the level is incredibly short, and to top it all off, the background is mildly glitched even outside low detail (albeit only at the very start). Better than my first attempts at levels though, which, mind you, I have never uploaded. Keep at it, you’ll get better! :)
This displays a pretty good grasp of the basic technical side of making a level, but a lack of content, challenge, and graphical detail makes it hard to recommend for download. The author has figured out how to use various events, including vines, various enemies, and warps and warp targets. Tiles mostly connect to each other properly, and there are no obvious gameplay bugs. Unfortunately the level still isn’t very pretty to look at, despite some attempts at variety with occasional easter eggs and carrots, and there’s just not a lot to do in it. You can beat the level in less than fifteen seconds if you’re not trying to collect every item and shoot every enemy, and the enemy placement isn’t really sufficiently complicated to be dangerous even if you are trying to do everything. There are various good instincts on display, such as the coin warp and the level direction switching from right to left partway through, but ultimately, this particular level is very short and not very memorable. Hopefully the author will put a little more time into their next effort, focusing particularly on length, fewer straight lines, and more variation in tile use.
Eat your lima beans, Johnny.