|ezorb.j2l||Orbital IV||11.55 kB||14 Jul 2020|
|JJ1 Orbitus.j2t||JJ1 - Orbitus||68.78 kB||14 Apr 2016|
|NewOrbVplanetV5.j2t||NewOrbVplanetV5||84.96 kB||01 Sep 2018|
|Nether_Redux.ogg||4256.81 kB||02 Sep 2018|
|ezorb.j2as||4.67 kB||14 Jul 2020|
|MLLE-Include-1.5.asc||12.62 kB||14 Jul 2020|
|ezorb-MLLE-Data-1.j2l||MLLE Extra Data||4.83 kB||14 Jul 2020|
A quirky fast paced level. First CTF since 2011 :)
For JJnet contest
EDIT: Improved some flow near bases and fixed some ambient lighting issues.
EDIT 2: C spawn time reduction, widening areas, edited some vine areas
EDIT 3: Optimization done to the strength of springs and some scaling of layout parts. This should give the player a little more protection from hits where it’s really needed, also benefits flow.
Eat your lima beans, Johnny.