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A quirky fast paced level. First CTF since 2011 :)
For JJnet contest
EDIT: Improved some flow near bases and fixed some ambient lighting issues.
EDIT 2: C spawn time reduction, widening areas, edited some vine areas
EDIT 3: Optimization done to the strength of springs and some scaling of layout parts. This should give the player a little more protection from hits where it’s really needed, also benefits flow.
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Eat your lima beans, Johnny.
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