|ezorb-MLLE-Data-1.j2l||MLLE Extra Data||4.75 kB||11 Sep 2018|
|ezorb.j2l||Orbital IV||11.24 kB||11 Sep 2018|
|JJ1 Orbitus.j2t||JJ1 - Orbitus||68.78 kB||14 Apr 2016|
|NewOrbVplanetV5.j2t||NewOrbVplanetV5||84.96 kB||01 Sep 2018|
|ezorb.j2as||4.48 kB||11 Sep 2018|
|MLLE-Include-1.4.asc||9.55 kB||11 Sep 2018|
|Nether_Redux.ogg||4256.81 kB||02 Sep 2018|
A quirky fast paced level. First CTF since 2011 :)
For JJnet contest
EDIT: Improved some flow near bases and fixed some ambient lighting issues.
EDIT 2: C spawn time reduction, widening areas, edited some vine areas
Besides some over-shooting springs, questionably cramped corridors, and a few weird design choices, Orbital IV has a very solid layout. The theme and eye-candy is very appealing in my opinion, and the background gives the level a surreal feel. Almost a great level in my opinion.
great level, but i dont approve of simitry.
Eat your lima beans, Johnny.