The Crackdown

Date uploaded:
7 Sep 2018 at 11:17 (Minor update on 21 Sep 2021)

Download details

Re-upload/Edit Download
cooba (More uploads by cooba)
Capture the flag
TSF+ (This file requires JJ2+)

No screenshots yet. (4.84 MB)

File contents

ml_crackdown.txt 2.91 kB 07 Sep 2018
mlcrackdown.j2l The Crackdown 20.25 kB 09 Sep 2018
Castle2E.j2t Castle 2 Eclipse 199.53 kB 29 Mar 2002
Oasis.j2t Oasis 121.78 kB 06 Dec 2002
Scraparap2.j2t JJ1 Scraparap 94.86 kB 09 Apr 2003
Twilight Park.j2t Twilight Park 125.36 kB 05 Jan 2006
WTFBorealis.j2t WTF - Borealis 231.46 kB 29 Feb 2008
04 Dark Groove.ogg 3975.74 kB 07 Sep 2018
mlcrackdown.j2as 7.71 kB 09 Sep 2018
MLLE-Include-1.4.asc 9.55 kB 09 Sep 2018
mlcrackdown-MLLE-Data-1.j2l MLLE Extra Data 4.86 kB 09 Sep 2018


My entry to the JJNet Season 13 CTF contest.

My last level, The Price of Admission, was secretly an attempt to get into the ladder map pool (as per the level name), but despite being quite well liked it slipped between the cracks. Therefore I set out to make a “remake” of it, trying to improve the faults of the original and trying to do some new things.

In the end, the level turned out to be a mix between the original, and also Security Breach v2, Divide and Conquer, and Cairn Refinery.

Should play well in both 2on2 and 3on3 matches, with one full heal carrot, Bouncer + Toaster + RF powerups, and one TNT ammo piece. I’m sure you’ll figure out what to do with that one.

The main inspiration behind the visuals should be fairly obvious. However, I probably wouldn’t have made this level without Gridscape’s Dark Groove remix from the JJ20 album, which is featured in this level.


Edit 1 (7/9/2017): Fixed a tilebug and changed music to OGG from MP3.

Edit 2 (8/9/2017): Made TNT respawn faster and changed the maximum ammo from 1 to 3. Also includes a fix for getting stuck inside the big magnets (thanks SE).

Edit 3 (9/9/2017): Two (very minor) tilebugs fixed. This will be probably the last edit.


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Quick Reviews Average: 9

RecommendedRagnarok! rated 8.2

Pretty innovative level; the anti-grav takes a lot of getting used to and can feel very slow at times. It is very fun in general and definitely a concept I’d like to see more of. I still feel like this level could greatly benefit from more ammo, and a few minor flow tweaks. – All in all, 8.2!

RecommendedFabiAN[NC] rated 9.7

+ when i first saw it and played it
i was so amazed by it! it did gives me a awesome feeling!!
+ the music fits to it
+ the tileset combination you choose, its awesome
- further up of the level, this is me a bit to short here
+ then we have a very impressive designed background here
+ the level is absolutly impressed designed.

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