|Readme.txt||1.77 kB||04 Feb 2019|
|Sweet Release.j2l||Sweet Release||7.38 kB||07 Feb 2019|
|Jazz1Candion.j2t||Jazz 1 Candion||102.16 kB||26 Oct 2002|
|sweetdre.xm||Sweet dreams||683.90 kB||03 Feb 2019|
This underused tileset conversion could use some love and respect with a sugar coated level. “Sweet Release” is a not-so-symmetrical Capture the Flag level.
Thanks to the online players for their suggestions.
Brush your teeth after playing.
Reuploaded on February 7, 2019 (bug fixing).
[As seen on Anniversary Bash 21]
I like the PU only accessible at the beginning, the candy theme and the slippery parts, but I don’t like the tight tunnels, how there are other bouncy PU’s around, how a base is above and one’s below and that layer 8 textured BG moving faster than the sprite layer. I mean… There’s AngelScript, and the jjUseLayer8Speeds function!
Eat your lima beans, Johnny.