|xlmscar.j2l||Scarwood||9.43 kB||18 Mar 2020|
|xlmscar.j2t||Scarwood||192.60 kB||05 Dec 2019|
|xlmscar.j2as||5.66 kB||18 Mar 2020|
|inferno.mod||Inferno||426.32 kB||20 Mar 2018|
|AntiGravBouncer.j2a||4.71 kB||30 Nov 2019|
Here we have it, “Scarwood”. The fourth level in the JellyCTF series and my debut release as a member of Xtreme Level Makers.
Designed for 2vs2 and 3vs3 matches. Not recommended for duels.
Hope you have fun! Oh, and feel free to drop a review! ;)
Update 12/6/2019 – Major updates – Introducing Antigravity Bouncer, scripted by Naps (big thanks!!) as my final choice for the second powerup in this level.
Added a +1 carrot on the small platform that earlier didn’t really have a purpose except for maybe being a camping spot.
These are only the most notable changes. The whole layout had gone through some polishing here and there, but I feel like they’re minimal compared to the other two changes.
An experimental layout is the basis for this map. Which is well done since it feels balanced. The eyecandy is also nice and not distracting. Though it feels that that Tornado gun offsets the bouncers.
Definitely the best work from Jelly so far in terms of gameplay.
Played a duel with Jelly here. It suits duels far more then you think. Great eyecandy, music fits, nothing to report there. Tornado gun also works well, not too op in this map. The gameplay is quite fast paced. Download recommended!
really cool layout in some aspects, and fits in line with the needs of modern level design and what is good for 3v3 maps etc.
HOWEVER, I am irked by the imbalance of the tornado gun! Somehow it makes the lower base feel like a much more powerful position than the higher base. Sadly, that happens without a tornado gun too for higher bases
Eat your lima beans, Johnny.