|xlmscar.j2l||Scarwood||10.21 kB||03 Nov 2019|
|ICMediv2o1.j2t||IC - Mediv2o1||184.17 kB||23 Sep 2013|
|xlmscar.j2as||2.14 kB||14 Nov 2019|
|inferno.mod||Inferno||426.32 kB||20 Mar 2018|
|BubbleGun.asc||1.84 kB||24 Aug 2019|
|MLLE-Include-1.5w.asc||13.16 kB||03 Nov 2019|
|MLLE-Weapons.asc||47.21 kB||07 Oct 2019|
|SEweapon.asc||14.07 kB||07 Oct 2019|
|BubbleGun-mlle.j2a||3.32 kB||24 Aug 2019|
Here we have it, “Scarwood”. The fourth level in the JellyCTF series and my debut release as a member of Xtreme Level Makers.
Designed for 2vs2 and 3vs3 matches. Not recommended for duels.
Hope you have fun! Oh, and feel free to drop a review! ;)
Update 11/1/2019 – Replaced TornadoGun with BubbleGun and removed the window platforms at the bottom right. Also edited the palette and made some other minor fixes.
© April – November, 2019.
An experimental layout is the basis for this map. Which is well done since it feels balanced. The eyecandy is also nice and not distracting. Though it feels that that Tornado gun offsets the bouncers.
Definitely the best work from Jelly so far in terms of gameplay.
Played a duel with Jelly here. It suits duels far more then you think. Great eyecandy, music fits, nothing to report there. Tornado gun also works well, not too op in this map. The gameplay is quite fast paced. Download recommended!
really cool layout in some aspects, and fits in line with the needs of modern level design and what is good for 3v3 maps etc.
HOWEVER, I am irked by the imbalance of the tornado gun! Somehow it makes the lower base feel like a much more powerful position than the higher base. Sadly, that happens without a tornado gun too for higher bases
Eat your lima beans, Johnny.