BLGtime.j2l | Time's up | 10.78 kB | 21 Oct 2019 |
ic - tubelecx.j2t | IC - TubelecX | 204.87 kB | 08 Jul 2018 |
artsun.it | Artificial Sun | 471.49 kB | 11 Oct 2008 |
BLGtime.j2as | 1.12 kB | 29 Aug 2019 | |
SEfirework.asc | 8.25 kB | 20 Mar 2018 | |
SEroller.asc | 9.71 kB | 20 Mar 2018 |
Another blue ctf map for 2 vs 2 and 3 vs 3 map.
Edited 19.10.2019 – added more ammo
-Floor update
map for jJJ.net Season 16 CTF Level Making Contest
WOW WHAT A COOL LEVEL GREAT JOB LYNX AT MAKE IT!!! :D :D :D
Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3
+ Unique PU scheme
+ Layout actually complements roller very nicely
+ Intuitive flow
- The PUs in the top corners feel a tiny bit too isolated
- Some strange asymmetry at parts, namely missing oneways at 64,24
- Bumpy ceilings at 74, 14
- Would have preferred slightly more meaningful ammo placement, less gun9 perhaps? Could have also been cool if gun9 was easier to use to shoot the top PUs
- I don’t like the use of floatups instead of slopes
Other comments:
I have only tested this in 3v3, but assume it’s too big for 2v2s
Roller PU might seem really clowny for CTF, more a criticism on the gun than the level
Also firework gun seems quite fitting for the layout
For the record, this would have been my 4th vote
From contest feedback:
+ Fairly original and inspiring level theme
+ Original choice of weapons
+ Generally solid layout with lots of potential if some improvements were made
- The big white blinking clock in the middle of the level is quite harsh to the eye, even if visually original, it could be less distractive
- Some things like the vines blend too much with the level primary colors, makes them hard to see
- Powered up roller weapon seems a bit overpowered in this map, it’s flying around literally everywhere
- The tiles could be used better in the sprite layer, looks a bit dull visually
/ Playable only in 3v3 apparently
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