Ragnarok

Rating
8.5
Reviews:
3
Downloads:
210
Date uploaded:
16 Oct 2019 at 22:48 (Minor update on 10 Apr 2020)

Download details

Re-upload/Edit Download
Author
Loon (More uploads by Loon)
Type
Capture the flag
Credits
Everyone who provided helpful feedback. PJ for a nifty script snippet.
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots
Ragnarok.zip (1.88 MB)

File contents

xlmrag.j2l Ragnarok 25.15 kB 10 Apr 2020
Castle2.j2t Castle 2 209.44 kB 29 Mar 2002
diamondusln.j2t Diamondus (Loon Edit) 866.40 kB 20 Jun 2019
IC - Diamondus1.j2t IC - Diamondus1 273.16 kB 03 Apr 2011
A. Brandon - Surfacing.s3m Surfacing 679.04 kB 26 Aug 2011
xlmrag.j2as 7.34 kB 10 Apr 2020
MLLE-Include-1.5.asc 12.62 kB 10 Apr 2020
xlmrag-MLLE-Data-1.j2l MLLE Extra Data 9.22 kB 10 Apr 2020
xlmrag-MLLE-Data-2.j2l MLLE Extra Data 6.63 kB 10 Apr 2020

Description

My entry for the JJnet Season 16 Level contest.

Suited for 2v2’s and upward.

Please mind that this level uses respawnable Small Trees which can be shot down to prevent players from going a certain path. There are only two of these trees, and they are placed near the RF powerup. The respawn timer has been set to 45 seconds.
This feature could be nifty for strategic purposes.

Enjoy!

~Loon

EDIT 22-10-19:
Fixed minor flow errors and updated script.

EDIT 27-10-19:
Fixed minor script error

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Quick Reviews Average: 9.5

RecommendedLaro B. rated 9.5

One of Loons best levels and together with Byzantine Blues the best entry in my opinion. I thought it might be a little too big for 2v2’s at first but I take that back. Well done!


User Reviews (Sort by Helpful Index or Date Posted) Average: 8

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:39
Jazz Jackrabbit (261 Points)
Number of reviews with ratings131 Featured reviews15 Average helpfulness89%
Rating
N/A

From contest feedback:

+ Interesting layout with a few influences from other levels
+ Much room for skill moves like RF-climbs
+ Balanced with both open and closed areas

- Fairly peculiar flow, hard to get used to
- Feels sometimes a bit cramped with the ceiling scenery, especially in the middle
- The top area of the level feels a bit redundant and isolated

/ Playable in 3v3, not sure about 2v2

Not rating it, because we’re in the same level group.

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by Ragnarok!

Posted:
1 Nov 2019, 19:32
Spaz Slackrabbit (146 Points)
Number of reviews with ratings88 Featured reviews9 Average helpfulness80%
Rating
8

Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3

+ Visual appeal
+ Very fun & unique Full NRG area

- Some incredibly awkward start positions
- The bottom section of the level feels rather disjointed at parts, similarly, some ammo at the bottom feels very time consuming to collect (namely seekers)
- Top section feels a bit isolated, I personally didn’t have issues with it in 3v3s, but in 2v2s it felt pretty much a defensive haven

Other comments:
I recommend for 3v3, although I would need to test this further in 2v2 to really endorse it for that too
Some flow (particularly at the bottom) can feel very odd and take a lot adjusting
I do like this map, and have rated it higher than others (that I voted for) because I feel like it has a better finish, but felt it wasn’t as suitable for ladders etc

1 of 2 users found this a good review. Did you? Yes/No

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