Percolator

Rating
N/A
Reviews:
2
Downloads:
34
Date uploaded:
25 Oct 2019 at 19:00 (Minor update on 1 Nov 2019)

Download details

Re-upload/Edit Level
Author
cooba (More uploads by cooba)
Type
Capture the flag
Version
TSF+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots

No screenshots yet.

mlperc.zip (948.52 kB)

File contents

mlperc.j2l Percolator 13.36 kB 25 Oct 2019
Desolation02.j2t Desolation 02 148.69 kB 05 Aug 2007
Top3.j2t Top secret ][ 95.97 kB 21 Jul 2001
mlperc.j2as 3.41 kB 25 Oct 2019
medivo.it Medivo 759.37 kB 29 Mar 2000
MLLE-Include-1.5.asc 12.62 kB 25 Oct 2019
SExmas.j2a 13.38 kB 27 Dec 2017

Description

VERY BAD LEVEL

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

RecommendedReview by Ragnarok!

Posted:
1 Nov 2019, 20:30
Spaz Slackrabbit (146 Points)
Number of reviews with ratings88 Featured reviews9 Average helpfulness81%
Rating
N/A

Copy pasted from contest feedback, note this is rated on its suitability for 2v2/3v3

+ Visual appeal
+ Unique to have usage of fly-C and water mechanic, although I really wish it was used better or didn’t feel like the only way to play the level…
+ I really enjoy the small oneway climb areas towards the middle, fun gameplay-wise

- Bases feel like death traps – I’m not a huge fan of the ammo placement, and it’s even lacking at parts. Toaster feels useless – Whilst I complimented the fly-C/water concept, I think many of the people I played with mentioned wanting copters instead or a limited duration – Level feels empty at parts

Other comments:
I recommend 2v2/3v3
I like the fly-C/water concept on paper, but in practice it’s a bit annoying in CTF!
I think ammo should have been unmovable given the layout
While this level is pretty good from a design perspective, I was unsure on its suitability for the mappool

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Review by Superjazz

Posted:
3 Nov 2019, 11:35 (edited 3 Nov 19, 11:35)
Jazz Jackrabbit (255 Points)
Number of reviews with ratings131 Featured reviews14 Average helpfulness89%
Rating
N/A

From contest feedback:

+ Strategic layout and very different from other contest levels
+ Uncommon and balanced weapon/pickup placement

- Huge FPS drops in 8-bit mode for some reason – The level gameplay centers around the fly carrot too much, also because the only way to get rid of it is by going underwater – The level feels unfinished and empty in certain aspects, there isn’t much visuality nor scenery in the level – There is only one exit from the bases unless you have a fly carrot, which makes them quite evil dead ends

/ Seems like it could only work in 3v3, partly due the fly c as well

I’m looking forward to see a more finished version later on. :)

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