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|Underground Lab.j2l||Underground Lab||10.74 kB||03 Nov 2001|
|2nd_pm.j2b||UnreaL ][ / PM||423.28 kB||16 Apr 1999|
My first possibly “too big” level. ;P
Very good level, looks good, plays good, don’t need to scavange too much for ammo. If I could see it in JCS (dun have password cracker here) and see it was too big I’d recomend making ti team battle.
Definatly download this.
I bett I can’t make such nice levels, and this level isn’t too big!
It’s size is good vor battle.
Battle3 is a team battle level (way too big).
I will always be CC.
maybe good for on the internet…
but the server lists are down :( so i cant try it
Look at the level before you review it.[This review has been edited by Bobby aka Dizzy]
I find that very unfair.
Corection: They are up again. Only runing from monolith.idlegames.com, not jazz2.logicware.com:-P
I actually didn’t find that this level was “too big” It may even be the perfect size! Good pick for music!
Pretty easy to move around in. Which I LOVE!
My only problem with this level was the ammo. I think there could have been more in some areas due to the size of the level.
Steelix, do you know what the home cook files are?!?!? Nope, I didn’t think so.
I don’t understand how you can rate level if you havn’t seen it. You must have MAGICAL POWERS!
So I’m giving this level a 8.5! But, since your in GpW you get an extra 0.2! We all know GpW ownz all! Thus, your final rating is a 8.7
I would like to see a battle pack out of you next time! I’m working on one myself!
I like this level. It uses some nifty layering tricks, a weird tube (I think I know how he did that…. do I?) and some other stuffness. However, there is a slight lack of ammo.
I went through most of this level thinking it was CTF, due to downloading a lot of .zips in a row. ;)
(Unapproved rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This very good level reminds me the original battle levels. The weapons are in good positions and the eye-candy is in good condition too. Keep up the good work, Magoo.
Let’s keep it short. “Underground Lab” is a very decent level using the Labrat tileset (and i really like that set), and indeed it may be a tad too large (about 175*60 tiles) in these times of small servers with only a handful of players (i wonder why the authors keep making this large levels).
But layout and eyecandy are definitely above the average in this level: it has a very good and OPEN platform and weapon placement and therefore it is a great fun to play in it i think. The layer work is pretty good, too, using many elements of the tileset.
Apart from all that, there is music. And, of course, it’s always a nice try to win all my sympathy for a level by choosing a super elite tune like this one. It is the background music for Future Crew’s “Unreal” Megademo (of 1992, if i remember correctly), composed by finnish scene legend Purple Motion. Doesn’t fit perfectly to this little Jazz2 level, but still it’s cool.
To finally put it short: DOWNLOAD this level, it is WORTH it.
P.S.: A very annoying bug is the lack of a correct next level setting. I lowered the rating because of this (well actually i was undecided anyways). You should better correct this bug, MR MAGOO :-)
I don’t know why MaGoo doesn’t make many levels. He’s very good at it.
This level is not at all too big. While it may not be perfect for one-on-ones, it is certainally a great level for battles with many people in it. It’s hard to make a level that’s “too big.” It happens, but only when the creator is really trying to make it bigger than it should be.
Layout is awesome. Navigation was a breeze, and this can be attributed to the many platforms out in the open. There were few dead ends, and nothing really got in the way of smooth gameplay. I like levels that are large but have high quality, and this level certainally falls in that category. Very nice job.
Weapon placement was very good, but not as good as navigation. In some situations, there was ammo kind of clumped together, but that was very rare and I never noticed it outside of JCS. Levels with many platforms don’t usually get high marks from me, but this is an exception.
As for other items, they were also placed well. Some of the non-ammo items were near ammo, others far away, but it turned out to be a great balance and I have absolutely no complaints in this area. Very good too. Much like the rest of this level.
While Labrat isn’t my favorite tile set, far from it in fact, I still really liked this level. It didn’t remind me much of any of the other handful of “classics” that have used Labrat, so I won’t downgrade it for that. Technically, there were a few eyecandy glitches, but not enough to make much of a difference.
My only other real complaint was that the level lacked a next level setting. I didn’t knock this level for having the setting incorrect, but it would have been nice to be able to host the level without it crashing whenever someone one. It would be handy if you were to reupload the level sans this glitch.
All in all, this is a fine level which prompted a way-too-long review. It’s detailed, yet still big enough so I don’t feel boxed in. The author did an excellent job using the Labrat tileset, and should make more levels. A very commendable effort which should become a classic level. There is no dobut in my mind that this deserves a download recommendation.
Eat your lima beans, Johnny.