abgrenv: this tileset is expected for use in JJ2+, which lets you put traditional skyboxes in any level, so there is no need to include them in the tileset:
jjPIXELMAP skybox(TEXTURE::NORMAL);
for (uint x = 0; x < 256; ++x)
for (uint y = 0; y < 256; ++y)
skybox[x,y] = (skybox[x,y] - 176) / 2 + 192;
skybox.makeTexture();
jjTexturedBGUsed = true;
jjSetFadeColors();
abgrenv
1 Jan 2022, 16:37 (edited 1 Jan 22, 17:57)
9.5
it’s a pretty nice tileset, though I feel a lack of chemistry between the background layer (layer 8) and the rest of the tileset, separate they both look great, but combined they sort of differ in artstyle and look like they belong in 2 different games
other than that it’s nice, plus Violet informed me that the classic background is always available in JJ2+, so that issue is also negated