|LapFestEx.j2l||Lapper Festive||7.90 kB||31 Dec 2021|
|Lapper Festive.j2t||Lapper Festive||151.10 kB||31 Dec 2021|
|LapFestEx.j2as||3.77 kB||31 Dec 2021|
|Lapper Festive.MLLESet||3.25 kB||31 Dec 2021|
The other day, Lapper did some tileset art and released it under the generous license of “give credit if you use it… you can use it for whatever you want.” So I gave it some JJ2 formatting, added more diagonals and caves and things.
Very pretty. It’s a solid conversion that looks easy to use. Can’t wait to see it used in a full-fledged level someday.
A small and nice conversion with some usability, but also fairy limited. It definitely requires the levelmaker to do some extra work (like tileset merging) in order to create unique levels. The artwork itself is nice, but to me the soil and the sublayer backgrounds don’t look great, although I understand the uploader decided with a direct port.
abgrenv: this tileset is expected for use in JJ2+, which lets you put traditional skyboxes in any level, so there is no need to include them in the tileset:
jjPIXELMAP skybox(TEXTURE::NORMAL); for (uint x = 0; x < 256; ++x) for (uint y = 0; y < 256; ++y) skybox[x,y] = (skybox[x,y] - 176) / 2 + 192; skybox.makeTexture(); jjTexturedBGUsed = true; jjSetFadeColors();
it’s a pretty nice tileset, though I feel a lack of chemistry between the background layer (layer 8) and the rest of the tileset, separate they both look great, but combined they sort of differ in artstyle and look like they belong in 2 different games
other than that it’s nice, plus Violet informed me that the classic background is always available in JJ2+, so that issue is also negated
Eat your lima beans, Johnny.