No screenshots yet.
|WS Carrot Walk.j2l||Carrot Jungle||6.09 kB||11 Dec 2001|
This is a puzzle lvl the baddies make it harder play on ambient lighting if you get stuck in a wall MW out or restart or type in jjk to kill yourself
Anyways Enjoy :)- Wacky Spaz CC
This is bad. Don’t download it.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
I was apprehensive about this level after reading Violet’s short review, but luckily for me, I downloaded it anyway.
I was in for a treat.
Okay, let’s get the obligatory technical stuff out of the way. This level uses the Carrotus tileset (and accompanying music). While there isn’t any spectacular tileset usage here, it is used in a very solid and pleasent manner.
Now down to the good stuff…
This level is very original (most puzzle levels are). It can also be very frustrating. If you don’t have a lot of patience, you probably won’t like this at all (although I can attest from exprience that the level is very playable). It starts throwing skill and reflex based challenges at you right from the begining, so if that’s not your cup of tea, go someplace else.
The level is very well made, save for some very minor bugs, one of which is the aformentioned “stuck-in-the-wall” bug, but fortunitly the area where this is apt to occur is right at the begining, so it’s not like you’ve lost anything if you have to pull a “jjk”.
Final word? Let’s put it this way. If you’re hungry for something a little different, Wacky Spaz has cooked up just the dish for you.
Good job Wacky Spaz. I hope you make more puzzle levels.
(As well as you explained the rating, it still seems a bit absurd. Removed. -Trafton)[This review has been edited by Trafton AT]
Ratings like these, make me wonder if people are really rating the levels, or rating friends…
The idea: another test level (boringgg..ok, let me get this straight: we are not 3. we do not want tests or hotels. we want real levels. quality)
The tileset: Carrotus. (over, overused. Very easy to use tileset, an still the author manages to make huge mistakes.)
The tests: kinda hard to call them original. There were some good ones, but the rest was the usual test-madness.
1. Wind+ warps=dang!
2. Maze= dang!
3.The rushing frog idea was done before by F!re. Dunno if you took his idea or if you thought it up by yourself, anyway, it’s not new.
4. Huge amount of baddies + regeneration = dang!
5. simple, a test level= dang!
Where the author tried to create a fun level, he creates a horror for us hard-working level builders. I assume the author is not the most experienced JCS’er out there, and I am not saying he/she should be, but I would like to suggest not to make any tests or hotels. Practice using the different tilesets, and create real levels. I am sure you will succeed. Oh, and a final note: from all the test levels, this WAS the easiest one, so even as a test it wasn’t that good! sorry..)
a 3. Learn to live with it, and go practice on real levels. Good luck!
(the reviewer of this post is not out to harm anyone by using offensive talk or the like. You cannot sue me for this either. Thank you) :P
Eat your lima beans, Johnny.