Like the description says, these were made in a similar style to the original levels. I really like these type of maps. They are simple, to the point, and fun.
I'd say these 2 levels feel a bit more twisty and windy, but that is more of a positive, since it encourages you to explore the levels.
The first level mostly relies on trigger scenery to block and open passages. It has quite a few secrets which were fun to look for, since most of them were well telegraphed. The levels are mostly on the easier side, with some occasional tricky enemy placement. The levels also look pretty cool thanks to the layout with no real tile glitches, or if there are, they weren't noticeable enough for me to find. The rope section in the 2nd level is the only one that looked slightly off. One criticism I have with the first level, though, is that the coin warp is placed right at the end of the level, though since this is a 2 level pack, and this only happens in level 1, it is less of an issue, than it would normally be.
The second level is a bit more warp heavy, with a bunch of the secrets also relying on them. Some of the warp points felt a bit random, where I found them by complete accident. Some of the secrets require bouncer or 2-way rocket ammo to access, one even has speedblocks. These luckily are always in areas where you can tell there is a map section on the other side of the wall. Like I said, the non warp related secrets are well telegraphed. Also, towards the last third of the level, the open door background textures represent warp points, which can teleport you away prematurely if you don't know about them and accidentally run into them before looking around properly. It happened to me. No boss at the end of the map pack, but I didn't really expect one. Pickups are relatively frequent, but you won't feel overloaded with them, maybe they slightly lack variety, none of the rarely used stuff shows up, like shields, invincibility or fly carrots, though there are some fast fire pickups hidden in secrets, which is nice. But overall there is enough to motivate you to look around the map and collect everything.
Now I'll fully admit, that I have a positive bias towards these type of levels, which try to scratch that nostalgia itch. So while these 2 levels don't reinvent the wheel or try anything outlandish or unique, they were not intended to do so. What they promised were levels with the style of the original game, and in that they succeed. The levels are well designed, competently created and executed perfectly for the goals that were set out for them.
So yeah, my score might seem too generous, but I'd say for anyone that loves the original levels, they will feel right at home with these 2. And I think even the people who do like more spice added to their maps can appreciate this upload for how well designed it is.
