Mining CTF

Rating
6
Reviews:
4
Downloads:
230
Date uploaded:
2 Jan 2002 at 05:00 (Minor update on 2 Jan 2002)

Download details

Re-upload/Edit Download
Author
MR MAGOO (More uploads by MR MAGOO)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
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No screenshots yet.

Mining CTF.zip (3.91 kB)

File contents

Mining CTF.j2l Mining CTF 3.73 kB 02 Jan 2002

Description

This level uses the overused, I know, Diamondus tileset. It\‘s nothing special, I just felt like making a CTF level. I usually don\‘t make CTF levels. Enjoy!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6

Review by >Elrick<

Posted:
Posted more than 20 years ago
Turtle Goon (55 Points)
Number of reviews with ratings55 Featured reviews0 Average helpfulness22%
Rating
7.2

These is first Magoo CTF level reviewed by ME :] Oke,lets start with,,what I like in these’‘
1#Weapons-Good Placed,not too much of them,but you will dont have lack of them
2#Level size:almost perfect,not too big but not too small.however,i think that level could be lil bigger ;)
Now,what i DONT like in level:
1#Seeker Power Up-in that kind of level,seekz are very deadly(no place to avoid them)
2#hmm…let me think a while…actualy i like that level very much :D

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Review by MR MAGOO

Posted:
Posted more than 20 years ago
Bee Boy Swarm (47 Points)
Number of reviews with ratings47 Featured reviews0 Average helpfulness66%
Rating
N/A

Elrick, could you re-download the level? I made a huge mistake and didn’t add enough backround. This might change your rating.

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Review by EvilMike

Posted:
Posted more than 20 years ago
Jazz Jackrabbit (217 Points)
Number of reviews with ratings101 Featured reviews16 Average helpfulness84%
Rating
5.7

Before I say anything, I have to tell you something VERY important. ALWAYS put a mask around the borders of a CTF level. That means make sure that there are no ways to “touch” the edge of a level. This counts for the top, bottom and sides. The reason for doing this is to prevent the infamous “flag bug” which causes a person’s name to be repeated countless times at the bottom of the screen. Because you didn’t do this, I am taking off a big 1 point from the total score untill you fix it.

Besides that major flaw, I think this isn’t a bad level. The layout works for the most part, it doesn’t look bad, and there are powerups (I like those). There are some other problems with this level however, and I think that next time you make a CTF level you should take some consideration.

First off, the bases are imbalanced. Notice how the blue base is sort of cramed into a dead end while the red base is more in the open? That means that the blue base is easier to defend. Also, there is only ONE puny carrot, with a big 28 second generator, while there are two powerups. A powerup in CTF mode is a two hit kill, and usually one carrot won’t even change anything. I reccomend that you add another carrot somewhere, or a full nrg, because those powerups mean people are going to be dying a bit too much. Finally, this level has ice, and I don’t like that weapon much.

Overall, this level is fairly good, and I reccomend it for no more than 6 players. I give it a 6.7 out of ten, minus 1. That equals 5.7.

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Review by Freezolf

Posted:
Posted more than 20 years ago
Frog (16 Points)
Number of reviews with ratings16 Featured reviews0 Average helpfulness25%
Rating
5

>As Evilmike said. I donĀ“t need to repeat him.

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