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11.10 kB | 17 Oct 2004 | |
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Time Tripping Level 1 | 3.90 kB | 14 Jun 2004 |
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Time Tripping Level 2 | 4.53 kB | 16 Oct 2004 |
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Time Tripping Level 3 | 4.52 kB | 25 Oct 2004 |
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Time Tripping Level 4 | 5.04 kB | 17 Oct 2004 |
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Time Tripping Level 5 | 5.01 kB | 25 Oct 2004 |
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Time Tripping Level 6 | 5.07 kB | 25 Oct 2004 |
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Time Tripping Level 7 | 4.76 kB | 28 Oct 2004 |
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Time Tripping Level 8 | 4.02 kB | 17 Oct 2004 |
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Time Tripping Level 9 | 4.17 kB | 17 Oct 2004 |
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Time Tripping End | 4.90 kB | 17 Oct 2004 |
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HocusPocusEP1 | 123.00 kB | 17 Oct 2004 |
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Hocus Time Tripping | 39.78 kB | 30 Nov 2002 |
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407.32 kB | 29 Nov 2002 |
This is a COMPLETE conversion of the first episode (which is free. There is nothing illegal here.) of Hocus Pocus. All the levels, all the tilesets, and all the music. However, the levels are the coolest part, so rate those, ok?
PLEASE READ THE README FILE. Otherwise, you may not understand stuff, and I want you to know what’s going on. (Oh, and feel free to use the tileset. You can do lots and lots of stuffness with it. :D(
WARNING: This pack contains a .j2e file, so you may have to delete an old one. Or just not unzip it. Whichever.
Patch: See http://www.jazz2online.com/jcf/showthread.php?s=&threadid=6774 for more details. Oh, and it got patched again on April 23rd, by the way. Details are once again in that thread. And again on October 17, 2004. Thread.
It’s been ages since I booted up Hocus Pocus, but this pack inspired (well, forced so I could do a fair review) me to take another look. The old game was a wonder. It is simplistic but still quite playable to this day. I am not surprised that Violet decided to make a pack inspired by the original Hocus Pocus. To truly appreciate this pack, you must be farmiliar with what kind of game Hocus Pocus is/was. The lengthy readme is a required read in order to understand how this pack works. While Jazz and Hocus Pocus may have similar engines, there are some differences (which are outlined in the readme) that could prove troublesome. The first thing to remember about this pack is that you’ll have to be dedicated to play it. As strange as this sounds, it is true. The readme asks you not to use special attacks since the original Hocus Pocus games’ hero (Hocus) lacked these. There are many “fixes” to keep it as true as possible to the original game that may seem weird during play, but I’ve decided not to detract points for this. Most of the readme is a copy and paste job of the original readme (which is, surprisingly, full of questionable grammar and shoddy spelling) but is humerous and entertaining nonetheless. The readme is long and gives a good idea of the differences to expect (there are quite a few) and how to play the game. Simply put: you must read the readme or you will have no idea what to do during the game. I found that completely disabling the down button was helpful, so I could avoid the temptation of using it during play (all special moves, excluding double jump and copter which should not be used, involve the down button.) The first level in this pack is hocus101.j2l, “Time Tripping Level 1.”
TIME TRIPPING LEVEL 1 (hocus101.j2l)
The first level in the pack was a great start. It put you right into the middle of the action without giving any “training” (another great reason to read the readme!). The level consists of collecting coins to get out. A handy bar at the bottom tells you what the level’s “mission” of sorts is. There are a lot of hatters in the beginning of the level, but more than enough carrots to suffice. It was fairly easy at the beginning. A key was required to go on, which is a great puzzle element that brings back fond memories of many oldschool platformers like Hocus Pocus, and definitely adds to the overall feel of the level. After that, there are three bats (which I didn’t see and was hurt one heart by, but recovered with a carrot that fell from one of them) that are a bit hard to see but still well-placed. The cooridor then leads down to a lava pool with somewhat wide platforms over them. After smiting the hatters that walk on top of them, you can go on. Fairly easy so far. There are then some steps that lead up to another coin, more hatters, and one doggy-dog. Then more bats, another coin, and gems. It is very easy to notice that this level is literally chock-full of gems. It got to the point where my gem count no longer showed – which is pretty darn high. Of course, this is a true port of the original Hocus Pocus, so this makes sense. The level seems to end with a key, but you have to backtrack in order to go get the final coin. This adds some element of surprise and keeps this level more focused on strategy than on not being killed by enemies, and I must say I love it. The eyecandy in this level was flawless. The tileset may not be the most visually exciting or realistic tileset of all time, but this level certainally uses it to its best. Of course, it is a true port, so I’m not surprised.
TIME TRIPPING LEVEL 2 (hocus102.j2l)
Time Tripping Level 2 begins and immediately looks a lot harder. You start surrounded by enemies on every side. So maybe level 1 was a bit of a training level. This level is obviously much, much harder than the first. It has more enemies and many more oppertunities to fall into an assortment of spikes and other unpleasent sharp objects. In about the middle of the level, a wizard that I am having trouble not referring to as Fooruman unhelpfully snipes, “I hope you have found the secret treasure room containing the green gems. You should have found it by now.” I then decided to backtrack and look for the alleged gem room. Instead, I found a room with purple gems containing two gems, which cost me four of my five hearts to find. I’m glad there were two well-placed carrots near by, or I would have been toast (a lava pit that you have to jump accross will pretty much definitely cost you two lives, the other two were lost to hatters I thought I shot earlier.) This level is deliciously non-linear. You can backtrack, get certain coins before others but go back, and do similar unusual play styles without getting punished (beyond the consumption of time that could be spent doing something more productive, but what could be more productive than classic gaming?). In a large, coin-filled room I accidentally stumbled into the last coin and the level ended. That was too bad, because I was thuroughly enjoying exploring the level, which is a rare treat in single player levels.
TIME TRIPPING LEVEL 3 (hocus103.j2l)
Time Tripping Level 3 has a higher coin requirement – seven coins to be exact. I was wondering how Violet would accomplish the effect of blocks disappearing and being replaced by gems when being shot, but I wasn’t surprised that Violet used gem crates that fell when the blocks holding them up were shot. Another example of this pack using methods I wouldn’t have thought of. I was pretty much forced to fall into a Doggy Dog enemy by the sucker tube at one point in the level, which was sort of disappointing, but no pack is perfect. After a fairly long stretch of enemies and gems, there was a coin. The eyeballs in this stretch were very annoying, but challenging, being that they sneek up on you when you have your back turned. It requires some fast feet to turn around and shoot them before they damage you. After taking a while to get the switch combonation correct (it took me a while to realize that the switches actually did anything other than change the position where you were dumped out by a sucker tube originating from a potion), I was dumped into a lava pit (well, onto a platform above a lava pit) surrounded by Doggy-Dogs (yes, that’s their JCS name.) Beware the skull-looking sides of the platforms. These are not as solid as they appear; I feel right through them many times and accumulated 3 hearts worth of damage. After that, there were a series of switch puzzles and coins. The eyecandy in this area seemed less inspired than the rest of the pack’s, but was good nonetheless. Then a wizard with an old beard (67 years to be exact), and then a dead end. I wasn’t sure to do, so I decided to look around. Eventually, I found the passage that led to the final coin.
TIME TRIPPING LEVEL 4 (hocus104.j2l)
This level is actually one of the easier levels for several reason. The first being that there are plenty of carrots in this level. The second is that the level has many plasma shields, called green shields, to help you out. However, there is again a jump in the coin requirement. By this point, you must get nine coins to go on to the next level. It is also full of enemies, so you’d be advised to use the plasma shield wisely. However, I found one quite major bug. The sucker tube at coordinates 141,36 pushed me into the wall, forcing me to use jjnowall/jjfly to get myself unstuck, which was annoying and easily avoidable. This was probably just a bug not noticed in testing, but it can be a pain during play when you have to use the unfunctioning sucker tube to test to see if you have the right switch combonation. If this was fixed, it would be a lot better for the overall feel of the level. In its current state, it forces you to cheat in order to bypass it, something I really dislike doing. I may have been missing something (or already gotten the shield) but one of the wizards told me that there was a green shield when none was there, and I don’t think I had gotten it (I could easily be wrong, however.) Another bug in this level also revolved around a sucker tube to test the switches. In this case, the sucker tube was just one tile wide. Above it was an enemy (Doggy-Dog). While going through the tube, the enemy hurt me, and stopped me from moving so I had to walk in order to get out of the tube. I’m not sure whether this was an obstacle or a bug, but I don’t like it either way. It turned out that I actually had to kill these Doggy-Doggs before going on, and that they were supposed to be dead by that point, but it still is an easy mistake to make.
TIME TRIPPING LEVEL 5 (hocus105.j2l)
Other than a tileset change, there isn’t much new in level five. It still keeps the classic gameplay. However, I noticed some things in this level that probably aren’t direct conversions (fast fires for instance). This isn’t a huge deal, though. This level is hatter-infested, especially at the beginning. I noticed one funny bug that is common among spikes. When I walked into the side of them, nothing happened. No damage – nothing. There isn’t any way to repair this, but it still was a surprise (the spikes blend in with the background and I didn’t notice them until I walked right into the side of them and stopped moving.) The hatters in one area appeared to be trying to shoot themselves more than me, and I quickly cleared through them. Some exceedingly annoying ceiling spikes were hard to notice at first but were quite challenging to avoid. After getting past the small passage filled with spikes, I discovered I had forgotten the key – d’oh. It took some effort to find the key and get the final coin, and this was probably the hardest level of the pack – so far.
TIME TRIPPING LEVEL 6 (hocus106.j2l)
This level started off easily enough. The first two coins of the required nine were pretty close to the beginning, and the hatters were easily fended off using the plasma shield that was nicely provided at the beginning. Some trigger puzzle work was required, but that was pretty easy. The first bug I spotted was a hatter who had decided to walk under a platform that was shorter from the ground than he was, walking right through spikes. Hmm. Another annoyance was when I flipped a switch and about five Doggy-Dogs fell from the heavens right onto me. This damaged me, of course, and also was unavoidable. I dislike unavoidable damage.The rest of the level was pretty much a standard affair. This was the only time in the pack, excluding of course the bug with the sucker tube in level 4, where I got stuck, but this was due to my own stupidity. This wasn’t the best level in the entire pack, but I liked it. Some parts of the level had somewhat questionable eyecandy, and there was one error which I spotted that just looked a bit off. Still, there were no noticable tile errors that I could notice without specifically going through the level looking for them, which of course no one actually does when they aren’t reviewing this pack, so the one bug was excusable. The Doggy-Dogs, however, were way too sudden. Maybe if there was some sort of warning, they would have been more easy to defeat. Still, this is a good level. The final two coins took a while to find, and the end of the level dragged out a bit, but I still enjoyed it.
TIME TRIPPING LEVEL 7 (hocus107.j2l)
“DARN IT! DARN IT ALL!” When loading this level, Jazz Jackrabbit 2 crashed grandly with an illegal operation error. I’m not sure whether this was the level itself or just the general instability of my poor old Pentium II 450MHz-based machine, but this required me to restart the entire thing to retain my previous lives (Mrf.) I tried loading this in JCS to see if anything was wrong, and I could not find anything, so I tried starting the level up again. Thankfully, it worked this time. Sort of. I ran over to the right part of the cooridor at the beginning and ran right into what seemed like a box you see mimes in. While there was nothing apparently stopping me from leaving to the left, I somehow had managed to run through a solid invisible tile, or maybe it was a trap. Whatever it was, I had messed up and had to restart the whole thing yet again. “DARN IT! DARN IT ALL AGAIN!” Yet again, I restarted the entire thing and went to get the coin. Yet again, I fell into the same trap. I will spare you the random keysmashings this time, but I can tell you that there were a lot of them. Well, I finally figured out what was going on, though I can’t say that I was thrilled about it. If you run too far in the passage, apparently you get stuck at the end. I could not tell you why, but this is infuriating. The rest of the level was better, though this trick was not a one-time thing. There were a lot of puzzle elements in this level, and it definitely teaches patience. If you run too fast, you’re stuck and have to do everything over again, and agian, and agian. Mrf indeed. Be careful of this one, or it will quickly become your worst enemy. If a level can be your worst enemy, that is.
TIME TRIPPING LEVEL 8 (hocus108.j2l)
The eighth level of the nine in this pack has a lot of eights. The coin requirement has been lowered (surprise, surprise) to eight, but for a good reason. If you think this level looks easy, that’s because it is. Most of the coins are completely out in the open, only surrounded by a few enemies. The remaining coins are concealed within boxes that require the correct switch combonation to break. This level is sort of a “calm before the storm” if you will. The coins that require the switch puzzle to break are fairly hard to get out (there is a one-in-sixteen chance a given combonation will work) and this level takes a while to beat, but it is an excellent example of a level with great strategic elements, and my favorite so far. Like the level before it, TIME TRIPPING LEVEL 8 requires a large degree of patience in order to beat it. It will take a while to break each box, and after a fairly easy to rush through first part, some players may think that the entire level is just a rush, and these boxes are definitely not easy to rush through. After getting past the Doggy-Dog-covered platforms, you get the final coin and are off to the final level.
TIME TRIPPING LEVEL 9 (hocus109.j2l)
Ah, the final level. The grand finale of a great pack is perhaps the best part. Whether you believe that the journey is better than the destination or have been waiting through the entire pack just to get to the last level, you’ll enjoy this level thuroughly. Assuming you can stay alive for more than three seconds. This level redefines the term hard. The level consists of shooting monks (it appears as if the Citizens for a Better Country council is calling) in order to get coins while dodging a huge amount of traps, lava pits, enemies, and boomarangs from the Tuff Turtle boss which appear to be coming from absolutely nowhere. It is a huge challenge to collect the five coins in this level. If you mess up even once, you are pretty much guaranteed dead. Not only this, but you have to solve several switch puzzles during the level. So, if you aren’t lucky with the combonations and fast in testing them, you are also dead. There are about a hundered ways to die in this level, and very few to live. Be quick on your feet. Though the readme tells you not to ever run when using this pack, I can’t say that it is easy to follow that advice in this level. Follow the wizard’s directions, and avoid getting hurt at all costs. Don’t panic and don’t rush. It will only make it harder. Remember that there is not actually a time limit, though the many enemies and traps make it feel like the level will soon blow up in some sort of armageddon. And, most importantly of all: don’t cheat. It takes the fun out of the level. The real fun comes with the feeling of accomplishment that you get beating this exceedingly hard level (trust me – it can take several tries.) I will not give any more hints above that, but I wish you good luck. This one is a hard one, but a fun one.
CREDITS, YAY (hocus1end.j2l)
There isn’t much to say about a credits level. However, I really like the style the credits were done in. A system of sucker tubes takes you throughout a level that looks very much like it could have been screenshots right out of a normal game. It, of course, lists all the beta testers, the makers, and the original game’s information. I was hoping Violet would make episode two, but the last credit says that Violet is “not about to make episode 2, so don’t ask.” Thankfully, that word about is in there. Let’s hope that means he will do it eventually. There were a few bugs. Out of my two tests of this level, I was damaged once each test, once by an eyeball and another time by a doggy-dog, but this was unavoidable. Even the credits level was great. It’s that good.
NOTES
This is an exact conversion of the original Hocus Pocus (more or less exact, about as exact as it gets.) There are a few things required to make it so accurate that detracted from gameplay, but not significantly. Only one big glitch (the sucker tube one) was found by me, but such a non-linear and complex pack is bound to have a few glitches. I know someone will soon come in and say “HEY WAIT THIS WAS ORIGINALLY BY APOGEE VIOLET JUST STOLE IT SO I GIVE IT A 5.2” or something like that, but they are missing the point. This conversion must have taken a huge amount of work (I would say ten or more months) to accomplish, and there is no possible way to directly rip from it. While the levels may not be completely by Violet, this is the best conversion for Jazz 2 that I have ever seen, and is easily one of the greatest packs ever created. These levels will soon be legendary. An amazing work to say the least, and positively one of the best Jazz Jackrabbit 2 sessions I have had in my entire playing career. For this, I give the pack a 9.5 (up from my original rating of 9.2) and, of course, a huge download recommendation. Classic gaming fans will worship this level, and even if you think Hocus Pocus is something out of an infomercial (Call now and get a free blender!), you will absolutely love this level. The only annoyance other than the sucker glitch was the extra episode. My JJ2 crashes whenever I go to single player now (not this pack’s fault, it was another one that got me above the limit.) Just don’t install the .J2E file unless you are willing to remove another episode. This is an amazing pack. Download it now. You will not regret it. This is truly one of the best packs that Jazz Jackrabbit 2 has ever had. Bar none.
@Aiko: ALL TIME TOP 50 DOWNLOADS IN JAZZ2 HISTORY? I think that it’s easily in the top 20, if not in or near the top ten. ;P
@Violet: I told you the problem via MSN. For those who care, it revolves around how it is masked and only is a problem if you go into the sucker tube a certain way. To get out of it, you (unfortunately) have to use jjnowall and jjfly.
@No one in particular, but I enjoy using the at symbol: Rating raised to 9.7. Great replay. Even better the second time.
-Trafton[This review has been edited by Trafton AT][This review has been edited by Trafton AT]
Boy, this is pretty awesome!! Another old game converted to Jazz2! I got some special thanks in that cool outro…and i guess i know why. The whole thing reminds me pretty much of the Blues Brothers remake i tried with some guys (which i like a bit more, esspecially regarding the graphics, but that’s probably not your fault :-).
Unfortunataley, i don’t have the time to give a detailed review of the very good levels and tileset. But i hope i will be able to write one soon.
Then, i will eventually change my rating to fat NiNE POINTS then, too :-)
However, my first impression is that this is definitely one of the ALL TIME TOP 50 DOWNLOADS IN JAZZ2 HISTORY!
Wow! Nostalgia time! I had the full version of Hocus Pocus, and loved it. These levels are emulated perfectly! It must have taken a lot of work.
The trick with the switches is really cool, however I found it hard at times to flip them just right. Still, a minor complaint. And I also have some others, but they aren’t your fault. Stupid JJ2 drops fastfires from enemies, and makes the game too easy. Oh, and in the boss level, you can get hit while stomping the trigger crate.
The credits level at the end is worth beating the pack for, it is very cool and original.
It was great fun reliving the first episode of Hocus Pocus. Of course, Jazz jumps higher, but not as far, and runs much faster. But that cannot be avoided. Your enemy replacements were usually pretty good choices. Overall, I am very impressed. Great job. You know, I’d love to play the other episodes ;P. (Although they might be a bit more difficult to do, I’d imagine. Like elevators, for instance. Well, I’d give Jazz a hoverboard in the elevator shaft and have fly off zones at the exits.)
I know, we aren’t supposed to ask for the other episodes. Alright, fair enough. I’m still wondering how you converted this so well. Great job! A 9.2 for great levels, and lots of effort.
I had the Hocus Pocus floppy and this is perfectly the same as the game. The levels are the same, the enemies are different enemies but you make them JJ2-version.
All what i can say DOWNLOAD THIS NOWWWWWWWWWW
The uploading date is far back, but I never came to write a review. I just replayed, so here it shall be.
“Time Tripping – JJ2” is a nice conversion of the game Hocus Pocus made by Apogee. I haven’t played the original, so I can’t rate on that.
No one needs the original though, as Violet did exactly convert the game as accurate as possible. Some may like that, but I don’t. Of course it gets unbalanced if one uses running, stomping, etc., but without running it’s kinda boring. I had put less carrots instead, most of them I really did not need. There were also put sucker tubes to prevent high jumping, which often through me into spikes unfairly, which was annoying. The enemy placement of the original must have sucked, because so it does in this pack. Clumped together enemies on every platform, it’s annoying. There were a lot of places were I got unfairly hurt also, because for example a warp target was put directly above spikes in the last level. That’s not Violet’s fault as he didn’t make the gameplay, but I hate it. I just don’t like that Violet sticked to the original so much, leave a little room for creativity. That doesn’t mean the pack wasn’t creative though, some things were done profesionally. I had never thought off stopping Tuf Bosses from shooting with belts. There are a lot of tricks used to make it as accurate to the original as possible. That, however, often ruins the gameplay and looks just weird. It was not bad, but it could’ve been a lot better and I don’t think it does deserve a 10. On a final note, the music annoyed me to hell.
The pack is a nice and very accurate conversion, but freaking overrated.
If you’re a fan of this kind of gameplay then download, otherwise don’t.
Unofficial Official Reply N/A Review:
@luuk:
I actually had reasons for choosing which enemies were which. Mushrooms, Bear-Dogs and Penguins all walk around normally but run at you. That’s what a Doggy Dogg does. Dragons and Eskimos walk around and shoot at you. That’s what a Hatter does.
I’ll admit the flying enemies were less accurate, but JJ2 has no flying enemies that are very similar to those in Hocus. Red Demons and the Birds act the same, so I went with appearance for bats, and Sparks were green demons because they can move great distances.
@Trafton:
I know about the bug in Level 4 with the Doggy Doggs, and I meant to put something in the readme about it, but I guess I forgot. So..
Warning! In Level 4, get the Silver Key before using the combination lock switches after the Gold Lock. Otherwise you are likely to get unfairly hurt.
For those you care, the sucker tube bug mentioned is as follows. If you go into the white potion to test the first combination lock in level 4 from directly below it, exactly on center, you’ll get stuck. Because that’s how JJ2 works. Sorry.
Can’t believe I missed the bug where you get stuck in Level 7. File reuploaded.
@AcId:
They might have a file size limit. Try WinZip.
@No one in paticular:
[This review has been edited by Violet CLM]
I give this level pack a 9.5, for great effort, a good design, and for bringing back a classic. Good job. By the way, I can see why level nine was hard, but it wasn’t THAT hard. (No, I’m not trying to show off…)
Violet, how about recreating Sonic? (Since JJ2 is pretty much the same, but with a gun.)
Hocus Pocus rules.
A 100% perfect conversion! Here Violet, you deserve this! I think this is the first time I give somebody 10!
sniff he finally did it- he said he would be makin sumthin big- and he did.
Ahem!*
Now review- Great levels- practically exactly like the actual hocus pocus game!
Put as the fist post said bad enemy placement- i know they dont have the same enemies but, for the ememies you could’ve tried “stop enemy” personally, ive never used it. But it might work.
Good join violet, and good luck for making episode 2! (for us that dont have the full version- like me :()[This review has been edited by KILLERRABBIT]
VERY COOL!
AND: Its so mysterious how about the Original HP Adventures!
Super!
Mega!
Giga!
Hmm….I planned on rating this a 9.2, but I have been bribed. Well, not really. But this pack is very good. and here comes a review that will most likely end up being very long.
start review and spoy bashing
Well, when Violet told me he was converting the first episode of Hocus into jj2, I had my doubts. I told spoy about it in the form of calling him foo.
Which I do anyway.
Then, after a long time, I was allowed to play the first level. It was a VERY faithful conversion to the actual game Hocus Pocus…the main difference being the poorly drawn heroes….Normally, hocus is somewhat well drawn, and jazz……is jazz. ;p
Anyway, the level lived up to the game and more. I found it more fun to play than the actual game, truthfully. I enjoyed it more, probably because I get to play as Jazz, who, although isnt at all better drawn, has some good…moves.
Even though we arent supposed to use them, I find it really adds to the game. And, having beaten original Hocus ep. 1, I dont feel too bad. Anyway, it was an incredibly faithful conversion, probably as close as it can get.
Later, I was given the opportunity to play many more levels from the pack. I figured the first one would be the best…..but no! The rest of the levels are also exact conversions. I couldn’t believe that in only a year and 3 months Violet could create something so….good. (no, i’m not saying he makes bad levels ;p) So, I played various levels, which were surprisingly done in no order that I can tell.
Next, after playing most of the 8 levels, the Mad Monks of Mellenwah were finally finished. I couldn’t wait, as the monks are probably the best part in the entire game Hocus Pocus. I eagerly recieved the file from Violet, and went straight to the level in JCS to press run. I dont know why, as my levels list is not full at all. but oh well.
So, i began my long fig ht against the monks. Hard at first, but it was well worth it. THis is probably the most fun I’ve ever had playing a single player Jazz Jackrabbit2 level. And then there’s the music. For some reason, my sound card only worked with Hocus ONCE, and then Hocus wouldn’t detect it. But i DID hear the music from one of the levels……and the music here is a nearly perfect conversion, as is the rest of the pack. The tilesets are perfectly converted, as well. I was amazed that this wasnt one of Spotty’s high-quality type tilesets such as Land Of Blode v5. I let out a sigh of relief, and continued on with my life. Then, a while later, Violet told me he planned to release the Hocus pack. All the levels were done. I was happy. I asked if he’d like an episode file to go with that. So, we set to making one. He did the images, and I created the files. The menu selection text worked well, but it took quite a few tries to get the main image to work. after a while, it did work, though. Vio let then prepared to submit the pack to J2O. I waited. And then, a few hours later (he gave up at first because the pack took forever to upload), the pack was on. and now i reviewed it, as i finally finished almost all of the pack. (still cant beat level5 for some reason).
SO there is some history, and the reason why i hereby give Violet this well-deserved 10. I am very glad that this is such a good conversion of a great game. Download recommendation for sure.
This is a very good single player pack! Tileset was useful and also trigger scenery was good.(Disappearance of the blocks were very well.)And the switch parts were interesting also. But the enemy types were not so good according to the levels. And the 9.level was a super end boss level.(this must be the longest end boss level in jj2!) Anyway, this pack is one of the best single player levels after a long time
Hmmm…
Thats realy mysterious…
I`fe played the shareware of HP and I just can Say one thing:
Its just great! The Lvls are the same than in Original HP! When the other people here that say, I don`t know what I can say other! I give 10!
OMG COOL VIOLET
Since i have the first episode of the actual game, i can review these levels accurately.
Level 1: OMG COOL BOARD ON BOTTOM WOW
This level is very accurate and matches the game as best as possible, i like the choice of enemies u used in replace of the dragons, gargoyles and mushrooms. The text is copied well. A strait 10 for this level
Level 2:
In the beginning, i saw at first the ledge was to low and jazz could jump on it, but the suckers, ingenius! Perfect placement of goodies and enemies, and nice spikes and all. Even though it is in the game, there is to much live givers (carrots) which makes this easy and turns this into a 9.
Level 3: Love the music, love the idea where crates fall from the ceiling containing gems, because in hocus, when u busted a wall, occasionally a gem was behind it, this is aa nice way of avoiding the problem that 2 events cannot be on the same tile. I dun think sparks are a good idea though. 9.2
Level 4: Interesting sheild idea, but like i said, sparks not good idea. 9.5
Level 5: Interesting enemy idea, but to plain. IT s sometumes hard to press switches 9.6. Also, to much sheilds make it very easy
Level 6: Hmm….Fake secret….good tileplacement etc. a straight 10.
Level 7 Love music, but why u use bats for giant dragonflies….i would of used ravens, but o well, ur pack a 9.8
Level 8 Same comment as level 7 a 9.8 as well
Level 9: Interesting and hard idea for monks, i like it. But, this level isnt as good as a 10. 9.5
In conclusion, this pack deserves either a 9.5 or a 9.7. and a big fat download recc. thnx cya
BRILIANT REMAKE OF HOCUS POCUS!!!
GREAT WORK, VIOLET!!!
I like Hocus Pocus. I love this pack. It is great way for future. So originally…
So playable…
Lot of thing in Hocus Pocus are impossible to make in Jazz2. <<< HAHAHA!
Violet showed, it is not true. Now, little of things are impossible, but… we don’t know, if anything is impossible…
Mainly for originallity you get so high rating. Again, GREAT WORK, VIOLET!!!
—-[This review has been edited by Danyjel]
I like this pack. It fun.
Edit: Rating Adjusted to a 9.5 because I don’t think I have enough justified to make this a 10. It’s a very fun pack. The only thing I dislike is that when I see the Wizard, I immediately think it is Fooruman. Alas, it is not. ;P[This review has been edited by KJAZZ]
I can’t unzip the zip file. For some reason, all 3 of the unzipping programs I tried had errors. I could not open it with:
Stuffit expander
Enzip
Cutezip
Well, that’s bad I haven’t seen that game “Hocus Pocus” or whatewer the name is.
Puzzles were really fun, and there was lots of enemies to shoot, that’s good. But seemed that you have exaggerated with the quantity of carrots. I think that in that type of level needs 5-8 carrots, but that is too much. But I noticed there aren’t any savepoints, is that the mean of a big quantity of carrots or, is there so much them because in that game (Hocus Pocus) Were so much those “Healing potions,” and weren’t any savepoints.
Ok, I don’t comment more. The number is 8,2.
I haven’t played the original Hocus Pocus so I cannot comment on how wel it resembles it…
I enjoyed the episode right up until I got to the switch combinations with the white bottle. I really hate that kind of puzzle. It basically forces you to systematically try EVERY combination until you get the right one. I used jjnext every time I encountered one of those from that point on.
I thought the big pixels on the tileset were a bit anoying but I guess that had to be done to keep the scale the same as the original.
On the whole a fun episode. Shame about the combination-puzzles…
[edit] With the combination puzzles out of the way I must say I quite enjoyed it.[This review has been edited by Ninja Dodo]
AAAAH, ‘twas like a long time ago since I last flew by to check j2o…ow well.. the online scene is so…dead.
I am in the proces of creating a new tileset so I will be coming to more dls soon. ANNNNYWAY, the review:
I have not much to add that hadn’t been said, but out of principle here is something:
the set is grand. Better than the old hocus pocus if you ask me (yes I still have that too). There is only one grade for this kind of work – > 10.
Good looks, good feel, good gameplay, excellent conversion.
FlameWitch, you’re dumb like a turtle shell without turtle inside.
THIS CONVERTION ROCKS!!!
So, whats gonna be next? Maybe Commander Keen in Good-bye Galaxy? :)))
EDIT: forgot the rating :P[This review has been edited by ScionFighter]
This is funny, that hocus pocus thing…
This is good. well what i am going to tell is it`s Hocus Pocus DOWNlOAD NOW
If you guys want an episode 2 to happen you all have to email 3d realms and complain , because other wise its completely illegal and impossible to make, I’ve already got most of the tilesets made.
This is the best conversion ever . Hocus Pocus rulez if only there was a way that the hocus pocus baddies could be put on . Anyways I will never stop playing this. Almost forgot when i got to the third level. I heard my FAVE MUSiC !!! from hocus pocus so i shall boost up my rating .
\\ShIvErZ//
Hocus Pocus Forever[This review has been edited by Shiverz]
I was going to give it a 10, but something really bugged me. It is put on the screen as an episode to choose, right? Well…. now if I wanna go through all 4 episodes without starting over I can’t because after you beat the last level here it goes to the first…. That’s sort of unfair, but the levels and tilesets are good, the game is just like the real Hocus Pocus =) So I can’t take off too much, so I thought giving this an 8.5 would be fair.
Good conversion……
but level 8 was not same than in
hocus pocus.But after all, that doesnt matter!
(you must get this!)[This review has been edited by Snooz]
I have a full version of Hocus Pocus, and i say it’s cool conversion!!!
Yay. The conversion of hocus pocus is really good. And I really love this lvl style…Download this now.
Wow!! This episode is excellent! Nice episode Violet CLM!! The tileset is also very good. I have the shareware. I don’t know where it is. Too bad the 2nd Episode was canceled. [This review has been edited by BloodRabbit][This review has been edited by BloodRabbit][This review has been edited by BloodRabbit]
its really nice and good. :-D
i know, the 2e episode….. somebody MUST gonna make it, but who….?
Wow! this pack is impressive,take what you deserve a 9.5!
GREAT, Violet! This the first time I give an 10(!) on sombody! Great job, man!
It’s just looking perfect! It’s an great COPY of the real game(Hocus Pocus)!
You just deserve this Violet!
Evrybody he’s read this, must know that this is realy the greatest thing is in name of COPY’S! Evrybody he’s read this, MUST download this! Go on and try!
I got also the REAL Hocus Pocus! I can’t remember on with sity you can download! Also, you can download Commander Keen ther!(I just know evrybody knows that name!)But that’s an other game…
Well, okey I give an 10! this review has edited by WadledeeI dont like this pack in particular, i have to say prefer the lost world… her goes:
Eyecandy: Well, it is like the original hocus pocus, which is good i suppose, and the way the style of tiles in the lvl change after 1 or 2, which makes the lvls more interesting. the tilesets arent too fantastic but they are quite nice i have to say, no glaring bugs and nice eyecandy. 9.5/10
Gameplay: on hocus pocus, the wizard jumps crapply, as so the suckertubes make it a bit like that, this makes the effect better (+1). also it is fun apart from the really annoying combinations, though i think that is copied from hocus pocus (-1). The lvls are good, not exactly too fun to play in, but they are good… =D 9/10
Pickups: good there are loads of gems to collect, which can be fun, but no food or ammo, you could have made it a bit more fun in that way… D’=. But that is how the game is so i have nothing to say. also there are far too many carrots, you should get rid a few of them… ;P 9/10
Music: good, there are different musics for the different lvl styles, which is impressive i have to say, but the musics arent that different, just a bit, i dont mind the music it is average……….. 9/10
Overall: 9.5/10[This review has been edited by sabaspaz]
yo. this is a cool pack. the only thing i dont like is the graphics it almost looked liked lots of tiny bricks stacked ontop of each other. i would rate this higher if that was better. still a really cool lvl. keep makin cool lvls .Thyst. P.S if u expected a higher rating than what i had given u im sorry[This review has been edited by messiah]
Good Job Will You Make All Episodes Of
Hocus Pocus
? ? ?[This review has been edited by Jarno vos]
(Unsupported rating removal. No. If you look in the final level, it says I’m not about to make Shattered Worlds, and if you view the JCF thread linked to in the description, you’ll see me explaining why not. ~Violet)
Sorry I Can’t See The Latest Level That Give On An Error
This well and truely does deserve a 10!!
Great on every levels (especially the last level with the monks) in gameplay, the placement of coins is good and even includes other items besides gems, but Potions and Keys!
Well done
Download Recommendation: Definatly yes!!!
thanks a lot your stuffs
[Unsupported rating. Please give the reason you rated it 9. -FQuist]
Och, this is very Coooool Pack!
I like them very much, because is not too hard and not too easy, and are very playful. Good Job!
(Unsupported rating (9.2) removal. Try to comment on more than the difficulty, which is what I assume this review was about. I think we also have a three line minimum. ~Violet)
I thought the levels were too easy for anyone, but still ALOT of fun. Everything was great and I liked the last level the most, that was very cool.
It’s the same as the original Hocus Pocus!!! Same graphics, same feeling (though in JJ2 you have special movements, which you shouldn’t use here) and same levels. The most noticeable bug was on the ladder blocks, which your feet actually get into, but that’s a clipping error. This pack is one of the best for JJ2 so stop waiting and download this!!!
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]This is a good pack,
however, the enemy choose is not good, the dog’s I would only use for the pinguins in level 5 and 6 for demon bears the tuff turtle should do fine, for the mushroom heads, can be exchanged by skeletons, for flying enemys, you can pick others than the bat too, green demons could be ghosts en grey demons (your bird things) can be birds or floating lizzards. Anyway I would rate this level an 8.5
additional note: you can stop enemys by wall’s, there is an special event in JCS to do that, stop enemy it is called I think
another note: why don’t you try to fix the size problem to make the levels larger?
last note: I will rate it again if the bugs are out
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Eat your lima beans, Johnny.
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