Downloads containing default weapons.ini

Downloads
Name Author Game Mode Rating
Multi-Layer Level Editor...Featured Download Violet CLM Utility 9.6 Download file

File preview

  1. [0]
  2. Name = Blaster
  3. ImageFilename = blaster.gif
  4. LibraryFilename = MLLE-DefaultWeapons.asc
  5. Initialization = DefaultWeapons::Blaster()
  6.  
  7. [1]
  8. Name = Bouncer
  9. ImageFilename = bouncer.gif
  10. LibraryFilename = MLLE-DefaultWeapons.asc
  11. Initialization = DefaultWeapons::Bouncer()
  12. Options = Reverse behaviors:bool | Bounce through walls:bool:true
  13.  
  14. [2]
  15. Name = Ice
  16. ImageFilename = ice.gif
  17. LibraryFilename = MLLE-DefaultWeapons.asc
  18. Initialization = DefaultWeapons::Ice()
  19. Options = Firing unfreezes faster:bool:true
  20. Hooks = onPlayerInput
  21.  
  22. [3]
  23. Name = Seeker
  24. ImageFilename = seeker.gif
  25. LibraryFilename = MLLE-DefaultWeapons.asc
  26. Initialization = DefaultWeapons::Seeker()
  27.  
  28. [4]
  29. Name = RFs
  30. ImageFilename = rf.gif
  31. LibraryFilename = MLLE-DefaultWeapons.asc
  32. Initialization = DefaultWeapons::RFs()
  33.  
  34. [5]
  35. Name = Toaster
  36. ImageFilename = toaster.gif
  37. LibraryFilename = MLLE-DefaultWeapons.asc
  38. Initialization = DefaultWeapons::Toaster()
  39.  
  40. [6]
  41. Name = TNT
  42. ImageFilename = tnt.gif
  43. LibraryFilename = MLLE-DefaultWeapons.asc
  44. Initialization = DefaultWeapons::TNT()
  45. Options = Include powerup:bool
  46.  
  47. [7]
  48. Name = Gun8
  49. ImageFilename = pepper.gif
  50. LibraryFilename = MLLE-DefaultWeapons.asc
  51. Initialization = DefaultWeapons::Gun8()
  52. Options = Style:{server-dependent, Pepper Spray, Fireball, Fireball (gradual aim)}
  53.  
  54. [8]
  55. Name = Electro Blaster
  56. ImageFilename = electro.gif
  57. LibraryFilename = MLLE-DefaultWeapons.asc
  58. Initialization = DefaultWeapons::ElectroBlaster()