Downloads containing xlmstarry.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: Starry NightFeatured Download Dragusela Capture the flag 8.3 Download file

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  1. const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::FireworkMLLEWrapper(), null, se::RollerMLLEWrapper(), null, null, null, null}); ///@MLLE-Generated
  2. #include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
  3. #pragma require "xlmstarry-MLLE-Data-2.j2l" ///@MLLE-Generated
  4. #pragma require "xlmstarry-MLLE-Data-1.j2l" ///@MLLE-Generated
  5. #pragma require "xlmstarry.j2l" ///@MLLE-Generated
  6. #include "SEroller-mlle.asc" ///@MLLE-Generated
  7. #pragma require "SEroller-mlle.asc" ///@MLLE-Generated
  8. #include "SEfirework-mlle.asc" ///@MLLE-Generated
  9. #pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
  10.  
  11. void onLevelReload() {
  12.         MLLE::SpawnOffgridsLocal();
  13.         MLLE::ReapplyPalette();
  14. }
  15.  
  16. bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
  17.         return MLLE::WeaponHook.drawAmmo(player, canvas);
  18. }
  19.  
  20. void onLevelBegin() {
  21.         MLLE::SpawnOffgrids();
  22. }
  23.