Downloads containing xlmstarry.j2as
Downloads
Name |
Author |
Game Mode |
Rating |
 |
Starry Night |
Dragusela |
Capture the flag |
8.3 |
|
 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, se::FireworkMLLEWrapper(), null, se::RollerMLLEWrapper(), null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmstarry-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmstarry-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmstarry.j2l" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
}