Downloads containing xlmlake.j2as
Downloads
Name |
Author |
Game Mode |
Rating |
 |
Lake Party |
Dragusela |
Battle |
9.7 |
|
 |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, BubbleGun::Weapon(), null, null, null, null, se::FireworkMLLEWrapper(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "xlmlake-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmlake-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "Beach.j2t" ///@MLLE-Generated
#pragma require "CarrFix.j2t" ///@MLLE-Generated
#pragma require "PalmtreePlazaNight.j2t" ///@MLLE-Generated
#pragma require "xlmlake.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
void onLevelLoad() {
jjUseLayer8Speeds = true;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}