Jul 21, 2004, 08:03 AM | |
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Hi!
I started a single player pack (I'm just to stupid to create something other than SP with my JCS ![]() ![]() Last edited by PHT2; Jul 21, 2004 at 08:07 AM. Reason: dumb spelling mistake :) |
Jul 21, 2004, 08:06 AM | |
Sorry, but even if level has cool layout, super cool puzzles and it has lot of amazing stuff generally, I can't overlook bad eyecandy (that don't mean I care only about eyecandy, either.)
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 21, 2004, 08:08 AM | ||||
What is important to me? New tilesets and originality. Without either of those two things, I probably won't download your pack, especially since I barely like SP as it is. And good eye candy couldn't hurt.
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Jul 21, 2004, 08:08 AM | ||
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If you think eyecandy is important for you so I'm happy that you told me so I can focus on eyecandy. |
Jul 21, 2004, 08:10 AM | ||
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...remember to put some cameos ;(
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 21, 2004, 08:11 AM | ||
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![]() Originality? Oh well, I guessed this would be coming ![]() Does it have to be something technical new, or can originality also be created with story and stuff (such like missions, triggers and stuff)? |
Jul 21, 2004, 08:13 AM | ||
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Jul 21, 2004, 08:20 AM | ||
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I doubt you will have something really original. It's really hard to do a original puzzle (no, I won't say what I did once) or something other.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 21, 2004, 08:26 AM | ||||
Not a big fan of conversions. I really meant tilesets specifically made for your SP pack, but I could live with custom sets with innovative eye candy (just stay away from the default tilesets if anything). Also, an original story would be refreshing, but I'm not going to download something just because of that. What I had in mind were things like new concepts (like the flying rock) and inventive puzzles. By the way, if you're going use puzzles, please stay away from the random guessing games. I would prefer not to have to choose a random warp or something just to get to the next part of the level.
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Jul 21, 2004, 08:57 AM | |
Story, Difficulty, Puzzles, Eye Candy, & Action!
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![]() "Jewel is the Metallica of Yodelling." ~Edwin McCain "Yes, it's a personal attack if you save my picture about internet safety" ~Labratkid "You know what JBL? The only reason you were WWE Champion for a year was because Triple H didn't want to work Tuesdays!" ~Paul Heyman, addressing the public at the "ECW: One Night Stand" PPV on Sunday, June 12, 2005 |
Jul 21, 2004, 09:04 AM | |
But please, don't make levels like Strato's "Grand Escape". It was original and challenging, I know, but it was boring and drove me insane and sleepy.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 21, 2004, 09:43 AM | ||
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![]() Original story is also a problem, I'm not a great story maker, but I'll try to have it something other than "kill some enemies, because they are enemies, then find the exit and beat the endboss". I think I will also try to make every level have it's own mission. Those days, where nearly everything is discovered it's hard to make new concepts and stuff. Tough, I will try to make some event combinations or something, but if so I cannot guarantee the pack will be 1.23, because I probably will use the trigger zone event. Inventive puzzles? Well, I'll see what comes in mind for me, at least I'll try. I also don't like that sort of puzzles, where you have to choose the right way to survive (or something), because they aren't about thinking, you just must have luck for making it. We'll see. Thanks for you help, anyway ![]() |
Jul 21, 2004, 09:44 AM | ||
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Jul 21, 2004, 09:48 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Apr 29, 2008 at 06:43 AM. Reason: This post was horribly marked up |
Jul 21, 2004, 10:08 AM | |
@ Cooba: I played it, and didn't made it further than to the first checkpoint of the first level. I personally like this game style, because I like hard levels. But I think I won't make it as hard.
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Jul 21, 2004, 10:09 AM | |
Man, I hardly survived there. I just used jjnxt a bit.
There is a very easy level, it's hidden on Grand Escape and consists of birds.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 21, 2004, 10:24 AM | ||
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Jul 21, 2004, 10:50 AM | |
Mostly everything. whee. But most importantly, puzzles, eyecandy, and originality.
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Fear cuts deeper than swords |
Jul 21, 2004, 11:08 AM | |
Action and story. Eyecandy and funny stuff on second place.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jul 21, 2004, 12:53 PM | ||
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Jul 22, 2004, 03:38 AM | ||
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Jul 22, 2004, 04:05 AM | |
You can't downgrade 1.24 to 1.23.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 22, 2004, 04:24 AM | ||
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I use 1.24 to play TSF levels and 1.20 to make levels. But because I can't get the 1.23 patch anywhere, I have to use 1.24 if I wanna use trigger zone. Get it? |
Jul 22, 2004, 04:26 AM | ||
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Jul 22, 2004, 04:30 AM | ||
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What is deep, filled with treasure, large, and belongs to a haze?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jul 22, 2004, 04:39 AM | ||
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Jul 22, 2004, 09:51 AM | |
Does this mean I should go the Haze's hideout? If you want me to..
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Jul 22, 2004, 11:45 AM | |
Both J2O and Haze's Hideout have the 1.23 patch. Probably several other sites, too. It's not hard to find.
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Jul 24, 2004, 12:17 AM | ||
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![]() Thanks to you and Cooba ![]() |
Jul 24, 2004, 12:20 AM | |
I still don't have the trigger zone, even tough I patched my JJ2 with 1.23 patch from Haze's Hideout. Does anybody know why?
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Jul 24, 2004, 12:32 AM | |
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
Put that line into your JCS.ini. I assume you can figure out where to put it. |
Jul 24, 2004, 02:55 AM | |
thanks
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Jul 26, 2004, 04:25 AM | |
I only wanted to say thanks to everybody who gave their advice and/or voted on the poll. This helps me a lot. From now on in the signature you can read how far I came.
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Sober again. Still love it. |
Jul 26, 2004, 08:19 AM | |
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Basically try to make it clear that it is an original level. Be really creative. Don't worry if you have the standard coin warp, or even dispersement of enemies, or a boss (especially don't worry about a boss, overall you can make the level a lot more unique and challenging than jazz 2's bosses), etc. Maybe take a lesson from the first Jazz game and add multiple routes instead of a single route, that's bound to do your level good.
If you use puzzles don't go overboard or the player may get turned off to your level because there are so, so many levels with puzzles. A few are really neat, especially if the whole level's completion does not hang in their balance. Don't worry about how many new concepts you have, that is difficult! We have been using the same game now for a while, there's onlyso far we expect you to go with your levels. But if you get a great idea, definitely go ahead with it. Try and make the whole level appear to be a really great idea. ![]() |
Jul 26, 2004, 10:30 AM | ||
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Sober again. Still love it. |
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