Mar 18, 2006, 01:04 PM | ||||
Why LMAT doesn't work
Yes, that's right, LMAT doesn't work. As much as you want to say otherwise, you know it's the truth. I really wish it would, but it doesn't. And here's why:
1. Disreperencies People often do not understand the rules of LMAT. For example, take this dialogue from LMAT February: Quote:
2. Disagreeing While I understand that it is hard to get 20 or so people to agree on a general theme, it must be done a lot more swiftly, lest the team wastes more time. People often disagree on things such as the presence of horizontal rain (which sparked the dialogue above), the color or texture of ground tiles, sign designs, or even the name. 3. Lack of effort/caring Quite a few tiles submitted by certain people are obviously shoddily done, showing the prowess of 5 minutes in MSPaint. Furthermore, these people are upsetted when others do not like work of this quality in the tilesets. Sometimes, mini-projects are taken in order to salvage the tiles, however most of the time they are removed by group consensus. The main problem with this method, however, is the lack of speed for it to be effective. Which brings me to number 4: 4. Lack of time/motivation While this has been stated before by many people, a major problem with LMAT is the lack of time a group has to create a tileset. However, this is not exactly a fault of Violet's design, however, because people can be motivated to design an entire polished tileset in a few days (see LMAT Valentine's Day). Rather, this is a problem with the team taking up too much time to create a tileset. Instead of more time to snooze in bed, the LMAT crew needs a cup of coffee to motivate them to get the tileset done. While there may be other, smaller problems with LMAT, these four are the major ones we need to take care of. My suggestions to help improve LMAT include:
LMAT has the potential to be great, we just need to be able to squeeze this potential out. |
Mar 18, 2006, 01:18 PM | |
The last month-long LMAT which had a theme beforehand was September, and we all know that turned out to become so bad no one even finished it.
Coming up with a theme as we go along at the most takes up the first week of LMAT, and allows more creativity in tiles. Otherwise, I agree with you. |
Mar 18, 2006, 03:12 PM | |
The definite theme should probably not be decided by a single person... lots of creative minds around here would be wasted. In the past, there was usually something that looked like a general direction, then people started randomly adding stuff... maybe we could all make suggestions or even a poll beforehand.
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Mar 19, 2006, 01:17 AM | ||||||||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 19, 2006, 01:20 AM | |||
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Mar 19, 2006, 01:26 AM | |||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 19, 2006, 01:29 AM | |||
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Mar 19, 2006, 11:07 AM | |
I think the main factor contributing to Valentine's speed was the fact that it had an extremely low standard of graphic quality, so tiles didn't take much time to work on and weren't intimidating at all.
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