Dec 3, 2006, 03:16 PM | |
Zappo Egypt!
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Dec 4, 2006, 12:17 AM | |
Phew, I had to browse through 20 pages filled with levels rated N/A before I could get to the 1.0s.
![]() Funny that Zappo Egypt and Voldard's cool Treasure Jungle are right next to each other. It could be any one of them. ![]() Last edited by White Rabbit; Dec 4, 2006 at 01:57 PM. |
Dec 4, 2006, 07:40 AM | ||
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Dec 6, 2006, 08:10 AM | ||
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![]() How many levels are gonna be in the SP pack? |
Dec 6, 2006, 10:47 AM | |
In Olsen's latest pics, I really don't like the far-off-in-the-bg walls. They do look nice, but they blend to well with the closer walls
I'm sure this probably won't matter when playing the level because of parallax scrolling, but it doesn't lend itself well to screenshots. Other than that, the level looks great. |
Dec 6, 2006, 10:52 AM | |
Hmm, well, since there's a shortage of layers (yay) those aren't actually scrolling atm, they're in layer 5 with 1 x speed 1 y speed. (So it's like layer 4, but behind, I think you know what I mean.)
Thanks for liking it though. ![]()
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some kind of nature
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Dec 6, 2006, 01:43 PM | |
Dec 6, 2006, 07:45 PM | |
Janus: Looks good. Looked great on the college library computer where everything is darker than on this monitor, but still. An excellent tileset.
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Dec 7, 2006, 05:25 AM | |
This is Level 1 of a Christmas pack I am working on. It will have 5 levels including 2 Bonus Levels. That means my other packs are on hold. I am gonna try to release this in time for Christmas.
![]() Comments & suggestions welcome. ![]() iSnooze: Cool level! Could probably use some more eyecandy but I guess this is just an early shot of it. |
Dec 7, 2006, 09:31 AM | |
Hardly any eyecandy. And those straight blocks look boring; make them more interesting.
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Dec 7, 2006, 09:31 AM | |
@Snooze. That's a really odd use of Tarzan's Treetops xD It'll be nice to play when it's finished.
@Spaz. The level could use some eyecandy IN the ground tiles (the green/black ground tile seems repetitive). Just throw in some platforms in layer 3. That should work. It could use a lot more enemies and goodies to keep the player busy. |
Dec 7, 2006, 11:24 AM | |
![]() Any better? There are Gems and Cherries at that point as well. They are not there coz I collected 'em. |
Dec 7, 2006, 11:33 AM | |
Platforms a little repetitive. Make different lengths :P I think you should also not make long lines of places for players. Like more open and more ways to go to the end of the level. Not just the straight liney levels.
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Dec 7, 2006, 12:43 PM | ||
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Dec 7, 2006, 12:57 PM | ||
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Dec 7, 2006, 01:29 PM | |
Really good. (Sarcasm)
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Dec 7, 2006, 11:33 PM | ||
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Dec 8, 2006, 04:19 AM | |
You're kidding?! I LOVE IT!!!
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 9, 2006, 11:47 AM | |
See sig. \/
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Dec 9, 2006, 11:05 PM | |
Good job, PJ.
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Dec 10, 2006, 04:39 AM | |
This is a screenshot of one of the Bonus Levels in my Christmas pack. I know eyecandy sucks but I'm still working on it.
http://img172.imageshack.us/img172/4729/hh20062jg7.png Timer really works. Blocks disappear when timer reaches 00.00! Changed pic to hyperlink due to loading time |
Dec 10, 2006, 04:44 AM | |
Inspired by Fearofdark's JJ1 episodes, eh?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 10, 2006, 04:46 AM | |
Yep, I got the idea from one of FOD's episodes.
This one: http://www.jazz2online.com/J2Ov2/dow...p?levelID=3410 |
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