Feb 10, 2007, 02:47 PM | |
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Jazz Jackrabbit is better than JJ2 because:
EDIT: This is my personal opinion. 1. There are way more single player levels! 2. The single player levels are more fun in general (e.g. the water / purple slime levels in JJ1 rock, or the tubeelectric levels). 3. The music is better. 4. There are 3D bonus levels. 5. There are more secret levels. 6. It's not so tremendously buggy as JJ2 is (e.g. many clipping errors in JJ2, you can bomb Devan out of the level by placing TNT etc.). 7. There is an animation at the end of EVERY episode (not only the last one) and a "story text". 8. There are those cool bonus items which make you extremely fast for a certain ammount of time. 9. There are invincibility bonus items and shields. These are better than those random Sugar Rushs in JJ2. EDIT: I forgot that there are shields in JJ2. 10. There is a comic strip in the manual. EDIT: It looks like only my manual doesn't have one. 11. JJ1 is a dos game and therefore playable on almost any platform thanks to dos emulators like dosbox. 12. There is a little "introduction" to each planet by a small picture of each planet. EDIT: I rather should've written "world (new tileset)" instead of "planet" Disadvantages of JJ1: 1. No multiplayer mode. 2. Only one playable character (although there is the advantage that you can reach every location in a level which should be reachable). The fact that there are more weapons in JJ2 isn't an advantage, in my opinion. Furthermore, the special moves of each character are nice but one can live without them. EDIT: In contrast to what I wrote here I realized that the special moves in JJ2 are pretty cool. I'm looking forward to reading your comments about this post. Last edited by Red_Wraith; Feb 11, 2007 at 12:12 PM. |
Feb 10, 2007, 03:11 PM | |||||||||
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So all in all, a little "why I think" added to the topic and first sentence could go along way. Very few of these are actual facts and a few are just plain false. And really, you could live without the special moves? Ok, try playing the SP campaign in JJ2 without buttstomping or using a move to jump higher. See how far you get. I also don't get why more weapons isn't an advantage to you, while you list trivial things such as "OMG THEREZ NO COMICK!!!" as an advantage. What you don't want updates to the gameplay? All you want are just flashy pictures? |
Feb 10, 2007, 03:37 PM | ||||||||
Of course the reasons I wrote are stating my personal opinion. I thought that was obvious.
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Feb 10, 2007, 04:13 PM | |||||||||
For those who do not want to read, here's the post in a sarcastic nutshell:
Lists about JJ1 are serious business!! Quote:
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By listing 1 separate from 2 (and before it no less), it still looks as if you're taking a quantitative look. Quote:
I think you mean the masking, not clipping. Once again, I'm sure clipping is a term reserved for 3d games. Quote:
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Different ammo types do add to the gameplay, especially in multiplayer. This is not like if Jazz had a honk command that did nothing whatsoever. That is a case of whether used or not, honking adds nothing. Quote:
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Feb 10, 2007, 05:24 PM | |
Why do I get this feeling that if the thread was about how JJ2 is better than JJ1, Noob would still be arguing against it?
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Feb 10, 2007, 05:45 PM | |
I find you mentioning things like JJ2 having a lot more features "but one can live without them" rather weak, especially when special moves are rather quite significant in jj2 and virtually all the levels made and played nowadays take them into consideration. The features actually are useful, whether you think so or not, and disregarding them for no reason doesn't make much sense. By your arguements. you could say that JJ2 has much better graphics, music, and more advanced gameplay then pacman, but one could live without all those factors so all of that doesn't matter.
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Fear cuts deeper than swords |
Feb 10, 2007, 06:20 PM | ||
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Feb 11, 2007, 12:11 PM | |||
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@all: Okay, guys, you persuaded me. The special moves in JJ2 are pretty cool. However, I still think that many weapons of JJ2 are useless in single player mode. Of course, this could be different in multiplayer mode. |
Feb 11, 2007, 12:14 PM | ||
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Feb 11, 2007, 12:50 PM | |
I've found that I tend to do the entire single player campaign with the blaster, except for a few places where you either need a different weapon (destruct scenery) or it comes in handy (some bosses). Though the flamethrower does rule once you get a silly rate of fire.
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Feb 13, 2007, 09:41 AM | ||
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Proud noob member of the Cracco Clan. |
Feb 13, 2007, 01:25 PM | ||
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Feb 13, 2007, 02:17 PM | |
Conclusion:
Both games have their good and bad points, it's just not the same game.. I think jazz 1 was much better for it's time, by then it was a very underrated game. At some points jazz 1 even has more graphical detail than jazz 2 in my opinion.. But still I like Jazz 2 better, because the game has just more options (I don't care if some of the weapons are useless)
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Feb 14, 2007, 03:58 AM | |
Play JJGBA!!!1!111
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Feb 14, 2007, 05:47 AM | ||
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Feb 14, 2007, 06:40 AM | |
Sacrush, it has GBA in it's abbreviation to differentiate it from other jazz jackrabbit media.
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Feb 14, 2007, 03:42 PM | ||
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WINE means "Wine is not an emulator". Maybe the word "emulate" has a specific meaning which is not true for WINE but at least WINE simulates a system. A program started under WINE doesn't "know" it's actually running on a non-windows system. That's what I call a simulation, although personally I don't differ between simulation and emulation. |
Feb 14, 2007, 07:46 PM | ||
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Emulators capable of running DOS, however, are actually emulating the processor the system would run on. Therefore, there is no actual difference between emulating Windows and DOS, as they both run under the same processor archetecture. The reason DOSBox would run much better for most people is simply because of how few system resources a functional DOS system requires. And to further debunk point 11, from an end-user's standpoint, DOSBox is also somewhat complicated to operate, and the documentation on their website can be confusing to novices. Wine, on the other hand, has ample "hold-your-hand" documentation, as well as support from many distributions, including being installed by default on many desktop-based distributions. Plus, with there already being a native Mac version of JJ2, that would make it the most available to users, making point 11 moot. Last edited by Sonyk; Feb 14, 2007 at 07:58 PM. |
Feb 14, 2007, 09:54 PM | ||
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*gasp* HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHA. |
Feb 15, 2007, 07:51 PM | |||
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Feb 16, 2007, 03:10 PM | |
Strato for president
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Feb 16, 2007, 04:20 PM | ||
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Feb 16, 2007, 09:58 PM | |
I've been playing JJ1 (downloaded the shareware and 2 holiday hare ones back in 96) since 96 and been playing JJ2 since summer 2002 (kinda a newb in that case). and yes I like JJ1 better
I know that a level editor was released two years ago for JJ1. Any levels been made yet?
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I've been here since August 2002! |
Feb 17, 2007, 12:33 AM | |
http://www.jazz2online.com/J2Ov2/downloads/browse.php
For "View" choose "JJ1 Levels" |
Feb 17, 2007, 01:17 PM | |
12 Reasons JJ2 is better than Jazz Jackrabbit
~Online Play
~Better JCS ~A community of hard-working players trying to make the game better. ~JJ1 is a dos game which won't run past winME unless u have a bootdisk and an FAT32 partioned harddrive ~JJ1 is abandonware (I think...) ~JJ1 featured 11 character, few secrets, few sprites, and little room for eyecandy ~You're a dumb@$$ for even posting this thread ~JJ1 requires less memory but more allocation blocks ~JJ1's harder to memory edit (why you'd even want to I don't know) ~It's an old Dos Game abandoned and hardly played anymore ~It's an old Dos Game abandoned and hardly played anymore ~It's an old Dos Game abandoned and hardly played anymore
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Feb 17, 2007, 06:51 PM | |
So newer always equals better in your case eh?
I still say JJ1 is more fun compared to JJ2 when talking about the default sp levels. However, JJ2 has some user levels that are more fun then JJ1's default sp levels.
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I've been here since August 2002! |
Feb 17, 2007, 07:32 PM | |
I think that, taking single player only into account (as JJ1 has no multiplayer, so there's no fair comparison there), Jazz 1 is better.
First, Jazz 1 is harder. Jazz doesn't have as many fancy techniques in the first game and there's also a time limit breathing down your neck. The monsters are also more aggressive in JJ1; a good portion of JJ2's enemies just walk back and forth and only a few are actually likely to hit you. Off the top of my head, the only enemies in JJ2 I can think of that actually are somewhat of a challenge to avoid are the Bees, Beeboys, Dragon Flies, and possibly the Fencers. Also, if I may use empirical evidence, I can breeze through JJ2's hard mode in one life. Yet I still die sometimes in JJ1's NORMAL mode. Second, Jazz 1's levels have more variety to them. For one, the enemies are a lot more varied in Jazz 1. I don't think there's a single monster aside from the Turtlettes that is in one or more planets; just a few palette swaps here and there. Conversely, in JJ2, there's a handful of monsters that appear just about everywhere (Lizards, Norm. Turtles, etc.) and one or two new monsters per tileset. Aside from monsters, JJ1's levels also have more unique "gimmicks" than JJ2's. By gimmicks, I mean level features that aren't standard tiles, enemies, or basic events you can find in just about any level (springs, ammo...). What is there in JJ2? There's water (Marinated Rabbit), trigger crates (which may not count as they're basically everywhere), sucker tubes, rotating platforms, and...anything else? However, there are a lot more unique gimmicks in the JJ1 levels to vary the gameplay. For example, JJ1's Nippius levels have Jazz slipping and sliding on the ice. Or the Lagunicus levels, where the lighting varies depending on how deep you are in the water. Or Dreempipes, where you have to pull switches to alter the water level. Or Orbitus, with its antigravity walls. Even Pezrock had platforms that move horizontally. JJ2 didn't even have those. They're a platform gaming staple and yet JJ2 didn't even include something that simple. You get the idea. The 3D bonus stages in JJ1 are also to its credit. JJ2 has nothing really like them. Finally, JJ1 is longer. It's just got more of almost everything: more levels, more secret levels, more tilesets, more bosses. JJ1 just feels like a more complete game to me.
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Feb 18, 2007, 05:39 AM | |
both jazz games are as (-) near perfection as you can get, though they both have their flaws, JJR2 should have had more levels and that but thats what the JCS/multiplayer modes are for, they balance it out, also it helps if you have TSF
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Feb 18, 2007, 10:21 AM | ||
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however, i agree with a few of those points which would be valid in any case (namely, platforms moving back and forth, although this is possible and not too hard to make in jj2, as well as 3D bonus stages)
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Fear cuts deeper than swords |
Feb 19, 2007, 03:10 AM | ||||||||||||
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In short, think before you post three million points that are the same and don't make sense. |
Feb 23, 2007, 02:51 AM | |
open jazz sucks,it wont work on my computer at all for some reason, but i found the version for PSP, and most of the powerups and stuff dont work at all, so the only decent way to run JJR1 is DOSbox and that runs perfect for me, just DL D-fend so you can get playin in 2 clicks.
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Feb 24, 2007, 10:31 AM | |
even with the SDL thing, it didnt work
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