May 10, 2007, 06:49 AM | |
and,
how about 1.10o level support? (I'm working on a BC JCS edit btw ;p) pageclaim in the name of .LEV!
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May 10, 2007, 06:56 AM | |
I'm not sure what exactly would you want to "discover" by cracking the .LEV files.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 10, 2007, 07:55 AM | |
that's because we dont know what to expect ;p maybe you'll run into some kind of "interesting code" or something like that ;p
or just it would be (-) cool to be able to see how these levels are built up... compare them etc... maybe we could extract the jungle tileset? I love it! ![]()
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May 10, 2007, 09:51 PM | |
Okay...Just to bring my side-topic to conclusion... It works now. Thanks to cooba for the problem diagnosis and UR for the explaination.
![]() I think .LEV support would be neat, but it would only have limited use, being accessing older version level layouts. I doubt that the older versions had the home-cooked levels set up, so it would not be of any use to have a level editor for them. What it comes down to is how easy it would be to code. If we have to fart around cracking the .lev's encoding, then would it be worth it considering it's limited use? I should also probably warn about having too many suggestions. You don't want to burn out Neobeo. ![]() |
May 10, 2007, 10:42 PM | |
In most countries it is illegal to burn a firefighter
![]()
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 20, 2007, 11:07 AM | |
btw is this thread still alive?
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May 21, 2007, 02:43 AM | |
The status of the thread in no way corresponds with the status of the project.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 21, 2007, 09:39 AM | |
You mean the project is going smoothly? (I don't really think this thread is all that active ;p)
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May 28, 2007, 01:57 PM | |
In case I am not banned from this thread:
1.I think there should be an option to opposite click on an event, and be able to select things such as: "Remove all *event*." "Remove all adjacent *event*." "Remove all *event* within [INPUT] tiles." "Remove event." 2.Go to top/go to bottom of tileset buttons. 3.Better zoom selection (perhaps a different mode of zooming, such as a zoom scroll bar.) |
May 28, 2007, 02:29 PM | |||
Quote:
Quote:
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May 28, 2007, 02:36 PM | |
Wow? Really? I actually didn't know that you could use those buttons...
Well now don't I look silly. No comment on the zoom idea? |
May 28, 2007, 07:19 PM | |
I'm not here to give opinions, I'm just here to be helpful and show people how to do what they want to do with JCS. ^.^!
(Though, if you really want to know, I'm totally fine with the zoom the way it is. If it was more variable I might get afraid of it.) |
May 29, 2007, 05:48 AM | |
Show event sprites in paralax view, or maybe just the swinging spike bolls and platforms...
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Earth Mantra, for all your ambient music needs. |
May 30, 2007, 06:51 AM | |
Or just the event as it shows up in the layer view too
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May 30, 2007, 11:56 AM | |
Yeah, same with belts and wind please. Would be very useful.
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May 30, 2007, 11:59 AM | |
Other things I'd suggest would be a "open file" button for the music in the level properties menu.
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Earth Mantra, for all your ambient music needs. |
May 31, 2007, 05:27 AM | |
"Open" should be used for next level and secret level too
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 1, 2007, 07:29 AM | |
I said as it shows up in the layer view not as it shows up in the game
That's something completely different and will most probably be far more faster. Also, it will enable you to view events in the parallax view which don't have sprites.
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Jun 1, 2007, 09:54 AM | |
I think you can't miss it if you are working with multiple layers- which you should.
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Jun 1, 2007, 12:12 PM | |
But just a spikeboll event is just a tile. Sure that's handy and avery fast, but if you want to see how far the boll reaches and how it swings you would need to play the level over and over.
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Earth Mantra, for all your ambient music needs. |
Jun 1, 2007, 12:19 PM | |
You have a point... Maybe it's indeed better to show sprites or a circle around the event for that kind of events
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Jun 1, 2007, 12:23 PM | |
Well, it takes up more memory an processing power. It could cause slowdowns when the Paralax view is opened...
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Earth Mantra, for all your ambient music needs. |
Jun 1, 2007, 12:32 PM | |
Or just scratch the idea of sprites in the parallax view window. Whatever happened to testing your level ingame?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 1, 2007, 12:59 PM | |
Yeah, have fun coding that.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 1, 2007, 01:00 PM | |
That would take up far more resources...
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Jun 1, 2007, 01:01 PM | |
any progress? (you should make this opensource)
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jun 1, 2007, 02:49 PM | |
MMmm... it's debatable. On one hand, things could get out of control. On the other, anybody who can help will then be able to.
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Jun 1, 2007, 06:11 PM | |
For various reasons, showing sprites (or even circles with event-specific sizes) is not feasible at all. Also, this project is open source, which is why it will never get done.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Jun 1, 2007, 09:49 PM | |
There are less than 256 events, many of which don't even have sprites. Though trying to load all those sprites from anims.j2a might not make the most sense, it shouldn't be impossible to make some separate collection of graphics with one-frame previews of all the sprited events, like unanimated gems, enemies, etc.
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Jun 3, 2007, 02:31 PM | |
I don't know whether it's mentioned, but it would be nice if a level can be run without saving the actual map.
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Jun 3, 2007, 03:06 PM | |
I'd LOVE to see the following WORKING events in the list:
Tweedle Blue Ghost Slide (Whatever it does) Butterfly (Enemy) Fire (Whatever it does) Lava (Whatever it does) Sprincord (Whatever it does) Auto Fire (Whatever it does) Max Weapon (Whatever it does) TNT powerup Pepper Spray Powerup Electro Blaster Powerup
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Jun 3, 2007, 06:02 PM | ||
Quote:
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Jun 4, 2007, 06:26 AM | |
I'd love to see it working too, but it's just not completed. This is not a JCS problem.
Perfectly working for me. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Unfinished event. See Tweedle. Works, though it has no other effect than changing the Pepper Spray's colour. Works, though it has no other effect than changing the Electro Blaster's colour.
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