Apr 11, 2007, 03:58 AM | |
A J2E contains, among other things, 3 BMPs (not PCX), compressed with zlib. More specifically, the images are stored one byte per pixel (once you get past zlib).
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Apr 11, 2007, 07:42 AM | |
One image is the episode pic, second is the title. What's the third picture, then?
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 11, 2007, 10:33 AM | |
The title switches to a highlighted version when you select it.
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Apr 11, 2007, 11:53 AM | |
That's just done with shaders I believe.
Also, I used to have the program that made .j2e files, but lost it 3 hard disk deaths ago. |
Apr 11, 2007, 12:03 PM | |
*thinks back for a few moments*
Sorry, my bad, it is. |
Apr 11, 2007, 05:05 PM | |
Also, the size of the image alone leads me to conclude that JJ2 was meant to be played in a resolution of 640x400.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 19, 2007, 04:57 AM | |
The uncompressed size is not given, because it is a static value. I don't have the exact figure at hand though. Basically width * height.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 19, 2007, 05:48 AM | |
May 19, 2007, 07:13 AM | |
ok, now i can uncompress everything so no more questions about that, but i don't know what the 8 bytes after the width and height are, can anyone tell me?
![]() and one more thing, when i compress images, they become just 41 bytes and i think that is too small and jj2 doesnt like it. why? Last edited by zapS; May 20, 2007 at 11:02 PM. |
May 21, 2007, 12:23 AM | ||
Quote:
At a guess, you probably used the compress/compress2 function wrongly.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 21, 2007, 12:43 AM | |
well how should i use it?
it returns Z_OK or something like that. i tried to increase all the unknown bytes by 1 and it worked just as usual, but when a set the all to ff, there was a memory error, it said something about memAlloc(). |
May 24, 2007, 03:03 AM | |
You're welcome.
![]()
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 24, 2007, 03:19 AM | |
i did wrong when i read the file into a char pointer.
in the fread funtion the first parameter must be an adress you know, and usually i want to read data and put them in int variables or similar types and then i have to write fread(&var,... and i forgot that in this case it was a pointer and i wrote "&" before. the result were just alot of -51 ![]() ![]() ![]() |
May 24, 2007, 03:27 AM | |
This probably warrants a thread of its own, but the LEV file format is full of hate. </3 Among other things, each tile is stored differently depending on whether it has any transparent pixels, and where the transparent pixels are.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
May 24, 2007, 09:34 AM | |
Any chance of releasing a program publicly that allows this j2e editing?
(*dodges really sharp knife*) |
May 26, 2007, 08:41 AM | |
About 4 hard disk crashes ago...
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May 28, 2007, 01:58 PM | |
Yay!
![]() |
Jun 23, 2007, 02:03 AM | |
Well if it's made completely by you, it could be freely distributed, by being uploaded to J2O for example
![]()
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Jun 23, 2007, 06:06 AM | |
Excellent idea!
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Jun 29, 2007, 06:29 AM | |
Jun 29, 2007, 07:48 AM | |
So is there something to *extract* said images from the j2e file?
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jun 29, 2007, 08:35 PM | |
Doesn't that just give you the whole screen and not the image?
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Jun 30, 2007, 12:46 AM | |
Umm... yes. To be solved by cropping, I suppose.
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