Jul 4, 2007, 02:21 PM | |
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I was making my third test and I decided to host it unfinished. When I hosted it, most of the players that joined calimed that they didn't see their rabbits (saw their rabbits as invisible). Since my lvl was 768x256 and Blurred told me the size may cause the problem, I resized it to 512x256, even to 256x256. None of them worked. The problem persists.
Any ideas how to solve this? And if the size is problem, tell me how to copy tiles together with events in JSC. Any help is highly appreciated. Thank You in advance, Pyramid. |
Jul 4, 2007, 03:04 PM | |
And how can I make a level not to use too much memory?
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Jul 4, 2007, 04:19 PM | |
Delete some events, pyramid.
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Jul 4, 2007, 05:11 PM | |
Can you actually tell how much memory a level uses?
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(^.^) ((")(") |
Jul 4, 2007, 07:37 PM | |
Well, if you run the level and open a memory editor then yes you can see how much memory it used and how much it needs free. Then you can allocate more memory and restart the level setting address 5DB7F0 to value 6 (non-freeze) to quick reset the level and that's how you can get in theory get all the events to work. It didn't work for me when I tried that.
I'm not all that good at math, this would be something somebody else could work on. Maybe a calculator that runs in conjunction with JCS and tells how much memory is free for the level and how much is used and stuff like that. Lots of variable though.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jul 4, 2007, 07:42 PM | |
This isn't so much memory related as it is to JJ2's internal constant for the number of objects loaded at any one time. In retrospect it would be trivial to change a few bytes to ignore this limit, but the accepted way is to reduce the number of objects loaded (usually generators).
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Jul 4, 2007, 08:09 PM | |
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jul 5, 2007, 02:38 AM | ||
Quote:
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Jul 5, 2007, 03:29 AM | |
SO what should I do? I deleted all unnecessary events and it didn't solve the problem!!!
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Jul 5, 2007, 03:39 AM | |
if you mean JCS, then try B.
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Jul 5, 2007, 03:46 AM | |
And what about events that are placed on a transparent tile ?
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Jul 5, 2007, 03:49 AM | |
Shift+B
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Jul 5, 2007, 04:06 AM | |
No, it doesn't work. Actually, there's no difference between B and Shift+B.
EDIT : I discovered that Alt+Ctrl+Shift+B works lol Last edited by PyRRamid; Jul 5, 2007 at 04:17 AM. |
Jul 5, 2007, 04:43 AM | |
Lol that's weird ;p it should work with just Shift+B ;p
Oh well... too many events may indeed make the game really weird... I've noticed that a whole while ago when I made my first GroundForce level ;p
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Jul 5, 2007, 04:57 AM | ||
Quote:
![]() I am moving all lvls now. Hope it'll work. |
Jul 5, 2007, 05:23 AM | |
press sift while pasting so the events get pasted too.
By the way, 256x256 is still quite large level...
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It seem JCF administration got a move on since my name got "finally" changed. But hey thanks guys out there. Making kind of a tribute to Foo races + research on the subject... (It's going better now that we have finally foo races uploaded ==> HERE.) Progress: ▀▄▀▄▀▄▀▄▀▄ 10% or so... And also randomly here and there hosting the original Team Foo races! ![]() "Your reputation on this post is Somewhat Positive." Last edited by TheKax; Jul 5, 2007 at 05:25 AM. Reason: NO REASON! MUHAHAHAA! |
Jul 5, 2007, 06:16 AM | |
I reduced it to 265x115. Cant do more. Problem persists.
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Jul 5, 2007, 06:44 AM | |
I noticed that with too many events on this Ground Force level I was making, my bunny would just fall straight through nothing even though there are destruct blocks there and no matter how small I made the level, the problem persisted. Try adding an unused layer in by putting one single, hidden, tile in that layer. If that doesn't work or it makes things worse, than clear that layer, but an extra layer may give the level more memory to work with.
__________________
Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Jul 5, 2007, 02:39 PM | |
Why would JJ2 allocate extra memory for a layer, only to use it for events?
__________________
<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
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MasterJazz |
This message has been deleted by Derby.
Reason: Off-topic. By the way, press "t" to chat in multiplayer.
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Jul 9, 2007, 02:26 PM | |
Masterjazz stop spamming its not good , and you will get a ban man.
Hows it gone pyrramid
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
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