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Bobby aka Dizzy

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Aug 14, 2004, 10:07 PM
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JDC Suggestions

If you have any suggestions on what you feel could be done better for the future of JDC please post something here and I'll try to answer all questions and suggestions you have. I really appreciate all the suggestions and comments everyone has.
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Aug 14, 2004, 10:19 PM
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Aug 14, 2004, 11:00 PM
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I wish that JDC 10 would be arranged on some other time than summer, please. I know that most of the people have work on other times than summer, but it's just a part of each day, and shouldn't that be important when playing JDC, that you just make a few duels in each round and got like 100 points, either you get 150 points and miss half of the rounds, because some of the people are also away when summer-vacation is going on, so they can't play at all. That's why I again couldn't have fought about the first 3 positions. I just had tried to get to top-10, as I missed half of the rounds because I were away like 4 weeks. If next season will be anyways arranged on summer, then I think I don't have a necessary to participate in that one, because I'll be anyways away many weeks.
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Vegito

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Aug 15, 2004, 12:12 AM
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So do I..
I missed 3 roungs because of vacation.
thats irratating >_<
I wanted to get in the top 10 too..
After all it was a well tournament.
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Aug 15, 2004, 01:11 AM
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Suggestion: slap Nigma around a bit so he gets more active again, and buy him a new connection that doesn't make people time out so he can host events again.

Moving JDC to a different season probably won't help too much. It may help you personally, but it would probably be inconvenient for some others. Frankly, I don't think there's a time where everyone would be around long enough in order not to miss a single round.
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Aug 15, 2004, 01:24 AM
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I agree with Enigma, i was 1 week gone to ( cc irl vacation ) but i managed to get a around score quickly altrough i missed the change to play about 7 3 v 3 games and 2 euro events. Also my round score was terribly low. The longest vacation after this one is the x-mas one which just lasts only 2 week and you visit family and stuff so that woudnt be really a good idea either, next there is just only school >(
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Thunder

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Aug 15, 2004, 02:01 AM
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What could be changed is the quality system of this year.. I really didn't understand anything from the player quality thingy.. Somehow I managed to stay up that list but don't ask me how =P I don't exactly remember how that was last year but I do know that it was easier to figure out. I just won a lot of 2vs2's and my quality kept rising up, I guess it was about how many games I won (or something).
Further hmm.. I don't really agree with Superjazz there. Like Enigma said, it might be better for you personally, but some people are studying and/or working full time in other seasons, so after a day of hard work and working for like 8 (or more) hours, I don't really feel like to duel to "get my round score". About that vacation thingy, I was just lucky I didn't had to go on vacation this year and last year so I could participate every round. Next year I WILL be going on a vacation though (dunno how long) so feel free to take my place on that throne .
I did had fun this season, but I figured out the way of working of JDC.. and it was no big deal to get high round score points. Just duel somebody with a high place in the player quality to get high opponent quality, when that´s done, play a lot of 2vs2's to improve your roast:fall and your pts per duel and you can win every round if u want to. I don't know anything to change that.. but maybe somebody else could think of something to change that way of scoring, coz it simply just was too easy :P.
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Aug 15, 2004, 02:25 AM
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how to win jdc : do mass 2on2 vs newbs, and dont duel any people who have low quality.

fix the quality stuff that is seriously so messed up.
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Aug 15, 2004, 08:57 AM
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I thought of something else.. maybe something Clanbased can be added as well to JDC.. mayb a ladder or something of current members in that clan who have the highest amount of points all together? (or something..)
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Aug 15, 2004, 01:20 PM
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For that clan thing: lookie here .
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Vegito

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Feb 2, 2008, 01:31 PM
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I'd like to revive this thread again as theres about 5 months or something till the next JDC season ;o
Could be a good time to SUGGEST STUFF MBY?
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Feb 2, 2008, 02:26 PM
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monetary prize to the winner
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Feb 2, 2008, 02:27 PM
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What I can think now about is that 2vs2's should also be counted to one's "Opponent Quality" and "Player Quality" should also affect the 2vs2. Just like in 1vs1 duels.
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Vegito

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Feb 2, 2008, 03:47 PM
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Yes, but how to count the 2vs2 "players quality."
Maybe count both players quality and devide by 2? ;|
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Unhit

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Feb 2, 2008, 03:49 PM
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or make something like "team quality"...if the players didnt play together yet, it's (possibly weighted) average of their qualities, and if they played > x games as a team, maybe the team's quality?
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Feb 2, 2008, 04:18 PM
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yeah monetary price plz
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Raven aka StL

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Feb 2, 2008, 05:31 PM
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You can't really determine individual player qualities in team-games, so that's not too good an idea.
Bobby aka Dizzy

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Feb 2, 2008, 09:48 PM
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I've always been unsure of a fair way to calculate opponent quality for 2on2s. The obvious answer of averaging player's quality just doesn't seem appropriate to me.

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yeah monetary price plz
I'm personally against a monetary prize for winning jdc. If someone else wanted to give a monetary prize I suppose I wouldn't try to stop them but I feel like it might make the competition less friendly. If anything I'd support a prize that was more fun... say a jazz plushy doll.
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Grytolle

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Feb 2, 2008, 11:44 PM
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you just want to get rid of those plush dolls already ^______^
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Vegito

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Feb 3, 2008, 03:41 AM
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Haha sent me my doll already

It is hard to actually think of something to calculate the 2v2s quality.
However if you just do it "like the dueling quality" you'll get the better 2v2ers high anyways. And sometimes theres a noob playing against noobs only to get high quality, but that will be solved by the better players as he'll be invited to lots of 2v2s then and lose them all probably. Free points for the better players
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Feb 3, 2008, 08:06 AM
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Thar should be n 1v2 opshen#

How about a season where you can't lose points? It realy sucked, at the last round, I lost like 30 points. I think that there should be like a minimum points for a duel/2v2 to get is 1, and not 0 cuz then who wanna play and losing points is kinda dumb I think. If you think that someone will get tons of points from that (I dunno, 10 duels will get you 10 points, and 10 duels are a LOT of duels), maybe there can be somthing like a point from.. I dunno, 3 duels/2v2?...


30 points! 30 meh be tells yu!
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Bobby aka Dizzy

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Feb 3, 2008, 08:29 AM
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Losing points is never fun but the alternative of always gaining points will encourage people to duel an extraordinary number of times.
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Feb 3, 2008, 08:39 AM
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and then we are back in season 5 and before...and that sucked. so losing points is good.
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Feb 3, 2008, 08:52 AM
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Quote:
Originally Posted by Bobby aka Dizzy View Post
Losing points is never fun but the alternative of always gaining points will encourage people to duel an extraordinary number of times.
So? I thought all of the point at JDC was to play alot. Wining is also has some part on it, but small. I lost in most of my duels and I gut a high rank.
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Feb 3, 2008, 09:01 AM
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Just have two seperate qualities: one based on W-L in duels and one based on W-L in 2on2's. That would make player quality in team games more fair, imo.
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Feb 3, 2008, 10:31 AM
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Quote:
Originally Posted by IconGuy View Post
So? I thought all of the point at JDC was to play alot. Wining is also has some part on it, but small. I lost in most of my duels and I gut a high rank.
JDC was so activity based, we're trying to get it less activity based.
People really do want to no-life and play 500 duels if they can win like that.
That's why theres round confidence now. 8 2v2's/duels give you full confidence.
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Nonomu198

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Feb 3, 2008, 11:22 AM
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Combine stop trying and casualty soldier awards, get somthing like 15 (maybe more, I think it should bechanged with the activity of the round) duels required, and get a neat active loser award, somthing I CAN WIN!
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Quote:
Originally Posted by Quickz View Post
Just have two seperate qualities: one based on W-L in duels and one based on W-L in 2on2's. That would make player quality in team games more fair, imo.
Again, player qualities in team games is a downright bad idea, because you might do 2v2s against ie. two people who can play somewhat well as a team with your partner being someone who just completely sucks and therefore you'd lose your quality when you play well but your partner doesn't.

That's just one of the many cases in which 2v2-quality wouldn't reflect your teamplay skill and could easily be rendered a bad idea.
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Feb 4, 2008, 07:43 AM
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As you can duel tons of noobs to get high quality at duels too.
It would always reflect your skill in some way anyways. If someone duels tons of noobs he immediately gets asked by better players cause he got such a high quality. Then he loses most of his duels and his quality is back to his normal level.
I don't see a problem.
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Feb 4, 2008, 10:09 AM
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It's totally different in team games.
If we follow your way of thinking, we might just as well remove quality in general, because it can be abused.
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Feb 4, 2008, 10:11 AM
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Indeed, the more 2on2s you play, the more accurate that 2v2 quality would reflect "your" 2v2 quality. But for a really accurate number, you'd need many 2v2s with many different people. However, as Veg mentioned, the "quality value" players have now probably isn't extremely accurate in all cases, either, yet it "approximates" it's "true" value once you play more and more games.

and it's not like quality, or more general, the point system isn't "abused" or that people don't "optimize" their games
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Raven aka StL

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Feb 4, 2008, 10:25 AM
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Indeed.

Though, graceful, gentlemanly competition comes first, remember that.
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Jun 28, 2008, 05:58 PM
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*Reviving this thread*

I have a good idea (at least, I think it is) .. Add checkboxes to the overall rankings where players can tell if they are available for: duels, 2on2's, any events or nothing at the moment. It would be great if you decide to not play any more games for one round for example.
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Quote:
Originally Posted by Quickz View Post
*Reviving this thread*

I have a good idea (at least, I think it is) .. Add checkboxes to the overall rankings where players can tell if they are available for: duels, 2on2's, any events or nothing at the moment. It would be great if you decide to not play any more games for one round for example.
So just don't play. It's that simple.


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Jun 29, 2008, 12:25 AM
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If you wanted a more skill-based fight for the victory, there should be an elimination stage in the end of the season for let's say, top 16 players? I remember there used to be JDCE some seasons backwards, but I never got what was that about.
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Raven aka StL

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Jun 29, 2008, 04:48 AM
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That's not a bad idea, maybe the best in this thread.
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JDCE ran alongside JDC 7 and was entirely optional.

Making an elimination stage at the end of the season kind of defeats the point of event activity..
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JDC can use some more levels for custom game modes. Specifically, there could be more quality Jailbreak and Flag Run levels. It's been like this for a long time, but EvilMike and I aren't really active making levels for JDC anymore. So if someone can step up and contribute, it would really be appreciated. These levels don't have to be perfect or have great eye candy, they just need good gameplay.

Edit: see this thread.
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Quote:
Originally Posted by cooba View Post
JDCE ran alongside JDC 7 and was entirely optional.

Making an elimination stage at the end of the season kind of defeats the point of event activity..
People with higher rank at the season's end would still face "easier opponents" in the elimination. The thing is that you wouldn't always get fair match-ups, because the better players might be just more inactive and stay near the edge of top-16 or something. But still, this could be tried on one season just once at least. The winner of the elimination will be declared as the JDC Champion.
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I don't approve of that.. at all.
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