Apr 5, 2008, 01:41 PM | |
Custom Game Mode-Tournament
Any interest for a Tournament using some fresh concept? Since plus is out, I was considering of having a tournament in the near future with some of the custom game modes(Jailbreak, FlagRun, Assasination, etc.)
If the tournament is going to be for team, there obviously should be teams with 1-2 backup-players at least. Suggestions, discussions, please.
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Apr 5, 2008, 03:24 PM | |
A massive
3v3 or 4v4 with backups (2-3)... and maybe team captains as well. |
Apr 6, 2008, 09:34 AM | ||
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Apr 6, 2008, 02:33 PM | ||
FR ftw. Don't forget the backups. Better having 2 backuped teams then 6 non backedup-never-full teams.
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Apr 9, 2008, 01:55 PM | |
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Apr 9, 2008, 02:04 PM | |
I never even played assault so far (no clue why, just never happened) so assault should be it imo!
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Apr 10, 2008, 08:20 AM | ||
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Apr 11, 2008, 12:59 PM | |
FR please
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Apr 13, 2008, 02:25 AM | |
Thank you for your replies, people. It might be a suitable moment to start the tournament in May already, if we come up with some decent ideas. Although I created this thread, it doesn't mean I'd be volunteering to held the tournament alone. Anyone who has experienced a few tournaments already and knows JJ2+ well, can now sign up here more, or less officially.
I sort of agree with you about the tournament-type being either 3vs3 or 4vs4. Should it be clan or not, each team should still have more than the minimum amount of players to have a better chance for all matches to be played. As soon as possible I will start a poll, where you can vote for your favourite gametype of the possible team-gamemodes.
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Apr 13, 2008, 03:34 AM | |
Same.
![]() I'd like to see JB Tournament. Maybe Death CTF could be fun to play too, but I've played too less in this gamemode to decide whether it's playable in tournaments or not. Also, I think that 3vs3 would be much better than 4vs4. Less laggy, easier to organize etc. I don't remember tournament in which 4vs4 worked fine. However, if it is JB or Assasination, 3 players per team is a bit too little.
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Apr 13, 2008, 09:53 AM | |
Maybe make divisions for different gametypes, or have people/teams compete in multiple gametypes?
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Apr 14, 2008, 08:38 AM | |
Agreed. That would be awesome
![]() ![]() EDIT: else, Jailbreak plzthx
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Apr 14, 2008, 09:00 AM | |
Never played that. Let's do both
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Apr 15, 2008, 11:54 AM | |
JB all the way.
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Apr 17, 2008, 06:11 AM | |
Most custom game types seem to be randomly biased on seldom occasions.
So I'm all for CTF, as usual. FR could work, though, just because the concept idea is relatively awesome. |
Apr 17, 2008, 12:01 PM | |
GroundForce ftw
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Apr 17, 2008, 12:37 PM | |
Just separate 3 or 4 similar GF "arenas" (in one level, ofc) and have one person from both teams battle in each. Then move on to the semi-finals and later, the final, if necessary (if all competitors aren't from the same team after any stage).
Then redo the round or do a new one, giving the winning team a point. I might as well make an example level and write an article about this when I have the time. |
Apr 17, 2008, 01:52 PM | ||
GF duel? boring.
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Apr 17, 2008, 11:18 PM | ||
Quote:
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Apr 18, 2008, 05:00 AM | |
Yay look I made a good suggestion =D
What I was thinking of, is seperating the teams at the start (so they can't kill one another) and then just throw them in one rather big destructable area (that is, spread out- JJ2 can handle a limited amount of destructable blocks so it will be a big level which isn't all that filled). After they have found the other team, points for the other team can be scored by killing an opponent and you can score a point for your team by falling out (teams should logically be of the same size because of this). When everyone is out, the team with the least points wins. The level should function like this: Scoring system: -When the game has not been started yet, scoring points should be made impossible in any case by blocking the bases with triggered blocks that will be removed when the game starts. Just in case of lagginess. -When warping players out of the level, they should pass the bases in the correct order to score a point (remember that points are bad- you score a point for your team when you die or fall out). -When a player gets killed, the bases should be passed in this order too. Start position system (tubes, triggers, mp-starts, both bases): -if the game has not been started, put them in their team's pregame area (and set some triggers with trigger zones to make sure the player will pass the bases in the correct order after falling out). -if it is a new player and the game has been started, put them in the circle-tube-with-gem-in-a-crate-thingy straight away. -if it is a player that has died and the game has been started, let them score a point (by moving them over the bases in the correct order). I could optimize my team GF 'level' and post a link here if anyone is interested.
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