Jun 22, 2008, 06:25 AM | |
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Found it there:http://pl.youtube.com/watch?v=z8gjyj...eature=related
Who don't want to watch the video: 0.Make backup of level 1.Open that level in hex editor. 2.There should be "LEVL" string somewhere in up of the file. 3.Modify the four bytes after "LEVL" to 00 4.Save 5.Open level in jcs 6.Password leave empty. Have fun :] |
Jun 22, 2008, 07:09 AM | |
Easy peasy, you don't even need a hex editor to do this. Just leave the password in JCS itself empty.
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Jun 22, 2008, 07:22 AM | ||||
There's also removing the password entirely. Though in general, most people just use a version of JCS that ignores passwords.
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Jun 22, 2008, 01:06 PM | |
Jun 22, 2008, 02:08 PM | ||||
What I mean to say is if someone is going to circumvent a password, that's the method they are most likely to use. I highly doubt most people hex-edit passworded levels or even considered it, but I could be wrong.
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Jun 22, 2008, 02:56 PM | |
I would probably have done this if I ever needed to "crack" a level
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Jun 25, 2008, 08:05 AM | ||
Quote:
![]() Anyway, nice find.
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Jun 25, 2008, 01:31 PM | |
thanks again, but it still doesn't work. it works fine for some levels, but not others. i think it is probably something to do with the file itself, as opposed to the program
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Jun 25, 2008, 01:46 PM | |
Hmm, if you send a private message to me with your email i'll send ML_qob to you
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don't get poisoned. . . Maar ik heb taart
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Jun 26, 2008, 11:03 AM | |
Try to make copy of the level for example ml_qob123. If it doesn't work, I send to you via PM my ml_qob.j2l with empty password.
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Jun 26, 2008, 12:28 PM | ||
Quote:
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don't get poisoned. . . Maar ik heb taart
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Jun 26, 2008, 12:40 PM | |
Jun 27, 2008, 01:56 AM | |
For the record, it's three bytes, not four. The fourth byte tells jj2 whether or not to appear in the home cooked level list. You can find out more about the J2L file structure in this thread.
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jun 28, 2008, 01:40 AM | |
What is the actual difference in the file between an empty password and no password set?
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Jun 28, 2008, 04:12 AM | |
The same as between "0" and "NULL".
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Jun 28, 2008, 05:55 AM | |
Now he's gonna ask for the difference between those two.
![]() Technically an empty password still returns a hash value (0), which makes JCS believe that the level is still passworded. JCS uses a special hash constant that is equal to NULL. Whatever password results in this hash will be considered empty and the password box will no longer appear. Neobeo managed to list a few such passwords here.
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jun 28, 2008, 08:40 AM | |
But then, what's the hash (in the file) of a depassworded level? If 00 00 00 is still considered a hash of a password (an empty password), then what's in these three bytes if you depassword the level.
Or just put really clear: what's the hash of 'oesmonk' and all these other funny things?
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Jun 28, 2008, 10:28 AM | ||
Quote:
Because CRC32("oesmonk") == AD 00 BA BE. The first byte is discarded.
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jun 29, 2008, 05:33 AM | |
yay now I can make my own password removal password finder to get my own password removal password with my name in it
![]() ![]() ![]() Still, it's funny that it's not just 00 00 00.
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Jun 29, 2008, 06:06 AM | |
lol I still remember the pretty 'over excited' news message on Jazz2City that Epic was going to release JJ2 1.23 with password functionality for your levels.. Thinking about that under reading this topic makes me gonna laugh..
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Jun 29, 2008, 09:49 AM | ||
so no one could find the SECRET ULRTA hotel events you use.
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Jun 29, 2008, 10:09 AM | ||
Quote:
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> Last edited by Cpp; Jun 29, 2008 at 10:22 AM. |
Jun 30, 2008, 03:07 AM | ||
Quote:
awesome.
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