Oct 27, 2007, 10:16 AM | |
Nor interest.
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Sep 6, 2008, 04:25 AM | |
Just hold shift when placing 'empty' tiles with events that you've copied with "b".
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Sep 6, 2008, 04:31 AM | |||
Thanks for reading the thread!
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 6, 2008, 07:33 AM | |||
If searching threads is too hard
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Sep 6, 2008, 12:48 PM | |
shame. Neo, why did you have to leave?!
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Sep 6, 2008, 04:10 PM | |
Nobody said anything about leaving. I'm just in a state of not being here for an indefinite amount of time.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Sep 6, 2008, 04:33 PM | |
When JCS+ is finished I bet jazz2 will get another spark like jj2+.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Sep 7, 2008, 05:09 AM | |
If you look at the guy above me (neobeo) is currently makeing one , it's 10% done. But I think he's doing other things at the moment so you just have to wait.
It's not a new jcs as such , more like a mod.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Sep 7, 2008, 06:17 AM | |
Yeah , I think one of the features is making long text , instead of only 2 lines ;( , and more than 16 text strings are aloud.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Sep 7, 2008, 09:49 AM | ||
![]() We are a small community you know.. no "they" just "these guys"...
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Sep 9, 2008, 07:53 AM | |
But these guys is aldo a "them" thus also a "they" . Isn`t that true?
Anyway, we`re wandering off topic now. So, what I`d like in a new JCS too: A way to put certain events in diffrent layers. As in for example the trigger event. That`d be major cool if you could make trigger events in multiple layers. I AM aware there is a technique for this, by doing something really smart in the top-left of a lvl. But that only works if it`s been there since the first time you saved. Say, you`re in the middle of making a lvl, and you suddenly want a background trigger event, that`d be impossible... Also, I discovered that that method doesn`t always work flawlessly either. So, I`d suggest making some events like that into diffrent layers. No actual interactive events like pickups, because you simply can`t jump to another layer, just other type`s of events like Trigger Scenery.(I know triggers are also "interactive" events, I just didn`t know any way to say it diffrently...)
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Shrooblord |
Sep 9, 2008, 12:47 PM | |
I don't know how that would be possible due to the engine jj2 runs off of.
But I was thinking something that allowed you to choose how long the text stays up when you hit a trigger text.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Sep 10, 2008, 09:04 AM | |
Maybe multi events would be cool! You know, like a hurt-trigger zone. It triggers something so you can(not) become hurt!
Or a pickup-warp(target). So you pick it up while warping. That one would be a mean trap by the way: "OOH! a 1-up! Let`s pick it up! WAA? I got warped..."
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Shrooblord |
Sep 10, 2008, 12:24 PM | |||
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Sep 10, 2008, 03:12 PM | |
Been mentioned proberply , but more background layers >(.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Sep 11, 2008, 01:54 AM | |
Well, as an editor JCS already works very well...
But few things I'd like to add if I could: - How much momery used on tileset and animations, how many tiles/events will Jazz 2 still handle. - Random background generator (Would be nice for those starry backgrounds) - MCE and SCE list to easily make them - Jazz 2+ only events (Activate pits, control points) - Pacman Ghost Enemy |
Sep 11, 2008, 06:54 AM | |
That said, everything listed on this page so far can't be solved by a new JCS but by recoding JJ2.. but then again that happens every single time here so I'm not surprised.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 11, 2008, 07:04 AM | |
Oh, well... sorry...
Or was you only talking about his ideas? BTW, another REALLY cool thing, would be triggered lighting. You know, when you enter a room some parts of it suddenly get lit while they didn`t when you entered earlier in a diffrent way. But I guess those double events aren`t possible then. Pitty.
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Shrooblord |
Sep 11, 2008, 08:25 AM | |
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Sep 11, 2008, 02:54 PM | |
Right Click, 'Select Event', Environment -->Lighting -->Set Light
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 12, 2008, 05:43 AM | ||
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There`s a room right? when you walk into it the light turns to say 30 intensity. There is NO light at all, except the bubble surrounding you. But, when you activate a trigger, the set light events which were allready in the room would suddenly appear.
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Shrooblord |
Sep 13, 2008, 10:26 AM | ||
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If you want different areas to light up when you touch it, use it with the Steady Light event.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 13, 2008, 10:37 AM | |
OK Jimbob imagine this
You are in a level with lighting 50%. So it's dark all round, but there's a circle of light around you. Now you hit an event which "triggers" a steady light event to turn on, so suddenly there's another circle of light! aka: Instead of a trigger for the global lighting (set light), allow the player to trigger local lighting (flicker, steady light). |
Sep 13, 2008, 10:52 AM | |
oh lol now I get it
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 21, 2008, 09:40 AM | |
i have good ones:
1. let the layer 8 (textured) background NOT USE layer 5 speeds but just layer 8 2.let the layer 8 (non-textured) background handle the speeds set (not that it only forces speed 0) 3. be able to choose when you darken the level(lightning stuff, event or properties) not making a lightly ring around jazz/spaz. 4.a one way that goes down! "if you come from above and you touch the ground you go trough it and then you are not able to jump up from beneath again" 5.more background layers 6. more foreground layers 7.maybe an extra sprite layer, which makes the layer 4 and the extra 1 both letting you walk on the masks. 8.let the springing shoes stuff work. that it actually MAKES you higher jump after picking this pickup (like in jj1) 9.maybe this also for a faster running etc. i think most is impossible but some maybe can handled. anyway, think about it guys. ** EDIT: 10. a spring event that doesn't fall down if set on air running the level. |
Sep 21, 2008, 10:40 AM | |
Just use solid trigger scenery events under the springs, then make the player hit a trigger zone.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Sep 21, 2008, 11:41 AM | ||
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(like 99% of the suggestions in this thread) |
Sep 21, 2008, 02:43 PM | |
The "more layers" idea was in particular mentioned in the First Post Of The Thread as the Idea Not To Post.
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