Nov 18, 2008, 06:23 AM | |
Maybe the hunters should automatically score points, should their target disconnect.
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Nov 18, 2008, 10:51 PM | |
I think 'Wabbit Hunting' is a nice idea, though I have a suggestion. Let's say Max Score is 100. When you kill a non-target, you gain one point. Doing so 5 times will result in a penalty (let's say not moving for (x) time). Killing the target will earn you 10 points. The target should always have a recognisable character in his or her name (like the asterisk for the CTF flag carrier).
Having that penalty, people will be encouraged to find their targets instead of going on a rampage, but when you do kill someone who isn't a target, you won't be entirely let down by the lack of points gained. |
Nov 20, 2008, 09:46 AM | |
I wish that the multiport would be included in jj2+
http://www.jazz2online.com/J2Ov2/dow...p?levelID=5253
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Nov 20, 2008, 09:55 AM | ||
Quote:
![]() And it would be very easy to change the ports is want.
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Nov 20, 2008, 10:19 AM | ||
Quote:
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Nov 20, 2008, 01:23 PM | |
I meant i could set the joining port for him
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Nov 20, 2008, 11:27 PM | ||
Quote:
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Nov 21, 2008, 12:42 PM | |
Still, it would make a nice new feature over time.
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Nov 21, 2008, 12:49 PM | |
Also, likewise the 'spectate the flag' options, maybe a 'spectate DOM points' (and maybe even showing the name of the DOM point while we're at it).
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Nov 23, 2008, 12:34 AM | |
should there be a code that when you shoot floating events in levels it falls down?
if this can be configured, then you may make an option like /noammofall on or something.. where carrots/ammo stays in the air when you shoot them.. in other words: they won't fall down.
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Nov 23, 2008, 10:02 PM | |
can someone reply about my question , ty... argueing about tests is pretty useless ;/
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Nov 24, 2008, 06:16 AM | |
it's not useless.. if you want to make concepts. somethings fall in holes or in the pit which you don't want to let it fall in. i wish there was a JCS option for "not falling down" beside the Easy,normal,hard and multiplayer function...
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Nov 24, 2008, 06:47 AM | |
Eh, jj2+ could probably be modified to destroy game objects that fall down into the pit and have them respawned in their original location.
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Nov 24, 2008, 10:01 PM | |
exactly , cpp
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Nov 27, 2008, 06:27 AM | |
it would be polite to answer the post before , before changing the subject to anything else..
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Nov 27, 2008, 08:23 AM | |
no..but you can give an short opinion about it. that's what i mean ;o
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Nov 27, 2008, 10:31 AM | ||
Well you go ahead, cooba.
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Nov 27, 2008, 04:40 PM | ||||
I made an update. Make sure to read the warnings.
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Nov 27, 2008, 08:42 PM | ||
Quote:
Just be warned that this will cause problems for players that do not have the latest version of JJ2+.
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Nov 28, 2008, 12:27 AM | |
Wow, that's a brilliant update. MP3 support is just WOW!
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Nov 28, 2008, 04:37 AM | |
MP3 support is a nice addition, but it has its downsides.
For example, size of the downloads will be increased alot with over 2 megabyte music files lying around, and also the momery needed for the game increases (I think). |
Nov 28, 2008, 05:08 AM | |
MP3 support is nice, but not that important. There is no server-to-client music downloading in JJ2 and J2O only accepts files of 2MB at most as uploads. I'm more thrilled about BASS because it plays mods way better than the Galaxy Sound System JJ2 originally uses.
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Nov 28, 2008, 05:31 AM | |
oh hell yes
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Nov 28, 2008, 10:47 AM | |
Agree! The mod music sounds way better now.
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Nov 28, 2008, 11:07 AM | |
Incredible work, BlurredD. I have secretly wanted AIFF support forever!
I'd also like to take this time to remind people that ripping your favorite audio CD and uploading tracks from it to J2O is probably a bad idea. |
Nov 29, 2008, 01:49 AM | ||
Quote:
** the mp3 songs should only be used as Demo styles, which can't be mods (if you don't want to track from scratch). Not for your favourite songs.. Atleast it must be instrumental imo. about the BASS, this is really awesome since jj2 now can handle those important effects in samples (chiptunes) it normally couldn't. TY blur o well..
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Nov 29, 2008, 01:58 AM | |
The J2O staff reserves the right to delete uploads containing MP3's suspect to copyright breach.
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Nov 29, 2008, 02:25 AM | |
Originally posted this in the newspost:
I find it a bit impractical to use the .mp3 function… Let’s face it, the addition of .mp3 files is most useful for single players (think epic background music, voice acting). Of course this was all possible before with mod files, but now it is more accessible. While this is all nice and awesome, most older SP packs use tricks like the flag-instadeath instead of pits, stuff like that that doesn’t work anymore in Plus. That’s why I feel a bit awkward of using Plus for single player, since 1) I’d be the first and 2) all other SP packs have to be played in JJ2 1.23 anyway. Do we still have the right to host the files on a server besides J2O and link to them in download descriptions?
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