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Contest Judging

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cooba

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Aug 5, 2009, 12:06 PM
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vote change

1. Sucky Level
2. Gorda
3. Depressionary Round
4. Hypercube
5. Project Pez
Superjazz

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Aug 5, 2009, 12:20 PM
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What I've noticed is that some people are certainly too used to open levels with a lot of space to hop around. 'Indoor' levels have usually more like a Love It/Hate It gameplay, rather than something everyone would like equally. I myself don't have any problems moving smoothly in a level as long as passages have at least 2 tiles of width, and the level isn't entirely tunnely. A good example of this is Atom Heart, which is apparently disliked by people who are generally clumsy in maneuvering. I didn't plan it to have a 'closed' feeling, I just created it to a scale it felt fine with. Besides, like Gry once said, you are more unlikely to get airhit in Indoor-levels, right? Isn't that quite a good thing?

Another thing that matters me(although a bit offtopic), is the overall amount of intolerance towards pits. I myself consider the pits a nice add of fun to gameplay when they are put in reasonably. I don't find myself falling into pits very often, and I don't get why falling a couple of times or even once for example in a short round of AYCR would annoy people. As well, some old players that are good in maneuvering, somehow seem to have major problems with pits also.

I totally disagree about the point that DodgeS' level would be bad/cramped/awfully flowed/crowded. I think especially the flow-part is nowadays overrated. A player doesn't sometimes need even one single jump to move smoothly around the level. Such blandness offers zero interest in terms of gameplay for me, since there's absolutely no challenge to master a level. DodgeS' level is a quite decent level(for it's size because the contest of course). It's just that it doesn't contain anything special for me. As well, there were a lot of other decent entries this time, so that's why it didn't get my vote, in case some people are wondering.

Also, a scoring system like this can very well work in a F1 Grand Prix, but a contest like this it feels a bit silly, since contestants don't receive their scores in real-time. If I were to held it myself, I would count all votes either equally, or 5-4-3-2-1.
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Last edited by Superjazz; Aug 5, 2009 at 12:31 PM.
Raven aka StL

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Aug 5, 2009, 12:54 PM
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Quote:
Originally Posted by Enigma View Post
Well, you did call the people who didn't vote for what you liked corrupt ;-;
Way to misunderstand it.
Ragnarok!

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Aug 5, 2009, 01:00 PM
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I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.
Quickz

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Aug 5, 2009, 01:26 PM
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1. Depressionary Road
2. Hypercube
3. Drought
4. Beta Carotine
5. SFL >9000

Also, I suggest people who only vote for f.e. 3 levels to count it as 3-5 instead of 1-3.
Anyway, whatever.

Edit: Oh, right.. 3 comes after 2, lol.
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Last edited by Quickz; Aug 5, 2009 at 01:45 PM.
Troglobite

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Aug 5, 2009, 06:35 PM
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Quote:
Originally Posted by Ragnarok View Post
I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.
Ha, thanks. I'm fine with my level finishing low in this contest. It was fun making use of those crates and seeing if the concept was actually possible.

I'll be content knowing it will beat semi as most played level next JDC and RPS will probably become the most frequently hosted gamemode for Jazz in general.
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Raven aka StL

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Aug 6, 2009, 01:40 AM
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Trog's level was certainly quite creative, but it also didn't work.
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Aug 6, 2009, 08:24 AM
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Quote:
Originally Posted by Vivando View Post
Also, a scoring system like this can very well work in a F1 Grand Prix, but a contest like this it feels a bit silly, since contestants don't receive their scores in real-time. If I were to held it myself, I would count all votes either equally, or 5-4-3-2-1.
Well I originally started the 15-10-6-3-1 system to add bigger scaling for 1st place votes. Hitch earlier proposed the 5-4-3-2-1 idea. I implemented it and because the 15-10-6-3-1 is sclaed properly, it actually made no difference in any of the places, it had an identical placing list.

Quote:
Originally Posted by Ragnarok View Post
I just wanted to say; if this wasn't a CTF contest, Trog's level deserved the win hands down.
Trog's was quite creative and nifty, but i think people were afraid to vote it in this because its not the traditional "CTF" style, and it only supports 2 players.

Quote:
Originally Posted by St. Louis View Post
Trog's level was certainly quite creative, but it also didn't work.
Local multiplayer works fine, but online play was quite tedious when we tested it. After a few tries we got it working fully and it was quite fun. I think if he expanded the level size to make for more functionality, this could fix several problems.
SPAZ18

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Aug 6, 2009, 09:16 AM
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1. Hypercube
2. Gorda
3. Beta-Carotene
4. Sucky Level
5. Depressionary Round
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Troglobite

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Aug 6, 2009, 03:21 PM
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Quote:
Originally Posted by St. Louis View Post
Trog's level was certainly quite creative, but it also didn't work.
I did notice when hosting online some crates disappeared and in case of bad lag, people could miss the other player smashing the crate preventing people from scoring when they should. Hosting with the most recent version of plus seemed to help a bit, as did a very fast connection. And I've never seen it work incorrectly when played locally.
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Eigus

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Aug 7, 2009, 01:19 AM
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haven't played those much, but from first impressions:

1. Gorda
2. Hypercube
3. Depressionary Round
4. Sucky Level
5. Drought
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Obi Wan

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Aug 7, 2009, 04:54 AM
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1. Beta Carrotine
2. WOOP
3. Cramped Spaceship
4. Depressionary Round
5. Project Pez
FireSworD

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Aug 7, 2009, 08:25 PM
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Just a crazy suggestion, but maybe the top 5 levels could have a spot on zeal server? - At least maybe have one level hosted at a time to be replaced by another in the future?

It seems there are quite a few interesting levels here, and the people seem to really care about the results of this. Ofcourse that also makes the number 1 spot less special but whatever.
Raven aka StL

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Aug 8, 2009, 04:13 AM
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Quote:
Originally Posted by Troglobite View Post
And I've never seen it work incorrectly when played locally.
Ofc, the only thing that matters is how it plays online.
I tried to play it with a good connection etc and paper kept beating scissors etc.
It's a clever idea for a level, though.
plunK

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Aug 8, 2009, 09:48 AM
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Poll is closed. Dodges won (again)


Quote:
Originally Posted by FireSworD View Post
Just a crazy suggestion, but maybe the top 5 levels could have a spot on zeal server? - At least maybe have one level hosted at a time to be replaced by another in the future?

It seems there are quite a few interesting levels here, and the people seem to really care about the results of this. Ofcourse that also makes the number 1 spot less special but whatever.
I'll consider this. 2nd will be included for sure seeing as Dodges won again, i'll consider that idea of doing more.
plunK

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Aug 9, 2009, 11:33 AM
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Beta Carotene and Gorda now hold spots on Zeal Alpha
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