Sep 24, 2009, 05:10 AM | |
Please, let us engage in this thoroughly elusive discourse spectrum.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 24, 2009, 06:07 AM | ||
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It would make things easier for him and for us too. And hunter i have at least 15 rules on my server and that is more then the 50 char limit... this feature could be used in a way to post news and updates about your server too. Oh and one idea i had a long time ago. Why not make the Y key default for team chat? Pressing Shift + T is sometimes to late ![]() |
Sep 24, 2009, 07:46 AM | ||
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They would only appear like every minute if you want.And not at the same time! Have you never played Call of Duty or any other FPS that has this? And you could use that chat lines for other things not only rules. |
Sep 24, 2009, 10:35 AM | ||
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Grytolle: I know but most of them are basic and only a few like 5 are for my server. Anyway hope Blur thinks about the Y for team chat idea. |
Sep 24, 2009, 12:56 PM | |
/me waves +3 Staff of Moderation.
Right, that's enough of the offtopic ranting. If you want to complain about 1.24 players then make a new thread. This thread is about JJ2+, not about who's server has the better ruleset. Consider yourselves warned. |
Sep 24, 2009, 01:59 PM | |
I think the chat/teamchat buttons could be made configurable.
This could mean you could also configure different keys for different splitscreen players. En zó slaan we dus twee vliegen in één klap, mensen! ![]()
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Raven aka StL |
This message has been deleted by Torkell.
Reason: Offtopic rant
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Sep 25, 2009, 07:34 AM | |
I agree. (Well, with the first half at least. I don't understand the the part that's in Dutch) I personally don't mind team chat as it is, but I know some people would prefer a different key or set of keys. Adding this to the control configuration would be quite nifty and everyone should be able to find something they like then.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Sep 26, 2009, 08:53 PM | |
![]() plunK is right, and also awesome. Rather than discuss the colo(u)red text, let's discuss this! It's been announced sort of that the next JJ2+ will support clients downloading music. Any further info on that Blur, or any changes related to that? |
Sep 26, 2009, 09:06 PM | |
Shouldn't there be a max filesize on the mp3s to avoid delay times, lag, and other issues?
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Sep 27, 2009, 01:46 PM | |
And probably you'll need a command to enable/disable uploading (server-side) or downloading (client-side) music.
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Sep 28, 2009, 04:42 AM | |
Both options are there already.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 28, 2009, 05:56 AM | |
Blurred, you want us to test many programs and to tell how we did it and if it worked. But how about teamviewer? Isnt it lots easier if you would use that program to see if something works or to test some things?
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Sep 29, 2009, 11:42 AM | ||
In the readme, I can only find /blockdownloads:
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Sep 29, 2009, 11:44 AM | |
Not released yet...
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Sep 29, 2009, 01:40 PM | |
Oh well then at least it's good they're coming
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Sep 29, 2009, 10:42 PM | |
All I care about is hosting. Why would you care about spam or coloured chat, JUST MUTE!
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Clan history: CD (2002) VD (2003) CC (2004) SC (2004) CC (2005) RC/RL (2005) EP (2005) CC (2006) AMC (2007) TM (2008) CDF (2010) ![]() <iframe src="http://gamercard.xbox.com/th3a.card" scrolling="no" frameBorder="0" height="140" width="204"></iframe> |
Sep 30, 2009, 02:50 PM | |
Objection: Lets say somebody is trying to give out their MSN to a non + user. Now they want to repeat their MSN email thingy a few times in 6 second spurts so the non-plus user can get the email address correctly. Now if this message can't get through because the server is playing a CTF game, and the person can't repeat it for a while, wouldn't that be quite inconvenient? That is why JJ2+ has the pressing up to repeat the last chatline option and also you can press ctrl+V in the chatbox to paste chat. This is there to make it easier. But what you're suggesting defeats the whole purpose. There are many reasons why a line would want to be repeated.
Also, JJ2+ has chat-flood control. If a line is repeated over and over too many times, it kicks the player and if it continues, the player then becomes banned.
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Sep 30, 2009, 10:12 PM | |
the chat-flood control could be more strict in it's purpose then. since i never saw this happen.
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Oct 16, 2009, 07:29 PM | |
BLURREDO:
MAYBE YOU CAN ADD IN NEXT VERSION NOFIRE?
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 17, 2009, 12:21 PM | |
No fire zones already work in multiplayer. Or if you mean a feature that allows the server to turn on and off players' ability to fire, use /stop so the shooting doesn't do any damage. Or you could always use sprite dynamite to erase the blaster shot sprite.
Although I do agree that making no fire work zones in single player would be cool.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 17, 2009, 02:33 PM | |
Or maybe he meant No Fire Zone working in single player. Which could be pretty useful.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Oct 17, 2009, 06:57 PM | ||
![]() Quote:
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 18, 2009, 12:34 AM | |
Again, you could do this by removing the blaster shot sprite. (Be sure to make a back up of your .j2a file first) Or by hosting levels with no fire zones everywhere.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 18, 2009, 04:54 PM | ||
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 19, 2009, 06:50 PM | |
I MEAN: IF YOU WANT SET /NOFIRE ON without nofire zones everywhere, press "T" button (chat button) and write /NOFIRE ON...
Console: Nofire Server has been ENABLED
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 20, 2009, 03:47 PM | |
I understand. I'm just pointing out that you can pretty much get the same effect already if you go through a little more effort, and don't feel like waiting.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 22, 2009, 09:15 AM | |
I'm getting lots of errors when trying to download certain tilesets or levels. By downloading them from j2o and deleting the old, incomplete or corrupted files the problem is usually solved, but in this case I can't solve it and find this error in the Jazz2 text file:
NetStart Computer is CLIENT Downloading [ab10btl01.j2l] NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NET: netRead failed: Illegal NET_HANDLE NetDeInitialize PACKETSTATS Total Packets 5 Total Bytes Send 112 Total Secure Bytes Send 214 Total Bytes Recv 180 Total Secure Bytes Recv 17073 Packets Lost: total:0 Packets out-of-order: total:0 (Server is "The Server") Have anyone ever encountered this? Is there a way to solve it? |
Oct 26, 2009, 01:22 AM | |
Why are there higher CPU load when running in tray then in normal minimized mode?
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ZStats "The myth that women should not lift heavy is advanced only by women who fear effort and men who fear women." Eric Midkiff |
Oct 26, 2009, 05:29 PM | ||||
It's simply because minimizing to tray doesn't use the same optimization. The optimization is going to be in the next update.
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Oct 27, 2009, 12:11 PM | |
You know, I think it would be a good idea to have an anti-collision option (players go through each other) in co-coperative mode, so others would stop pushing each other in tests. Also, it would save the trouble of having to switch everyone to some certain team of CTF (this can be trouble because some like to swtich back, or when someone gets switched, they get killed and go all back to the start). CTF was never made for tests. Of course, test is an unofficial gamemode, but this idea would be very nice to have in the next plus. I don't see why not.
I also had the idea of actually being able to speak through microphone (and could have a team only mode too), which would make CTF a whole lot easier because of less chatkill, no need to know CTF codes. However...this may cause more lag, so I don't completely support this idea. I'm pretty sure you guys are aware of the race bug. I would like to play it more often...but it's almost unplayable. There's more bugs in JJ2 plus, such as not losing lives when hurt in coop and single player if you are not the actual host. And sometimes the next lvl doesn't respond in coop. Also, i would really like the Lori copter bug to be fixed (Lori can't go on copters). Perhaps it could be possible to fix the Lori bug for 1.23 users, who see Lori as a messed up jazz/box/bird/frog/whatever, but you wouldn't be able to play as her though. |
Oct 27, 2009, 02:56 PM | |
![]()
hello,
Can you add in the following version of a patch possibility to move all files from a folder jackrabbit (except Banlist.lst, Filter.lst, Jazz2.exe, JCS.ini, Level editor.exe, plus.ini) in a separate folder data? At present because of a heap of files very inconveniently. |
Oct 27, 2009, 05:41 PM | |||||||||
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Oct 27, 2009, 08:51 PM | ||
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BTW, when will the next update release? In next month?
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lolZing on the floor |
Oct 27, 2009, 09:54 PM | ||
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![]() Edit: seems to be gone ![]() |
Oct 27, 2009, 10:56 PM | |
What do you stand for? Is JJ2+ being developed with a certain goal in mind, or are you just adding features at will as you go?
Just curious. Last edited by Stijn; Oct 28, 2009 at 09:54 AM. |
Oct 27, 2009, 11:09 PM | ||
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I'm just curious about it though, as long as it looks better than it does now it's an improvement anyway ![]()
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Oct 28, 2009, 09:36 AM | |
i can just see that. lol
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
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