Aug 12, 2010, 11:37 PM | |
![]() Just some slopes for now, though somebody else will have to fix it for the black ground. GraphicsGale can't handle that I'm afraid. The lamps look alright, but I'm pretty sure they weren't supposed to be animated. That and they aren't too bright.
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Aug 13, 2010, 12:52 AM | |||
Quote:
Quote:
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 14, 2010, 04:16 AM | |
I'm going to have two weeks of vacation now, without any PC nearby. I found some time to redraw the lamps, but they're still not perfect, I must spend some more time on them after I'll come back.
![]() Hope you'll do well without me.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 14, 2010, 05:35 PM | |
I modified n00b's Devan statue:
![]() The one on the right uses colours from the JJ2 palette, just because. I put it colour like Troglobite's, but it could easily be changed into stone. Also, I wasn't sure whether it should stand on the normal ground or on a pedestal in the background. It isn't perfect, and if anybody else wants to have a crack at it, go ahead.
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Aug 20, 2010, 06:57 PM | |
Now that I'm awake, I might add that the Devan statue isn't done. It needs something to stand on, and I was sort of waiting for an opinion from somebody about wether it should be in colour or just made of rock. Also, there were some vines a few pages back that look a bit better, I think. By the way, which of the two Devan statues did you use? The 8-bit one?
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Aug 21, 2010, 06:02 AM | ||
Quote:
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Aug 21, 2010, 04:26 PM | |
@snz: Yep, those are the ones I mean.
@toni: I like the crystal key things btw. One of the tube pieces looks a bit off. I'll see if I can modify it to show what I mean. @Jake: What on earth do you mean by "fail"? It isn't a perfect set, but it could be worse.
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Aug 22, 2010, 02:33 AM | |
Well, I'm working on some modified tubes, and I'll see if I can post them tomorrow.
EDIT: Here's what I mean. I also added a few extra tiles for the poles and that criss-cross thing. ![]() Fixed, I hope.
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Define 'normal'. Last edited by Obi1mcd; Aug 24, 2010 at 08:52 PM. |
Aug 23, 2010, 05:35 AM | |
Actually I wanted to fix poles 1min before I saw this edited post :P. I forgot to add ground on them, and I see you did it, so good job. I think you made great tiles for tubes, and extra tiles for grid
![]() P.S. I don't get what you want to solve about that "Fix0rz me plz" tiles ![]()
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Aug 23, 2010, 08:27 AM | |
Obi. Your tiles look better than mine, so upload them with a better resolution. Try Imageshack this time, it might work better. I'm not sure though.
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Aug 24, 2010, 08:19 PM | |
Sorry about that, I'll give ImageShack a go. Not sure why it's doing that, but oh well.
EDIT: It worked, sorry for any trouble. See my above post.
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Define 'normal'. Last edited by Obi1mcd; Aug 24, 2010 at 08:54 PM. |
Aug 25, 2010, 12:09 AM | |
good job (!) Let's make textured bg somehow
![]() EDIT: Lol, it was INCREDIBLY easy to make BG. Also I added all colors (16) of textured background next to it ![]() ![]()
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![]() Last edited by Toni; Aug 25, 2010 at 12:23 AM. Reason: added textured bg |
Aug 25, 2010, 04:27 AM | |
well it is better if more ppl make textured BG, and we choose the best one, than one men make a textured bg, and even if it is not good for everyone (this case, my BG) it will be in tileset.
![]() Edit: I see you added some backgrounds (they didn't work last time) and I must to say you, they will look ugly when you decrease their color to 16 colors :P . Also you should make a blue background, not purple, imo.
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![]() Last edited by Toni; Aug 25, 2010 at 04:58 AM. |
Aug 25, 2010, 01:51 PM | |
Textured Backgrounds use 32 colors, not 16.
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Aug 26, 2010, 04:48 AM | |
They still be good lamps, actually having the bracket surround the light thing makes a lot more sense than what I drew xD. Nice work =D
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Aug 26, 2010, 06:52 AM | |
rofl :P It is better if you make BG with 32 colors, and there are 32 slots for textured bg in palette. But I think it's not possible to decrease colors of BG to 32 colors. Maybe it is possible, I didn't check. Also you should make it, not me :P.
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Aug 26, 2010, 10:37 AM | |
If you use the right palette entries I believe it's possible to have a working textured background with 16 or even fewer palette entries used, though it will repeat infinitely instead of fading (which is what I wanted my backgrounds to do anyway). If not, it still allows the use of a second textured background with some freedom in colors. Though both would require a fair amount of precision to pull off and it's all a moot point anyway since those are never going to get used.
edit: come to think of it, I believe it can be done with any textured-background-safe palette entries, with sufficient fiddling |
Aug 27, 2010, 01:18 AM | |
That image reminds me of something a member posted here, it was a big image with moons and stuff on it, does anyone still have that?
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Aug 29, 2010, 01:20 PM | |
well "main tiles"... what did you mean? Maybe tell us what we should make? For ex. tubes poles vines etc... they're there, in this set, but tell what did you think on when you told "main tiles"
![]() ![]() ![]()
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Aug 29, 2010, 11:26 PM | |
I like the jazz logo. =b
BTW, what I mean't by 'main tiles' was pretty much everything except the background. Eyecandy, event tiles, scenery, everything. I just think the background isn't quite as important as the rest of the set.
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Define 'normal'. |
Aug 30, 2010, 03:33 AM | |
well okay, I'll try to make tiles for destruct scenery and more vines like this:
| --- get it? ![]() ![]() EDIT: Can anyone tell me why do this set needs tiles like black ground left of devan's statue, and grey "structure" of ground up of devan's statue?
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