Oct 26, 2010, 04:03 PM | ||
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Define 'normal'. |
Oct 27, 2010, 02:34 AM | |
It's not just that. Imagine how it would weirden up the gameplay. The results of more than two teams are simpler in team battle or domination, whereas in CTF you'd lose the balance of "if we have their flag and they don't have ours, we can score". For example, if you're on the red team, you have the green flag and the blue team has your flag, can you score or not? If not, how difficult it would be to score if you have to keep your flag safe for scoring from two or three different teams? Or if yes, would people exploit it by attacking always the team that doesn't have your flag?
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Oct 27, 2010, 09:35 AM | |
If plus does implement more teams for CTF, it might be nice if it had a couple different options with that kind of thing. Maybe an option that allows you to carry multiple flags, and an option that decides whether you can score depending on who has your flag. People would probably figure out what works best from playing around with it then, if it works at all.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 27, 2010, 02:16 PM | |
I think the least confusing solution would be, if your team is able to score as long as their own flag is at the base.
Having the possibility to score depend on which team has captured your own flag would only introduce chaos as I don't think anyone can keep track of all the rules that would come with that. Speaking about options, anther option could be to limit the number of flags each team can capture at a time. For example, if this limit is set to 2 and the red team has the blue and green flag, it will not be able to capture the yellow flag until one of the other two flags is either lost or 'brought home'.
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Oct 28, 2010, 06:56 AM | |
Another useful way to make this work would be going down the rock-paper-scissors path. Blue can't score if red team has their flag, red can't if yellow has their flag, yellow can't if green has their flag, and green can't if blue has their flag. That should have an option to be turned off, though.
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Oct 30, 2010, 07:37 AM | |
you can set respawn delay in JCS, and can make it double faster in JJ2 with /fastammorespawn on command
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Oct 30, 2010, 09:06 AM | |
I think HotRodGR is talking about the respawning of players here.
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Oct 30, 2010, 09:32 AM | |
hmm, I am not so sure. If he is talking about it, I really wanna ask what will happen if spawn time is 10 seconds? you will look at black screen for 10 seconds and see countdowning? Ehh why will JJ2 need this?
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Oct 30, 2010, 10:25 AM | |
I'm pretty sure that's what he's referring to. I play games where the spawn time is frequently over 10 seconds, and it really serves to make getting a kill a bit more useful. For example, in a 2v2 or something, it would become useful to kill the guy who's not carrying the flag, so he couldn't get ready to capture again for at least ten seconds, and scoring would be easier. And in most other games I can think of, when you die, you usually temporarily spectate, so it's not boring as looking at a black screen.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 30, 2010, 12:14 PM | |
On mulch!
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Oct 30, 2010, 12:54 PM | |
It would be pretty good to have in gamemodes like Domination or Flag Run, though.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 30, 2010, 01:27 PM | |
This would change the gameplay a lot, it would stimulate using skills instead of camping. If you are waiting you could be able to switch between spectating your own body, the other players and the flags (all optional). Ofcourse this could be turned off/on and the time can be changed with a command.
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Oct 30, 2010, 05:34 PM | ||
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Yes, I am, in fact, ALWAYS the one to blame for everything. And none of your are full of yourself. Good job. Do you like Stijn? Take my poll! ![]() ![]() Windows is not a virus. A virus is small and efficient... Note to Stijn: how am i even getting away with this |
Oct 30, 2010, 08:51 PM | |
Yeah. Imagine how much laziness would be encouraged if plus allowed you to set the next level to whatever you wanted, so you didn't have to manually modify the next level field in JCS. Or if it allowed you to change the gamemode, so you could be lazy and type /gamemode ctf instead of closing the server, and hosting a new one and hoping everyone rejoins.
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![]() Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Oct 30, 2010, 10:09 PM | |
Also, what if the levels aren't designed for it?
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Define 'normal'. |
Oct 31, 2010, 05:02 AM | ||
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I actually came up with it by remembering how you could sometimes get out of the jail in JB if you iced the spring moments before you died. This would surely help fixing that. And yes, it would also work well with Flag Run or even DOM. I realize it could also be done by proper level making (what Dermo said) but the most famous and played levels so far don't have that little feature... Also a nice "You will respawn in # seconds" message while standing-by in spectator mode would help. |
Oct 31, 2010, 07:37 AM | |
Sorry because I didn't understand it correctly.
In CTF (and other gamemodes) it would be bad to spectate. You will have a chance to see where the other players are. Maybe if you can spectate only your team. But there's a Camera Mode program what allows you to move through the level 1/2/3/4 tiles when spectating, so you can see your enemies if you're forced to spectate only your team. Because of it, the best solution would be to look at black screen. You get the black screen everytime you die, so it can be longer.
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Oct 31, 2010, 12:15 PM | |
It could have a function to turn it on and off. I think it's a nice add-on because it might even stimulates using skills instead of suiciding a lot (wich is fun btw).
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Oct 31, 2010, 01:23 PM | |
You also underestimate how annoying it would be to stare at a black screen for even 10 seconds every time you die.
Ideally it would be toggleable between spectating and no spectating; I'd expect it would just check whether ordinary spectating is allowed. As for the idea of a respawn delay itself, I support it. It would certainly make Domination, Assault, and Bank Robbery more interesting, among others. |
Nov 1, 2010, 08:08 PM | |
hello.... thank you...
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christmas gifts for mom |
Nov 2, 2010, 12:19 AM | |
These bots are now getting more annoying than they are funny. It's signature is pretty swell however.
I agree with mimmay that a spectate approach would be better than a stare at a black screen for some seconds.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. ![]() ![]() DavidkazBest poster of 2010 ! [GpW] |
Nov 2, 2010, 01:08 AM | ||
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5 seconds would be a better choice than 10, I think (10 seconds in MP is a really long time when you think of it)
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 2, 2010, 06:09 AM | ||
I love how you read the previous posts carefully...
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I just wonder if blur approves... ![]() |
Nov 3, 2010, 05:18 AM | |
Nov 12, 2010, 11:44 PM | |
Is it possible to make a command /abletorun on/off? It would allow people in the server to use run or not (which would be fun because you will get other kind of battles and less airs).
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[13:07:13] *** Foly is on a KILLING SPREE! [13:07:14] *** you killed yourself [13:07:14] *** Foly was looking good but died instead... |
Nov 14, 2010, 05:04 PM | |
If this feature hasn't already been suggested:
What about the use of an already-existing JCS event set with certain parameters to change the music for players offline on a single-player/co-op level? It would be very useful, say for example, if you put the players against a boss and want a song other than boss1 or boss2 playing. A similar thing was done using Text events on easy or hard in Domination mode. I would enter the Text event in JCS and set its ID. For this example, I use ID no 2. Code:
0: "@@@ Level made by Jimbob. ..." 1: 2: "/cm anguish.xm" 3: 4: "@@@@Fquist ate my gameboy." [Edit] Maybe it would be cool for online sp or co-op as well. Last edited by LegendaryDreamer; Nov 14, 2010 at 05:53 PM. Reason: Something more to think about. |
Nov 20, 2010, 06:31 AM | |
I don't know if this has been suggested before, but it would be nice if there was an option to stop the other players from displaying. This would only be useful for tests, and probably would have to be enabled explicitly every time you join the server, but would be useful for when it's too crowded to even see where you are anymore
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I am. |
Nov 20, 2010, 06:58 AM | |||
lol
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 29, 2010, 03:03 AM | |
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