Jan 30, 2011, 04:25 PM | |
An extra button for shooting RF
Supposing it were to be created, how would you regard it?
An extra button for shooting RFs would of course improve your movement a lot, since you don't need to move your hand to the number keys before you rf climb |
Jan 30, 2011, 10:49 PM | |
Trust me ivo, if you'd see guys like kenny play, you'd know they hardly move without rf's. This game is basically quake now. I can do rf jumps pretty neatly, but I still fail at them a lot and I am hard pressed to use them on maps with bad flow. Whereas some people have no such problems and what's more, they've incorporated the rf jumps into their playing style so deeply, that it has become almost a quintessetial element in their game. Especially as far as fast movement from one part pf the map to another is concerned. it's also useful if you want to shock the opponent by a very fast escape/attack.
I say go for it gry. And also, maybe give a bigger resolution in jj2 ladder games a try? We can see if the people like it and then just get rid of it if they don't. It doesn't do anything to the framerate, right gry? Mine is pretty low on one pc as it is...
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Jan 30, 2011, 10:57 PM | |
Rocketjumping and trickjumping are what turned me off Quake 3 and, eventually, Enemy Territory, so I'm not too enthusiastic about increasing the role of gimmicky jumping tricks in JJ2. Even though it'd be easier to do them with a dedicated button, it'd probably mean skilled players will rely on them even more, and since control over your movement is still a large part of RF jumping skill, that would thus only increase the learning curve, potentially turning off newer players.
But I'm not exactly one who plays JJ2 competitively a lot, of course. |
Jan 30, 2011, 11:21 PM | |
Let's turn JJ2 into a FPS
Stijn is right. Adding new movement options would be the same as in some shooter games - easy for pro's to learn and pwn,hard for newbies. I had problems in UT 2004 because of that,couldn't do walljumping while the better players used to spin around every wall and pwn me with increased accuracy.
With this,the last thing we need is an aiming system and gaming hardware required to play JJ2. (btw what's Lithium's option)
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Jan 30, 2011, 11:45 PM | |
Why would adding an extra button increase the learning curve? Newbies can simply use 5 + fire if the RF button confuses them. If this is still a concern, an option for disabling the button could be coded in (the button could be disabled by default, but it should be clearly stated in the readme that such a facility exists). When one has mastered the basics of gameplay, learning a new button should not take very long (I'm not an expert here, but that's what I think). In my opinion RF climbing/jumping is a useful trick/tactical element that should be practiced and incorporated into the gameplay more. People can already change weapons pretty fast (at least I can do it in a fraction of a second; the default key configuration helps here), so I don't think a new feature like this would be a big problem.
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Jan 30, 2011, 11:51 PM | |
Apparently you never played UT 2004 online. I was just trying to avoid their attacks while they were bouncing off from every damn wall in every possible direction...I think that would be the same in JJ2. I still have problems with some RF climb moves,and imagine I duel a guy who has mastered RF climb. He'd move around with such ease and speed while I would just stand around trying to avoid the rain of death. So if your uberl33t evil emperor and a chemical element can't overcome RF climb,what about the newbies starting to train CTF?
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Jan 31, 2011, 12:00 AM | |
Here's food for thought though.
Gry's a great guy, but he is a Loki. And this community has more than just one Loki. Now I can be pretty sure he doesn't use big jazz to his advantage in competitive games, due to server restrictions, yet, from what I understand, there is no way to make sure gry doesn't use this, whereas the rest of us still have to switch ammo, correct? In which case I can only say this:"Legalize it, Mr. President!" Because if the possibility exists, that someone is using it, then we can't take the risk of not using it. Since prevention in jj2 is very hard, if just one party/clan/group of players use this, it could potentially give them a considerable advantage over the rest of us. Me personally, I'm not sure an RF button would help me that much for movement, but it would be a nice addition when you're trying to kill enemy with flag if you've previously already hit him/her with seekers. You don't need to swap to 5 (i often hit 4 instead of 5 and vice versa) and you can kill of the flagger whilst telling your flag to do a rush. I actually wouldn't mind a gun 9 button as well ![]() EDIT: Gry, don't take this personally. I mean you have all the right to, but still, think yourself more in the terms of a general example ![]() ![]() @Stijn: Rocket jumping turned you off Quake3?? Even I can do it, and my aim stands at 15%, my movement is far from spectacular etc... And besides rocket jumping attackers in CTF games are exactly what a good snipers in QL live for: whilst in the air they are very easy to kill. While saying I can do jumps, I have to admit I've seen the pro's do some incredible jumps that I still don't think I could do in a serious game. Hell I probably couldn't do them in an empty server either ![]()
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Jan 31, 2011, 03:15 AM | |
Urbs, there are many programmers in the community (Gry, Artem, me...). It is very easy, I mean VERY, to create new cheats for JJ2. Basically anyone could be using any unknown cheat right now. This is why I'd like to recode JJ2 both client-side and server-side (but recoding the client would take a LOT of work).
I'm not saying I'd be against publishing the RF button, though. |
Jan 31, 2011, 03:51 AM | |
An issue I see is the possibility to shoot other ammo together with RFs. However it's not much at the first look, it may be overpwned when a player uses EB or Bouncers while RF climbing or just runs shooting RFs and some other weapon at the same time. I'd recommend at least doing some testing in a game between users of such tool and normal players with similar skills, and if it gives too much advantage, not releasing it.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jan 31, 2011, 04:30 AM | |
If I were to recode the game, I'd add new features as well. Adding features is way faster than recoding, you see.
It is probably impossible to completely prevent cheating, but it could be made a lot harder by improving the protocol (most of the more severe cheats should be able to be blocked this way). |
Jan 31, 2011, 04:37 AM | |
BTW ya i never thought of this, but Gry have u tested this thing out yet? Can you actually shoot 2 kinds of ammo at once. That is a very interesting concept which could potentially change the game quite a lot. Not sure if its for the better or not, but the game would most definitely change (u could spam rf in front of you and leave seeks behind to cover ur rear, or bouncies).
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Jan 31, 2011, 04:46 AM | |||||||
Quote:
![]() RF-climbing already is that easy. But it does help for speed-boosting. Quote:
![]() Quote:
![]() @stijn, ron, et c: I see what you mean, but the fact of the matter is that in levels with lots of tricks like semi we already crush the "noobs" because we can RF-climb out and into base, whereas they can't (so you just camp under blue base) @Urbs: no offense taken! @Lithium: I was counting on you having some other option up your sleeve. You disappoint me ;( Quote:
Quote:
If we find this aspect of it too damaging, we could simply just forbid such usage (it'd be extremely easy to spot in game or in a replay (see below)) Quote:
Last edited by Grytolle; Feb 1, 2011 at 02:10 AM. |
Jan 31, 2011, 04:53 AM | |
No other game has anything like a "instant rocket launcher" button. This is not only something of a cheat, it's a cheat for lazy asses.
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Jan 31, 2011, 06:56 AM | |
My poll option: "useful,but bad for newbies"
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Jan 31, 2011, 08:15 AM | ||
Quote:
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Jan 31, 2011, 12:01 PM | |
An extra button to shoot RFs with... Not really an evil cheat, but not too useful either.
I mean, it's not that hard to reach up to 5 to RF climb and then switch to another weapon when you're done. Unless you have small hands. |
Feb 1, 2011, 01:16 AM | |
If you want to do different things than this game offers you, make your own game.
Leave this game alone, it is not for you to decide that this game needs a new button. Some people will like it, some will dislike it, anyway the game wouldn't end up as the creators had meant it. Still I am in favor of updating things with JJ2+, as long as they don't alter the gameplay.
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Feb 1, 2011, 01:43 AM | |||
Like ruining the game's original behaviour of letting you keep flag if you die on enemy base? Or disabling the tactic of going to close to the borders of a level to spam the screen with captured the flag messages to get rid of the other team's teamchat? Or adding extremely cheatish messages that tell you when the flagcarrier dies? In the past, you'd have to keep track of that manually. You also shouldn't get to know your ping, because it can help you estimate how far ahead of the enemy you have to aim. In the good old days, you could always sneak a few power-ups during a stop, /nomovement on ruined that. Your logic also turn adding new game modes into a deed of evil. Blur should just have created a new game. Also, ammo was supposed to stop spawning after a while for all clients. Et c et c
The effect of JJ2+ on JJ2's game play is huge. (EDITED OUT) Quote:
Quote:
![]() Last edited by Grytolle; Feb 1, 2011 at 02:09 AM. |
Feb 1, 2011, 02:02 AM | |
Funny how you call all people that don't agree with you stupid.
This means that you don't have the ability to listen to others and I will not discuss with you about what I think is altering gameplay.
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Feb 1, 2011, 02:13 AM | |
Well, alright then. Lets assume JJ2's creators were in favor of sporting gameplay, then they would have wanted that people didn't move in a stop. Therefore nomovement is just to make sure that people stop in game while they were supposed to anyway and thefore nomovement isn't altering anything in JJ2's gameplay. I also guess that they didn't mean those bugs like CTF bug and ' die on base bug' to occur, so same story. There was nothing wrong with the buttons, they worked as they were supposed to. Adding a button for the RF ammo means people can shoot way easier while RF climbing and also makes it possbile to spam RF and Seek ammo for example at the same time, this isn't the same as fixing a bug or making someone more comfortable, it just opens extra options that weren't available before.
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Feb 1, 2011, 02:27 AM | |
Nice to see you reason some! You should do it more often, it makes you a lot more sympathetic
![]() We've already been changing things to steering before eventhough there was nothing wrong with the steering per se: -you can always run without caps-lock -mouse support (not a very good one though!) -JJM let's you reassign the ammunition buttons At any rate the thread is about whether it alters the game play in a (too) negative way or not. Now you've atleast bordered on the topic. You say however that it's a good thing to make the playing experience more comfortable: this makes RF-climbing a more comfortable task. It doesn't add anything you couldn't in theory do before (even shooting two types ammo would be possible if you practice: one finger on jump, one on shoot, two fingers to press 4 and 5 a lot). As I said above, the opinion that more easily shooting two types of ammo at once is too big an alteration is a valid one, but don't try to make this program idea out to be fundamentally different than what we've seen in the past. |
Feb 1, 2011, 04:01 AM | |||
Quote:
You're defending this idea suspiciously adamantly, if I had to be honest. Quote:
The poll misses a "It alters the gameplay in an unnecessary and undesired way" option. Is movement in JJ2 not fast enough already? Kenny didn't need an RF button to become good.
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Feb 1, 2011, 05:18 AM | |
No, RF jumping is used far too much to make this change anything. Too late with the "gimmicky jumping tricks" point honestly. There's even more jumping tricks as it seems.
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Feb 1, 2011, 05:38 AM | ||
Quote:
For the skilled player: marginally |
Feb 1, 2011, 05:53 AM | |
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Feb 1, 2011, 06:29 AM | |
Uhm from what the biggest fan of rf jumps has told me (I'm talking about Kenny ofc), this thing would hardly make him use rf's more. In fact I dare say it could in fact actually narrow the gap between top players and new players, as rf tricks should become easier to do. Well OK technically that's not true, but you know what I mean (less ammo swapping etc).
I dont know what to think about this. I'd have to see it in action and then I could make a final verdict. Some people who have replied don't play the game a lot nowadays, so tbh nothing would dramatically change for them. Its the higher resolution thread all over again. Some people don't want to change anything (and I agree not all change is for the better and if you listen to Gry he isn't saying we should make this button usable), yet the people who actually play don't see all changes as neccessarily bad. Still, although I like the idea of a seperate button, I do wonder how much gameplay would get altered and whether that alteration would be desireable or not. Some betatesting could probably do the trick I reckon.
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Feb 1, 2011, 08:09 AM | |
Grytmastern shooted a lot of RFs on me in our last ladder.
I am against it. If it exists (probably) it's a good advantage for user. It'd be like you edit numbers, so instead of changing ammo, you will shoot bouncers when press 2, seeks when press 4, RFs when press 5 etc. It would be good.
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Feb 1, 2011, 08:56 AM | |
lol
![]() Well the program draft was created well after that ladder match (I posted this thread about 2 hours later) Could you or someone else rephrase this? If I understand it right you're saying the original idea is bad, but better would be to make the number buttons optionally shoot ammo when you press them. Correct? o_O Last edited by Grytolle; Feb 1, 2011 at 04:19 PM. |
Feb 1, 2011, 02:06 PM | ||
Quote:
Still sounds like a good idea to have kind of a scroll button (or two) besides Enter, so that you could scroll with more ease, and maybe backwards as well (from bouncer to blaster to electro, if you get me). |
Feb 2, 2011, 08:26 AM | |
So, you could use an auto buttommer, and you could just shoot every weapon without any tiredt hands
![]() I don't think this is a good idea ![]() |
Oct 3, 2011, 09:26 PM | |
This is not a bugfix, enhancement, or minor gameplay alteration. This is a large innovation to basic gameplay providing a definite competitive advantage, which makes it cheating. While JJ2+ does make some changes to online play, there are no comparable mods available on J2O with such a drastic effect as to what you're talking about. Furthermore, I don't know why you'd limit the second weapon button to only firing RFs.
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