Mar 25, 2013, 02:16 AM | |
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Anyone knows how to convert ANY wav,mp3,mp2,mp1,aiff,s3m,mod,it,xm,mtm
etc. etc all to .J2B? It'll be really helpful indeed. ![]()
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Mar 25, 2013, 03:28 AM | |||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 25, 2013, 07:17 AM | |
J2b is extremely obsolete by now. Its only advantage is that it's well compressed so it usually takes less space, but with the current hardware standards, saving ~100KB on a file is pretty much pointless.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 25, 2013, 10:18 AM | |
Though, you probably shouldn't convert to j2b, for these reasons:
1. It can give off crackling sounds. I'm not a huge audiophile but I happen to notice this, and when it's really noticeable it's annoying. 2. In worst cases, crashing JJ2 instantly when you try it after converting (had this happen once lol). 3. I think mo3 is a better way of compressing modules, less noticeable compression (when minimal ofc) and still makes modules smaller, though I've never converted it like that before so I don't exactly know how to. 5. About boss tracks, angelscript makes this obselete with music changing commands. 6. Most modules are usually small enough to download efficiently for modern computers. I only recommend to try to convert it if it's a large module for a multiplayer level.
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Mar 25, 2013, 12:30 PM | |
In my experience the filesize difference between lossless MO3, IT2.14, and J2B compression is insignificant. IT2.14 is supported by the most players, MO3 is the easiest to accurately convert to (and almost always the smallest but not by much), and J2B is the only one supported by unmodified JJ2. If I recall correctly J2B compression is lossless, whatever Treylina heard was probably something that screwed up while converting it, rather than lossy sample compression.
ahem. mentos.s3m |
Mar 25, 2013, 11:10 PM | |
how many khz does that thing have though
it's like listening to the mentos ad on a microwave
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 26, 2013, 08:44 AM | |
Then the converter sucks. I actually hear slight crackle noises in some of the original j2bs, though not as noticably. Maybe because of the high sound frequency some people can't hear it, idk.
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Mar 26, 2013, 12:23 PM | ||
That's probably just because the original j2bs have terrible samples.
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Edit: Here it is at 8363. Last edited by minmay; Mar 26, 2013 at 09:10 PM. |
Jan 9, 2014, 07:15 AM | |
You could just change the file extension from whatever it is now to .j2b ...
If you aren't planning on using the .j2b files for anything. Even an .exe file would work if you wanted to do that. Oh well, if you want to convert, say, an .mp3 to a .j2b here's my instructions. - Get OpenMPT, this is a free module tracker program that works for Windows. - Convert your .mp3 to .wav, this is the format we will use on OpenMPT to eventually plug into your .j2b file. - Implement the .wav file into an OpenMPT project as a sample or an instrument. - In the sequence editor, place the .wav sample as a note on the first line of the first pattern. - Create enough blank patterns so that the music module is long enough to play the full .wav file as a sample. - Once you tested it by playing to see if the mod works, save your project as a .mod or one of the formats cooba mentioned above that can be used with mod2j2b. - Use mod2j2b. - Voila, I think you would then have a .j2b which can be opened with OpenMPT or vanilla JJ2. Hm... Actually how about considering the new OpenMPT can actually edit .j2b files, instead of saving your project as a .mod file, just save it directly as a .j2b file and you won't need .mod2j2b. |
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