May 28, 2015, 12:28 AM | |
What? No.
![]() Q-Gears is a fairly recent reverse engineered FF7 engine. It's made by a couple of people and it's a non-profit project. Mother 3 most likely used on a custom engine as back then it wasn't really necessary to use a well known game engine for console games. Besides, they asked some of the Pokemon Stadium guys to help them out with Mother 3, since they didn't know the first thing about 3D games (Which was one of the reasons why it got canned). As for Final Fantasy 64 - it never existed. they had a small realtime cutscene demo, sure, but it ran on pc hardware. The game never really left the planning stages. There might be a build somewhere (Or might have been, as these things can die out completely), but in that case we don't know anything about it. ![]() Last edited by JazzGruff; Jun 14, 2015 at 03:53 AM. |
May 30, 2015, 01:21 AM | |
Okay JazzGruff Unreal Engine 1 is totally outdated for Jazz Jackrabbit 3D.You have nothing to explain if you rebuild source code for Unreal Editor 2 or to make things in classical way of making again Jazz Jackrabbit 3,but this time for Unreal Editor 2-first features saving progress feature and update textures.Unreal Editor 1 is too old,but Unreal Editor 2 is worth to try.
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May 30, 2015, 11:13 AM | |
i'm downloading koops harry potter editor,but i don't think it's the same thing like unreal engine 2.Anyways now i'm going to watch Furry movie with Brad Pitt so give me the call where i can download ue2 and i'll show you scripting jj3d game.
Last edited by Gamerz31w; May 30, 2015 at 01:52 PM. |
May 31, 2015, 04:27 AM | |
Are you sure about that? I know some people that act similar to Gamerz :l
JazzGruff, why I can't always open the console while in single player mode? Also, what are the console commands except "noclip", "teamsay" and "name"?
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![]() "Floppy ears and a big butt?" - Slaz Last edited by Primpy; May 31, 2015 at 05:19 AM. |
May 31, 2015, 06:08 AM | ||
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Also, Jazz3 has pretty much all of the regular Unreal/UT99 console commands, so you might want to check those out, but I think there's also godmode. I'm not entirely sure, though. I remember trying to build more console commands, like noclip, which you mentioned before, but I don't think I got it to work properly. |
Jun 12, 2015, 12:53 AM | |
Err, best thing you could try is rebuilding the game manually in Unreal Engine 4. I have zero experience with it, but community support appears to be great.
JJ3D had potential even though the majority of members here didn't like it. I'm sure it can do well as a community supported project like Unreal Tournament does. The biggest challenge would be getting such a project off the ground.
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Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers ![]() |
Jun 13, 2015, 02:39 AM | |
For the gazillionth time, this is not an Unreal Engine support forum. Go somewhere else for that.
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Jun 13, 2015, 08:10 AM | |
Just so Gamerz31w can get his stuff together...
I suggest you go and learn some programming if you want to get into this kind of stuff. If you REALLY want to use Unreal Engine, I suggest you google some JavaScript tutorials first, and then try to do something on HTML5, then move to TypeScript. I'm directing you to those languages, because Unreal Script is very much like JS, and you won't have a hard time getting familiar with it afterwards. If you want to use Unreal Engine 4, you'll have to learn C++, which is leaps more difficult than UnrealScript. Now, ralistically, you'd probably want to go and start out with a simple game engine and stick with it for a few years. Because of this, I strongly suggest you just go and do something with a game engine such as GameMaker. It has an incredibly huge and helpful community, and you'll get a new Jazz Jackrabbit game done on it in no time (Trust me, I used GM for over 7 years). Wish you luck. |
Jun 13, 2015, 12:36 PM | |
I think getting J3D remade would be better with Unity. Why? Three words: ease of use. It's just that it's easier to get something done with Unity than UE4. And it's not like game like Jazz would need any fancy graphics either.
C# (Unity) is better language than C++ (UE) and it's easier to get something done with it. Yes, I realize there's Blueprint system, but all Blueprint scripts I've seen, except very simple ones basically looked like this (artistic impression): ![]() Plus, since I'm Unity coder, I could help with coding side of the project. I have game I'm working on in Unity, but since I'm making 3D platformer anyway, much of my code done for that project could be reused and vice versa. BTW. I'm from Poland as well. //edit: Would need some artists, ofc, but this could be done.
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Code:
.──. │O_O │ ││_╱ │ ╱╱ │╲ (|▔╲ │ ) ╱'╲_▔ _╱`╲ ╲___) (___╱ TUX LOVES YOU. |
Jun 13, 2015, 12:44 PM | |
Let's just say I didn't ever get SIGSEGV (a.k.a. segfault) when writing my app in C#, while when doing same app in C++ it's very common.
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Code:
.──. │O_O │ ││_╱ │ ╱╱ │╲ (|▔╲ │ ) ╱'╲_▔ _╱`╲ ╲___) (___╱ TUX LOVES YOU. |
Jun 13, 2015, 01:00 PM | |
This is objectively wrong
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 13, 2015, 01:11 PM | ||
Quote:
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Jun 13, 2015, 01:50 PM | |
Actually Unity pretty much invented the asset store. I don't have the time or patience to look it up, but I'm pretty certain Unity has a far bigger "asset" selection online. Though the thing is, quantity of stuff is not really a sign of quality.
If anything, really, GameMaker has far, FAR more stuff to download online than any of the previously mentioned engines. In fact, there's literally more than a decade worth of stuff for it. And it recently even got an asset store of sorts for it as well. No game is easy to make, unless it's your typical "floppy burd". Also, please don't double post. That's what the "edit" button is meant for. Last edited by JazzGruff; Jun 13, 2015 at 04:37 PM. |
Jun 14, 2015, 08:05 AM | |
JazzGruff: Yeah, GM has many resources. But it's mainly 2D engine so making something in 3D with it is a suicide. Even though there are some 3D games made in GM, they look like PSX/N64 era games. Or even worse in some cases.
Anyway, I am ready to help on Unity-based Jazz3D remake project as a coder. What I'm doing now is a 3D platformer anyway, so it could be easily coded as most code is done for my current project.
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Code:
.──. │O_O │ ││_╱ │ ╱╱ │╲ (|▔╲ │ ) ╱'╲_▔ _╱`╲ ╲___) (___╱ TUX LOVES YOU. |
Jun 14, 2015, 08:22 AM | ||
Quote:
https://www.youtube.com/watch?v=SsjSNThqiY4 I agree though, GM is mainly meant for 2D projects. Although I actually used to work on some 3d stuff as well, and while it was super limiting, it was, in a way, kind of fun, because I had to figure out loads of ways to overcome those limitations, which can actually build game design in some ways (It has happaned many times before). Here's some of my old 3d GM work: https://www.youtube.com/watch?v=XJPm1djNZ6I (Note that I didn't make the trailer itself) |
Aug 5, 2015, 03:28 AM | |
From what I understand, no. JJ3D used a highly outdated version of the engine. Better option would be re-doing the models altogether if you feel the need to.
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