Apr 23, 2015, 03:59 PM | |
Tell some of your tilesets/mods/etc are goning on j2o
I felt like JJ2 projects other than levels, needs its own space. Mods mean mutators, scripts, animation additions/changes. Perhaps even music remix WIPs too.
So, to start, I'll show a preview of my Lori sprite remake project: EDIT: Heres the new version. ![]() Old one: ![]() Yes, it still looks a little shrunken due to limitations. Turns out if I want to make the available space bigger, a completely new anims.j2a will need to be made (which involves some complications as JSD just won't cut it). Here's the official one for comparision. ![]() The project aims to provide better consistency between sprites and the offical art. Only the greatly inconsistent/badly drawn sprites are getting a major overhaul. Secondly, I've been working on a tileset remake. Here's a preview of an animation from it. Can you guess what it's a remake of? Whoever guesses correctly will make me post more of the set. ![]() EDIT 2: Here's an improved version ![]()
__________________
Last edited by Treylina; Mar 15, 2016 at 12:39 PM. |
Apr 23, 2015, 10:24 PM | |
The differences betweeen the official one and yours are not big, but I've got to admit, yours looks slightly better than the official. Keep up with that, more people should work improving Lori.
I have no idea what tileset are you remaking :l
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Apr 24, 2015, 06:39 AM | |
PJ guessed it right, he just asked it on skype for some reason. It's a remake of darkness.
![]() Okay, I'll explain the whole thing with the two brick types being the same colour: The right one is the second version, but SE thinks they look like battered metal plates. But I don't really agree and wondered how I can get to make them look more stone-like. This isn't the whole set so far, just the most complete tiles other than the flame animation.
__________________
Last edited by Treylina; Apr 24, 2015 at 06:52 AM. |
![]() |
DennisKainz |
This message has been deleted by DennisKainz.
Reason: Wrong thread. My bad.
|
Apr 27, 2015, 08:12 AM | |
This:
![]()
__________________
~XxMoNsTeR |
Apr 27, 2015, 02:12 PM | |
![]() |
Apr 27, 2015, 04:35 PM | |
And so here's the new version:
![]() However, complying to her tall idle sprite will make the gunspot higher. But she doesn't look shrunken anymore.
__________________
Last edited by Treylina; Apr 27, 2015 at 04:48 PM. |
Apr 27, 2015, 11:51 PM | |
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Apr 28, 2015, 03:34 AM | |
ROBO Fight
![]() That's awesome Violet! Keep it up! I will create a Search and Destroy custom gamemode mutator in the near future ![]()
__________________
~XxMoNsTeR |
May 5, 2015, 07:36 AM | |
![]() |
May 5, 2015, 09:21 AM | |
That background is extremely distracting. I thought it was an image covering up the brown blocks.
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 5, 2015, 10:42 AM | |
I very much agree with cooba on that. It took my brain some processing to understand what's supposed to appear closer on that screenshot. Also, if those little spikes in the top left corner are intended as hurt scenery rather than eyecandy, you may want to enlarge them a fair bit or vary their color. There are few things as annoying as barely visible hurt scenery.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
May 5, 2015, 10:53 AM | |
Thanks for the advice. I will try to fix the tileset.
![]() | ![]() How about this background? Is it any better? |
May 5, 2015, 12:24 PM | |
Whats the theme? I don't get it, it seems like a random hodgepodge of official tiles mashed together.
As for the background, try desaturating and darkening it. I don't think the appearance was the problem, just the colour. If the background is brigher than the foreground, people will draw their attention to the wrong area.
__________________
|
May 5, 2015, 12:29 PM | |
It's Fanolint.
|
May 6, 2015, 12:08 AM | |
As much as I like the concept, there's a whole bunch of stuff that doesn't come together too well. Perhaps Castle tiles could go better with Tubelectric tiles were it not for the completely different depth of shading they got in the process of palette change... But those fans on the ground just look weird pasted in like that, they need some sort of support to stand on, or at least shading beneath them. Furthermore, the color of these fans, and also pipes and tubes, doesn't go with the rest at all. Try to make it more consistent with the WTF fans. Those trees could also use some desaturation on their greens.
Also, I'm hoping you're going to do something with that glass pane to make it more... glassy.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Jul 18, 2015, 09:11 AM | |
This tileset is made for a specific level. But since the level isn't even started yet..
![]() Here's a preview. Can you guess what it's for? Anyone who knows from me telling them, don't spoil it please ![]() The sketchy Jazz isn't part of the tileset though. It was simply a warmup. But I like it so I'm posting it anyway. Critique if you want, you all know I'm a brutal tileset critic.
__________________
|
Jul 18, 2015, 12:53 PM | ||
Quote:
![]() Why drawing sad Jazz for warm up though? Why not a happy one or maybe another facial expression? Just asking.
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Jul 18, 2015, 04:30 PM | ||
Quote:
I will just assume that whatever expression the artist draws reflects..something.
__________________
|
Jul 19, 2015, 03:48 AM | ||
Quote:
![]()
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Dec 10, 2015, 02:07 AM | |
I've begun to make another mining tileset. For now, only 5 tiles have been fully colored.
![]() I tried to make them as similar to official JJ2 tiles as possible. By the way, it's tedious to shade every single tile pixel per pixel. Isn't there a free program that does the shading for you? You have this gradient image: ![]() You create a face from 3 or 4 lines / bezier curves, like this: ![]() You apply the image to the face. The final result will be this: ![]() This would turn hours of pixel per pixel shading into just a few minutes of planning and applying. Last edited by DennisKainz; Dec 10, 2015 at 04:38 AM. |
Dec 10, 2015, 07:03 AM | |
If you have GIMP, you can copy that gradient image, then use the draw curves tool to draw the shape you want, press the selection from curves button, and then paste your gradient image in.
BTW, those five tiles look really great! ![]() |
Dec 10, 2015, 07:21 AM | |
Thank you!
![]() Anyway, I didn't explain myself ... I do NOT want the program to turn this: ![]() Into this: ![]() But into THIS: ![]() I already knew the GIMP selection thing. What I need is the image to be stretched along the face. |
Dec 10, 2015, 09:34 AM | ||
Quote:
__________________
|
Dec 10, 2015, 10:23 AM | ||
Quote:
__________________
![]() "Floppy ears and a big butt?" - Slaz |
![]() |
DennisKainz |
This message has been deleted by DennisKainz.
Reason: I have abandoned and am no longer working on this project.
|
Dec 27, 2015, 06:09 AM | |
I have abandoned my previous project for a new mining tileset. This doesn't mean I won't start a new one in the future, if I have enough time and motivation.
Meanwhile, here's a draft for a remake of the official Castle Dungeon tiles: ![]()
__________________
Free will was a mistake. - God |
Mar 15, 2016, 12:33 PM | |
I'm not really dead, I've just been occupied with other matters. Thus progress has been slow lately.
So, I improved the flame animation. Now it looks more like fire. ![]() I might add more frames where the fire is not spitting, idk. And I polished up the Lori idle animation. It was finished a while ago but I didn't feel very motivated to show it because I figure most people won't be able to tell the difference. Just look at the gun. I also got rid of the badly placed grey and pink pixels, but those aren't noticeable at the standard scale (they are noticeable at the standard scale if you make her all-black, though). Original: ![]() Polished: ![]()
__________________
|
Mar 18, 2016, 12:24 PM | |
First really public preview of my first attempt at a tileset mashup. Only layers 3, 4 and 8 were used to create this screenshot. Because I don't actually have any background layers yet. For a challenge, try to name all 10 tilesets visible on the picture.
![]()
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Mar 19, 2016, 05:26 AM | |
That's truly amazing, Sir Ementaler.
Heaven, Carrotus and Psych are the most blatant ones. I also see bits from Diamondus, Mystic Isle, and Inferno. Not sure about the other 4. Maybe the crystal is from Mezmerize?
__________________
Free will was a mistake. - God |
Mar 19, 2016, 10:58 AM | |
It looks genuinely fantastic. I'm really looking forward to see more levels with the finished version of this. Keep it up! ^u^
__________________
![]() "Floppy ears and a big butt?" - Slaz |
Mar 19, 2016, 11:21 AM | |
The only flaw is the intersection between the soils.
I'd have rather used something like this: ![]() Here, I used tiles 1/8 and 1/9 instead of tiles 1/2 and 8/2 Btw, what are you gonna name it? And are you making backgrounds? If you do, I'd love to have the Holidaius mountains in it!
__________________
Free will was a mistake. - God |
Mar 21, 2016, 07:31 AM | |
I'm working on a new level. This time, for the movement started by Sir Ementaler to make good levels withous any use of Plus or Angelscript, I'm making a Single Player level that doesn't require JJ2+ to work.
Here's the file LAST EDIT 24/03/2016
__________________
Free will was a mistake. - God Last edited by DennisKainz; Mar 24, 2016 at 01:01 AM. |
Mar 22, 2016, 08:57 AM | ||
Quote:
Whereas I appreciate the mention, I think that's misinterpretation of my intentions. AngelScript is a brilliant tool that can greatly improve a level, and the only reason I didn't use it in my recent levels is that I think it would conceal or overshadow the point I was trying to make about what event-sized multiplayer levels should look like. The goal was to demonstrate advantages of an alternative style of level design, and to do that is much easier when level design is the only gameplay factor, as opposed to the addition of scripting.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 18, 2016, 02:23 PM | |
Bump, because people seem to forget this thread exists. So uh, here's my hotel tileset WIP that I haven't worked on in months to make this post less worthless;
![]()
__________________
|
Aug 19, 2016, 01:57 AM | |
That looks incredible. Keep up the good work!
|
Aug 20, 2016, 11:47 AM | |
I had actually edited the grass lately to make it not pillowy. Which one is better?
![]() Or should I tweak again to make the grass smoother? (which probably involves giving it a thicker darker outline). Or give a better suggestion.
__________________
|
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 02:15 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.