Oct 20, 2018, 11:01 AM | |
MLLE issues & unplayable levels
Hi again! I was checking out some levels, among them Complete Pipe Dream. It haven't appear in my Home Cooked levels list, so I have opened it in MLLE to see what's going on. The option to hide the level is checked and it would be so easy to just uncheck it and save the level. The problem is that I can not save the level nor "save and run" nor even just "test run". I have noticed that this happens a lot with levels that use lots of animations. MLLE will simply not let me save the level.
Here is the window I get: and here is the whole message in the details: Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at J2LFile.Save(String filename, Boolean eraseUndefinedTiles, Boolean allowDifferentTilesetVersion, Boolean storeGivenFilename, Byte[] Data5) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\j2files.cs:line 1890 at MLLE.Mainframe.SaveJ2L(String filename, Boolean eraseUndefinedTiles, Boolean allowDifferentTilesetVersion, Boolean storeGivenFilename) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 1671 at MLLE.Mainframe.SaveAndRun(String filepath, String warningText, Boolean storeGivenFilename) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 1528 at MLLE.Mainframe.saveRunToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 1582 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.(-)(-)(-)(-)(-)(-)(-)(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripMenuItem.ProcessCmdKey(Message& m, Keys keyData) at System.Windows.Forms.ToolStripManager.ProcessShortcut(Message& m, Keys shortcut) at System.Windows.Forms.ToolStripManager.ProcessCmdKey(Message& m, Keys keyData) at System.Windows.Forms.ContainerControl.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData) at MLLE.Mainframe.ProcessCmdKey(Message& msg, Keys keyData) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 707 at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control target, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& msg) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- MLLE Assembly Version: 2.11.0.0 Win32 Version: 2.11 CodeBase: file:///C:/Jazz2/MLLE/MLLE.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- OpenTK.GLControl Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Jazz2/MLLE/OpenTK.GLControl.DLL ---------------------------------------- OpenTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Jazz2/MLLE/OpenTK.DLL ---------------------------------------- Ionic.Zlib.CF Assembly Version: 1.9.1.8 Win32 Version: 1.9.1.8 CodeBase: file:///C:/Jazz2/MLLE/Ionic.Zlib.CF.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.7.2556.0 built by: NET471REL1 CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Bass.Net Assembly Version: 2.4.8.0 Win32 Version: 2.4.8.0 CodeBase: file:///C:/Jazz2/MLLE/Bass.Net.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: BTW: my computer can't be an issue here, since it's pretty new and very fast. |
Oct 21, 2018, 04:43 PM | |
Are you saving with 1.23 instead of TSF? That may be the problem.
Honestly though, I'd just recommend hosting locally to view multiplayer levels instead. Not only is it less tedious and far easier to cycle to different levels, there are different start positions used for single player compared to multiplayer, which means that opening multiplayer levels (in single player mode) often causes the player to get stuck inside a wall.
__________________
|
Oct 21, 2018, 08:11 PM | |
This appears to be a bug in MLLE, probably having to do, as you say, with large numbers of animations. Thanks for the report! Do you remember any other specific levels you've experienced this with, for help in identifying the problem?
|
Oct 21, 2018, 11:10 PM | |||
Violet - I'll post the names of the other levels as soon as I will remember them.
Quote:
Quote:
|
Oct 22, 2018, 08:44 AM | |
New game -> Party Mode -> Local Network TCP -> Start a new game < Server > -> Everything else should be self explanatory. Once you have started a server, you can use /c to cycle levels. For example /c battle1 will cycle you to battle1.
__________________
|
Oct 23, 2018, 11:00 AM | ||
Quote:
You don't need to worry about levellist.ini as a host. My recommendation regarding it was simply to help know which level belongs to what gamemode. levellist.ini is normally used as a white list for what levels clients (non-hosts) can cycle to. EDIT: Oh yeah, I forgot the original purpose, as explained below. My bad..
__________________
Last edited by Treylina; Oct 23, 2018 at 05:12 PM. |
Oct 23, 2018, 11:43 AM | ||
The purpose of the Level List is to allow servers to have a controllable rotation of levels to be hosted, without having to change their own Next Level settings, which used to be cumbersome before JJ2+ introduced this functionality.
Official documentation (currently missing from the JJ2+ readme for some reason): Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 02:59 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.