| May 30, 2025, 12:07 AM | |
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Buggy animated tiles
For some reason, on my screen some animated tiles appear very buggy after these recent updates :/
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| May 30, 2025, 04:10 AM | |
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Cannot reproduce as described. Please provide more detail, such as precise steps to reproduce this bug that we can follow and a screenshot or video showing what actually happens, or this issue will be closed as invalid.
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| May 30, 2025, 10:17 AM | |
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Yeah I played Tube1.j2l for a bit and everything looked normal.
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| Jun 1, 2025, 08:11 AM | |
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Spyro reports this is fixed as of version 6.0a.
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| Dec 16, 2025, 12:19 AM | |
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Hello. I unfortunately have to inform you, that bug with tiles is still happening. More precisely with animation tiles. I encountered this bug while I was cycling through the ab25btl levels. Since the bug appeared it was still happening in regular levels. I was informed that it disappears after the game is restarted. So even tho the bug for me was happening in Xmas1 for example or for Spyro in Tube1, it wasn't probably caused by any of these levels, but more like it happened during different levels and stayed in the game after. I cannot say which level caused it, but as I said I cycled through ab25btl levels. I noticed something is off in a lavafall level, where lava tiles started to act weird. After this bug only some animated tiles were affected, not all of them.
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| Dec 21, 2025, 05:04 PM | |
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Thanks for letting us know that it still happens occasionally! I hope you're able to identify what action specifically causes it, since I just cycled through the AB25Btl levels and didn't have any problem.
I'd also be interested in learning whether this is purely a visual issue, or if the masks of animated tiles are affected, and what the animated tiles' angelscript properties look like. But right now all we have is that tiles "appear very buggy" and "act weird" and that's not terribly specific. Is it all animated tiles, or only some? What exactly is looking different than usual about them? |
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