Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

I need comments on my levelpack

Reply
 
Thread Tools
Sacrush

JCF Member

Joined: Feb 2004

Posts: 748

Sacrush is doing well so far

Feb 8, 2005, 10:39 AM
Sacrush is offline
Reply With Quote
When making a pack be sure that every level is different like: one level is shooting and running and jumping, another level has a lot of puzzles, A level where you need to find triggers, A swimming level, a fly level.

When all levels has something different and special you won't get bored after 2 levels but keeps on playing because all levels are different and special. Hope that help's

And pageclaim!
__________________
Extraterrestrials
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Feb 8, 2005, 11:17 AM
LittleFreak is offline
Reply With Quote
For the bug guide thing, I still didn't get the time to do it, and tomorrow I don't have time aswell, so maybe the best thing is to let Cooba help you with tilebugs.
__________________
Sober again. Still love it.
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Feb 8, 2005, 11:32 AM
Violet CLM is offline
Reply With Quote
For what it's worth, you don't have to do all of this. We're just listing the stuff that we like because it's different and unused. I doubt there are very many packs which use everything good.
__________________
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Feb 8, 2005, 11:36 AM
Bjossi is offline
Reply With Quote
Quote:
Originally Posted by Lem_Gambino
What I'd like to see is less Monkeys near the end of the Jungle level. Hate them so much...>_<

And no witches! The one in the Diamondus level (I think there was one) is a total pain if you don't cheat.
I found them easy to beat, just run under them and punch upwards, or use good timing and kick them with Spaz.

Quote:
Originally Posted by Lem_Gambino
...Now I feel really stupid. XP

There was one area in the Jungle Level that I couldn't get to, I'm guessing it's Jazz's path through that level.
I didn´t do anything like that as far as I can remember, maybe it´s a secret. But there might be certain areas were you need punching upwards to get there.

Quote:
Originally Posted by Unknown Rabbit
For what it's worth, you don't have to do all of this. We're just listing the stuff that we like because it's different and unused. I doubt there are very many packs which use everything good.
I know. But imo you guys have rather high requirements. It´s impossible to make all people happy. Some want witches, some don´t, some like linear, some don´t etc. etc.

I´m going to take alittle brake from my level to get further inspiration. Maybe 1 - 2 days.
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Feb 8, 2005, 11:39 AM
Violet CLM is offline
Reply With Quote
Well, we have been making levels for six years. We're bound to have gotten to the point where we like seeing stuff which is new and different, or at least not just old and normal. I personally like witches, and some linearity, but overdosing on either one can be dangerous.
__________________
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Feb 9, 2005, 03:03 AM
Bjossi is offline
Reply With Quote
That´s true, Doom 3 did that well.
But this level I´m making is a non-Epic tileset and the design will hopefully both catch the eye and interest.
Sacrush

JCF Member

Joined: Feb 2004

Posts: 748

Sacrush is doing well so far

Feb 9, 2005, 08:22 AM
Sacrush is offline
Reply With Quote
I hope so. Good luck on it.
__________________
Extraterrestrials
Old Feb 9, 2005, 10:34 AM
Bjossi
This message has been deleted by Bjossi.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 13, 2005, 09:06 AM
Bjossi is offline
Reply With Quote
I wanted to note that progress is extremely slow, I have rarely turned on the computer for weeks because school is getting in the way.

I got alittle free time now.


Btw, the map will be alittle empty looking but hopefully fun to play. I´ll try to finish in my easter vacation which is 10 days and will start after 5 days.

It won´t be easy tho, harder than my previous ones. When it´s finished, I´ll ask for testers.

I just wanted to post for those who are interested.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 13, 2005, 09:59 AM
LittleFreak is offline
Reply With Quote
Good to hear you're still working on it.

Anyways, I'm open for testing.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 13, 2005, 11:54 AM
Bjossi is offline
Reply With Quote
Ok, I think I´m maybe 50% done.

I used 7th Lavafall tileset, I think it´s pretty cool.
The level won´t be one of the longest I´ve made, but hopefully fun. It´ll be very hard, extra lives will only be available in secrets, there will be almost none checkpoints, rather few carrots so watch your back to save health.

Food types will be donuts and cup cakes, ammo types are freezer and toaster.
This is the main info, the level will be done most likely before May. It might slow down again if I lack ideas.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 14, 2005, 05:18 AM
LittleFreak is offline
Reply With Quote
Sounds very cool, I especially like the fact that it's going to be difficult.

Good luck with the remaining 50%. ^^
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 14, 2005, 09:34 AM
Bjossi is offline
Reply With Quote
It might be close to impossible...
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 14, 2005, 10:17 AM
cooba is offline
Reply With Quote
Why do I feel he put in InstaKill?
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 14, 2005, 11:28 AM
Bjossi is offline
Reply With Quote
What´s that...?
No, it´ll be hard because there won´t be many carrots and the enemies will be quite many times placed in the way that makes it hard not to get hit.

But freezer and toaster ammo make it a bit easier, freez´em then melt´em.

This map will be frustrating for some people btw.


Progress is going very well at the moment. It´s 90% likely I´ll finish it in the easter vacation.
I forgot to mention, there will be quite many texts, sort of a info computer notifying you about the environment and what to do.


And it´ll look pretty aswell, don´t worry.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 15, 2005, 04:56 AM
LittleFreak is offline
Reply With Quote
You can get InstaKill by using CTF bases and (I think) 3D spikeballs in combination. Jazz gets instantly killed that way. I forgot how to exactly make them though. To see instakill "in action", check out FSP and play on hardest. Fall into the lava, and voila.

The plans about your level sound very cool, I'm really looking forward to it.

And don't worry, you'll this time get a review from me as soon as I played.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 15, 2005, 05:55 AM
Bjossi is offline
Reply With Quote
I got a question tho, it´s for those who have used the 7th Lavafall tileset. What does the tiles in line 20 of the tileset do? (counted from the top)

I´d think they´re tunnels or something.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 15, 2005, 06:52 AM
LittleFreak is offline
Reply With Quote
I don't exactly know, but they're masked, so you could use them as floor tiles. Maybe also as sucker tubes?
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 15, 2005, 06:58 AM
Bjossi is offline
Reply With Quote
I use the small tunnels as sucker tubes, but there aren´t any yet, just in two places.
I think the tiles are more like sucker tubes, you can see the author included y-axis tiles of the strange tile type.

I might use them as windows too if I put a whole corridor into layer 3.
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 15, 2005, 07:18 AM
cooba is offline
Reply With Quote
They indeed are sucker tubes.
Quote:
Originally Posted by Bjossi
No, it'll be hard because there won't be many carrots and the enemies will be quite many times placed in the way that makes it hard not to get hit.
Just don't make it one enemy per one tile in a 20 tile row.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 15, 2005, 08:33 AM
Bjossi is offline
Reply With Quote
I´m guessing you still haven´t played my levels.
I´m not a n00b you know.

I place the enemies in the way that you sometimes might need to react quickly or you have to use your jazz skills.

Spamming enemies into each available tile doesn´t make a level hard.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 15, 2005, 08:39 AM
LittleFreak is offline
Reply With Quote
Good to hear so. ^^

It seems you read my review about the last pack carefully, which I appreciate. ^__^

Again, good luck.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 15, 2005, 08:53 AM
Bjossi is offline
Reply With Quote
Thanks.
7th Lavafall is quite cubic tileset so I hope I won´t make tilebugs this time...

When I look at the tileset I see more and more tiles that I haven´t noticed the usability of.
But to save my level from getting ruined, I decided to leave them out. As many of you know, adding new tiles to a complete level may often ruin it´s look and gameplay. It´s alot better to add the tiles as you´re building the level and sticking to that way.

90% is now to 95% likely that I´ll complete it between 18th and 28th March.
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 15, 2005, 08:55 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by Bjossi
As many of you know, adding new tiles to a complete level may often ruin its look and gameplay. It's a lot better to add the tiles as you're building the level and sticking to that way.
I don't know where you learned that, but it's a lie.
Old Mar 16, 2005, 03:08 AM
Bjossi
This message has been deleted by Bjossi.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 17, 2005, 09:29 AM
Bjossi is offline
Reply With Quote
I´ve finished close to all the 64 x 256 space I get.
If I´m in the mood, I can finish the level tomorrow and then ask for beta testing.
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 17, 2005, 09:32 AM
cooba is offline
Reply With Quote
Fine. ;)
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 17, 2005, 09:32 AM
LittleFreak is offline
Reply With Quote
YAY! =)
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 17, 2005, 11:54 AM
Bjossi is offline
Reply With Quote
Level finished. The idea I had, didn´t fit anywhere so I cancelled it and went to finish the level instead..
Do you want me to send you by email? If so, can you tell me it?
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 17, 2005, 11:57 AM
cooba is offline
Reply With Quote
coobshop@gmail.com and presumably pht2@gmx.de
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 17, 2005, 12:06 PM
Bjossi is offline
Reply With Quote
Sent to both emails.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 18, 2005, 03:01 AM
LittleFreak is offline
Reply With Quote
I received it.

At the moment I also have two age of empires levels to betatest, so it'll most likely take some time. As soon as I played you get my feedback though.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 18, 2005, 08:51 AM
Bjossi is offline
Reply With Quote
If you downloaded the version where I forgot to remove the test start positions, there should be an email with the fixed version.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 18, 2005, 09:06 AM
LittleFreak is offline
Reply With Quote
I got both. I did not play yet though.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 19, 2005, 06:20 AM
Bjossi is offline
Reply With Quote
I´d like to hear what you think, I´m getting a bit impatient.
Also, JJ2 levels are usually not very long.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 19, 2005, 06:23 AM
LittleFreak is offline
Reply With Quote
I started to play, but did not finish it yet.

The first impression was good, I like how strategically the enemies were placed, very difficult in some places.

I was also surprised there was a little story in the readme, and I also noticed some puzzle elements.

The eyecandy is not so good. It looks alright, but more could be done with the tileset.

No tilebugs, apart from some with lava tiles.

I hope that's enough to get you satisfied for now, I can't say more about it as I did not finish yet.
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 19, 2005, 07:39 AM
Bjossi is offline
Reply With Quote
Tell me what tiles I could use to improve the eyecandy when you´ve finished.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 19, 2005, 09:29 AM
LittleFreak is offline
Reply With Quote
Quote:
Originally Posted by Bjossi
Tell me what tiles I could use to improve the eyecandy when you´ve finished.
I'll look at the tileset and see if I can get some ideas. It's mainly the background which is too empty imo, the sprite layer is nice. ^^
__________________
Sober again. Still love it.
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 19, 2005, 10:37 AM
Bjossi is offline
Reply With Quote
That´ll be hard to do because I´ve used layer 1, 3 and 5 for the sprite eyecandy...

That gives me less possibilities. If you want more background eyecandy, I´ll have to do serious tweaking to free a layer.

Or I can add more eyecandy to the already ones but they´ll have same x and y speed which won´t be very cool.
LittleFreak

JCF Member

Joined: May 2004

Posts: 4,190

LittleFreak is doing well so far

Mar 19, 2005, 10:45 AM
LittleFreak is offline
Reply With Quote
You could simply add more houses to layer 6 and maybe to layer 7 also, and give it other properties. :P
__________________
Sober again. Still love it.
cooba

JCF Veteran

Joined: Jan 2004

Posts: 7,823

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Mar 19, 2005, 11:00 AM
cooba is offline
Reply With Quote
Cooba to the rescue
Bjossi

JCF Member

Joined: Jun 2003

Posts: 210

Bjossi has disabled reputation

Mar 19, 2005, 12:19 PM
Bjossi is offline
Reply With Quote
@LittleFreak: Yes, I could do that. But I want to get the total list of things so I can fix everything in one go. Is there anything else that could be better? Less or more carrots to Easy difficulty? You name it.

@Cooba: Where´s the rescue...?


Btw, what music would fit with the level? It doesn´t have to be music that comes with the game.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 08:28 AM.