Dec 26, 2005, 05:49 PM | |
Both.
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Dec 26, 2005, 05:51 PM | |
Could you send me the offsets in PM, and I'll debug the thing and see what happens.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 26, 2005, 09:24 PM | ||
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Dec 27, 2005, 06:19 AM | |
Well, sorry to disappoint you, but I can't fix the stupid respawn bug. I couldn't find any xrefs to the addresses that I got from respawn.exe. I shall instead work on something else.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 27, 2005, 06:31 AM | |
Are Im an idiot and have understood wrong, or are you REALLY making fixes for 1.25?
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Dec 27, 2005, 07:27 AM | |
You're correct.
I am not however adding anything, I'm just fixing bugs.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 27, 2005, 08:14 AM | |
Now for the moment you've all (not) been waiting for...
Jazz Jackrabbit 2 1.25d - with a spiffier logo! In addition to JJ2 having a nicer looking icon, I have fixed up some annoying errors in the main menus (the glow was missing). This was fixed to prevent an annoyance in the server select menus. That concludes my ideas of what to fix. Any suggestions?
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 08:56 AM | |
Could it be possible to make the "stop enemy" (or how is it called) work again? (it worked in the 1.22 than it stopped worked in 1.23. That's a strange thing, that levels maded with 1.22's JCS, are still works with stop enemy in 1.23... )
Fixing the wall stuck would be great, that's one of the main bugs in jj2. And maybe that would be harder, but if it's possible, it could be nice, to fix the episode menu not crashing when you have too much episodes. |
Dec 28, 2005, 09:01 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 28, 2005, 10:16 AM | |
Stop Enemy works fine. For the episodes, I would think the practical course of action would be to start with the one from 1.24.
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Dec 28, 2005, 10:51 AM | |
May I also add that I don't have the source code and I can't add new features?
In the meantime, here will probably be the last patch - for now: Jazz Jackrabbit 2 1.25e "Black Ninja" This patch fixes the gemring bug - again - as my protection was removed in the previous version. Also, this patch removes JJ2's ability to join 1.23 servers, though that may be reinstated later. I ran a quick check through the game and found these errors: -Bolly's missiles don't work correctly. -Rolling rocks occasionally get replaced with two steel bars. -Trees look strange. -The laser shield no longer appears when activated. Oh yea, I was going to remove version protection for this version, but that's out of the question now, as the game must always be able to read the version byte(s) which are located in the program somewhere. And since it would be too frustrating to duplicate the same code to a different version of the application, I'm not going to bother with 1.24. However, I managed to patch 1.24 so it can connect to 1.25 games. It also received a logo change. hcs' FTP server is slow so I can't really upload it right now, so I am not going to bother with this patch until I can update it to meet the current 1.23 version of the patch.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 11:44 AM | |||
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Quote:
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 01:38 PM | ||
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Dec 28, 2005, 03:46 PM | |
Oh yea, BN has joined the team. Yay for him.
He also brought JJ2 ";p", "rux" and "sux", in case you don't know what he's famous for.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 04:25 PM | |
;p
Anyways, off topic, but JJ2-related nonetheless, I've managed to find the song title address and the actual tracker data by tracing that song title. This is in uncompressed J2B format, however, and it won't give you the actual S3M/IT/MOD.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 04:50 PM | ||
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Dec 28, 2005, 07:35 PM | |
OK, FOOS, I'VE FIXED AN ANNOYING BUG.
YOU KNOW HOW ANNOYING IT IS WHEN DEVAN JUMPS OUTSIDE OF A LEVEL AND NEVER COMES BACK? I'VE FIXED THE PROBLEM. IT'S AS SIMPLE AS ADDING A GENERATOR TO THE EVENT. WHEN DEVAN JUMPS OUT OF THE ARENA AND FALLS OUT OF LEVEL BOUNDARIES, HE WILL RESPAWN QUICKLY. ANYWAYS PATCH 1.25F - CODENAMED ![]() SO THAT CONCLUDES MY POST. AND DONT TALK IN CAPS TEIF!
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 07:42 PM | |
Wow, are you observant. Anyways, I also included a file called BackItUp.bat which backs up your JJ2 file and menu music in case you need to restore it for whatever reason.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 28, 2005, 08:29 PM | ||
Quote:
Also, could you fix amnesia errors caused by too many sprites loading? |
Dec 29, 2005, 03:46 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 29, 2005, 05:46 AM | ||
PAGECLAIM
As I've said before, I can't make memory-related fixes. My suggestion is to have an invisible wall that increases as you go along the belt. Quote:
EDIT: It works. And in case you have no time and wish to take an estimate to get the next version of the patch (1.25g) named after you, try and guess how many Devans are in this picture.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by UNKNOWNFILE; Dec 29, 2005 at 06:54 AM. |
Dec 29, 2005, 07:59 AM | |
Every one of those is a real Devan I assume. They trail on the walls also and therefore it cannot be a background trail.
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