Dec 29, 2005, 08:06 AM | ||
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Dec 29, 2005, 11:58 AM | |
I fixed up an annoying bug in the Medivo levels where a bonus level is reached and the player can't return to normal gameplay.
And since Overlord rux, he gets the next patch named after him. For the curious, there are about 140 Devans in that picture. In other news... This is a TSF level that has been hacked to play in 1.23. I switched a tileset to get this working, however, but I removed a divide by zero bug. Next comes removing the access violations! ...which isn't possible, as JJ2 can't use a TSF tileset. I did manage to get another level working, and the background was all black. Anyways, if there's anyone out there who wants to fix up TSF so it can play in 1.23, then I guess that I can give you the hacked JJ2 to betatest your levels with. However, you'll need to patch the levels so that they become 1.23 levels. I might fix this up later.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by UNKNOWNFILE; Dec 29, 2005 at 12:47 PM. |
Dec 30, 2005, 04:35 AM | ||
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Dec 30, 2005, 05:56 AM | |
Not possible.
If JJ2 runs a TSF tileset it crashes in a matter of seconds after the patching I have done. This patching blocks animations from working, which is what crashes the thing.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 30, 2005, 08:24 AM | ||
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Dec 30, 2005, 08:40 AM | |
OK, animation support's been restored, although I am considering making a "safe mode" program which blocks animations from being processed. Anyways, I'm going to see if I can convert the JJ2 TSF levels over to 1.23 for the next release of Mr. Patch.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 30, 2005, 08:49 AM | ||
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Dec 30, 2005, 09:17 AM | ||
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1.25g (in progress): -added new episode: The Secret Files -removed the Gargoyle's Lair annoyance in single player 1.25f (not released because of web hosting issues): -gemring bug restored for good. Have a nice day! -slight patching done, no effects noticed. -laser shield now appears on players, but bug is still (hopefully) fixed -new menu music -Tweedle and newer version events removed from JCS.ini (contained in ZIP) -fixed Devil Devan boss in (-)2.j2l - just in case -by far the biggest patch 1.25e: -gemring bug was restored last version, fixed. -can no longer join 1.23 servers (though this is editable with Project Controller 4) 1.25d: -spiffy new logo -glow restored to main menu items 1.25c: -Gem ring freeze crash is no longer an issue. No known glitching is seen. -Server lists actually added to the file. Sorry about the previous patch. 1.25b: -Decided to name each prototype version after JJ2 players (current or past). -Gem ring freeze crash fixed more, OK but not perfect. (The background still glitches.) -Laser shields no longer crash servers. -List servers updated to meet new list server addresses. 1.25a: -Gem ring freeze crash semi-fixed; animation glitches to be fixed -Sound disabled temporarily as the spike ball crash is figured out *ahem* So, I'm going to see if I can also convert the other TSF levels over to 1.23 so I can release them with the new version.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 30, 2005, 09:40 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 30, 2005, 10:21 AM | |
I'd be glad to kill the idiots who made lousy tileset conversions that don't even match the original tiles, as it's giving me a hard time with all the TSF levels.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 31, 2005, 08:58 PM | |
OK, I've fixed an annoying error message which occurs when the sound system catches an exception with the game. This also fixes the "unsupported format" error, although the music still does not play. I will also kill other exceptions that play the game down but aren't really required. Access violations and divide by zeros are absolute no's, so give me examples of exceptions that are annoying and that you want removed.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Dec 31, 2005, 10:56 PM | ||
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 1, 2006, 03:45 AM | ||
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Just my thoughts...
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<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Jan 1, 2006, 05:56 AM | |||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 1, 2006, 06:15 AM | |||||||
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Jan 1, 2006, 07:56 AM | |
Function responsible for the SCE kill crash:
Code:
text:004BA580 cmp byte ptr [eax], 0 .text:004BA583 jz short loc_4BA58D .text:004BA585 inc eax .text:004BA586 mov edx, esi .text:004BA588 dec esi .text:004BA589 test edx, edx .text:004BA58B jnz short loc_4BA580
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 1, 2006, 11:30 AM | |
That probably won't happen, R3p. Adding new features is a lot harder than fixing small bugs.
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Jan 1, 2006, 12:07 PM | |
Plus people who whine about colored names in CTF can just poke their eyes out.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 1, 2006, 12:44 PM | |
Alright, I'm repeating myself for the third time, but freaking keep "Secret Warp" event the way it is. The way that event works can be exploited if the Secret Warp event uses coins. That way you can make cool stuff in levels. Like minigames you warp to and come back rewarded.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jan 1, 2006, 01:30 PM | |
It has been kept the way it is, (apple). I just changed it in Medivo so that people wouldn't need to get annoyed at the game.
Anyways, BN and I have been talking about adding random kick messages. I have so far hacked the game to display "%s's rux < their sux (kicked by server)" instead of the normal "%s was kicked off", but BN thinks that people should be able to see random kick messages that could be entertaining. Here are some others I managed to come up with: %s is being an idiot (kicked by server) %s wants fries with that suxshake (kicked by server) And my patching I did earlier to fix the useless error messages has come back to haunt custom file support. I'll fix that up and there should be a new release never. Muhaha. ![]() [Personal attack edit - FQuist]
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by FQuist; Jan 20, 2006 at 11:02 AM. |
Jan 1, 2006, 02:20 PM | |
Ok, the work-in-progress 1.25 patch website is up. Visit it at www.fooproducts.com/125patch.shtml and admire the ugliness of the page. Yes, we're going to make it look nice soon, and yes, we'll have 1.25f and 1.25g there soon. We should also (eventually) have every patch in 2 flavors: the .ips file and a precompiled .exe file.
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Jan 1, 2006, 02:26 PM | |
1.25g changelog thus far:
-removed the Gargoyle's Lair annoyance in single player -added two new songs - atlantis.j2b and dreamland.j2b I was thinking of including Captain Cook, but rumor has it that Violet is coding something spiffier. Thanks again to BN for his contributions. And for those willing to mirror the patch, please do so!
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 1, 2006, 03:07 PM | |||||
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Isn't the seeker hole problem just an issue of how JJ2 handles players who leave a server? So a client's position will be stored wherever the player left the server. But after a player joins the game, the server temporarily stores the client's postion at the top left while that player is connecting. Would it be possible to change it so that the server stores client positions at the top left whenever players leaves?
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Jan 1, 2006, 03:15 PM | |
There are functions designed to handle more than one string print, but I will check this out. Something like....
Code:
mov word_whateveraddress,00h And the game is coded in Visual C++.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by UNKNOWNFILE; Jan 1, 2006 at 07:23 PM. |
Jan 2, 2006, 04:02 AM | |
%s has offended the server
The server dislikes %s *kick* *slam* (%s has been kicked) |
Jan 2, 2006, 07:43 AM | ||||
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Meanwhile, 1.25g has been released or something. I still have a lack of webspace on hcs' server so I call apon Black Ninja to mirror it! Here's a list of changes made. BE HAPPY! Quote:
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Also, here's what we're dealing with for a gameloop: Oh yeas, and page claim
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. Last edited by UNKNOWNFILE; Jan 2, 2006 at 08:21 AM. |
Jan 2, 2006, 08:26 AM | |
BN says that the flagbug can be fixed by increasing the X and Y sizes of the map by 10. He also says it isn't noticable but it works.
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
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